Revision f5929ce by Joshua Leung January 11, 2011, 21:37 (GMT) |
Gave all armature operators descriptions (for tooltips and API reference docs) |
Revision 19c02ae by Joshua Leung January 11, 2011, 21:12 (GMT) |
Added operator to show all armature layers (similar to the 3D View "Show All Layers"). This has been mapped to Ctrl-Accentkey If necessary, you can alter your keymaps so that this operator is invoked with its "all" property disabled. This will only toggle the first row (first 16) layers, which is useful in most rigs for only enabling all the layers with rig controls and not showing the layers with rig mechanics. |
Revision f7611b0 by Ton Roosendaal January 11, 2011, 18:40 (GMT) |
Bugfix #25580 Raytracing didn't show soft shadow in reflections, nor did it do any derivative even. Added a basic version for it in raytracer now, still needs improvement on heavily curved surfaces. But it's better! Examples: Glass sphere, mirror cube and sphere, look how it ignores bump and shadow http://www.blender.org/bf/derivative256.png in svn now: http://www.blender.org/bf/derivative-svn.png |
Revision 1d4f1d2 by Campbell Barton January 11, 2011, 17:01 (GMT) |
bugfix - collection index lookups was not working correctly when some items were skipped. |
Revision c603fa9 by Campbell Barton January 11, 2011, 14:39 (GMT) |
revert own recent fix for collection length, this is incorrect, the bug needs to be fixed elsewhere. |
Revision 52a4700 by Ton Roosendaal January 11, 2011, 14:01 (GMT) |
Bugfix #25581 Pressure sensitivity for Sculpt 'strength' got lost in code cleanup. Added warning in code, the function call is confusing. |
Revision 8397e3e by Campbell Barton January 11, 2011, 13:42 (GMT) |
continued x3d/vrml import update from 2.4x version - parsed over 1000 vrml test files - animataion import works again - importing curves works again |
Revision d1b14e7 by Ton Roosendaal January 11, 2011, 12:36 (GMT) |
Bugfix, own testing When pressure was zero, a sculpt brush was still being executed with step amount divided by zero, and thus entering eternal loop. Maybe tablet-specific this but I wonder how this never got reported... |
Revision 4134e4f by Joshua Leung January 11, 2011, 11:25 (GMT) |
Adding script template for adding Builtin Keying Sets |
Revision 7225efe by Joshua Leung January 11, 2011, 11:09 (GMT) |
- Added operator to clear all transforms from Pose Bones. This makes it easier to reset a rig to its default pose again - Refactored clear pose operators to separate out the common parts, and made sure that they all had descriptions |
Revision 8d38540 by Campbell Barton January 11, 2011, 10:00 (GMT) |
bugfix [#25542] do not work?�??"Bind camera to Markers" |
Revision ca3d405 by Campbell Barton January 11, 2011, 09:41 (GMT) |
py/mathutils fix for eternal loop with Matrix.Rotation(). rotation range clamping used a while loop which would run forever when the value was so big subtracting a full revolution didnt change the value. Solve by using fmod() and double precision angle. |
Revision 5bcee8c by Campbell Barton January 11, 2011, 07:40 (GMT) |
remove misc unused vars and correct theme name for face angles. |
Revision fded5e5 by Campbell Barton January 11, 2011, 07:38 (GMT) |
comment/remove unused vars from particle and multires code. also remove calls to dm->getFaceDataArray() within a loop for particle grid distribution, instead call this once at the start and reuse the result. |
Revision 37420b2 by Campbell Barton January 11, 2011, 05:58 (GMT) |
use size clamped string copying, also some compilers complain of using sprintf(val, str) so replace with BLI_strncpy(). |
Revision 94f1e8d by Campbell Barton January 11, 2011, 04:52 (GMT) |
change rna function action.fcurves.add() so options an enum flag rather then booleans. (rna flags were not available when this was originally written) action.fcurves.add(frame, val, 1,1,1) --> .add(frame, val, {'REPLACE', 'NEEDED', 'FAST'}) |
Revision 1b9c56c by Campbell Barton January 11, 2011, 03:22 (GMT) |
bugfix [#25577] Ctrl-Z after adding Color Ramp key resets ramp. buttons would not add an undo event if the button had no tooltip/draw-string. add a fallback string 'Unknown Action' so undo's are predictable. |
Revision 22577d9 by Campbell Barton January 11, 2011, 02:49 (GMT) |
initial x3d/vrml importer port from 2.4x. some files import now. - no animation support yet - no rad/deg conversion changes from 2.4x - matrix multiplication still needs switching. |
Revision 35e68e9 by Campbell Barton January 11, 2011, 02:30 (GMT) |
- bpy.data.lamps.new() now takes a type argument since lamp type also sets class type this avoids needing to use ugly lamp.type_recast() after changing type. - default vertex color layer name was UTTex when added from python. |
Revision d726393 by Joshua Leung January 11, 2011, 00:39 (GMT) |
"New Action" Operator: When creating new actions using the "new" button the Action Editor header databrowse, or the NLA editor's "Animation Data" databrowse, the existing action will get copied (if it exists) instead of an empty action getting added everytime. Apparently this behaviour is very good for being able to "version" actions within a single .blend file (Bassam?) |
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