Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 22, 2010, 19:12 (GMT)
Bugfix #25348

EdgeSlide: cancel didn't refresh UVs in mesh for cancelled
state. Also loopcut suffered this.

December 22, 2010, 18:46 (GMT)
Report #25350

Loopcut check for deformed meshes was far too wide, it even disabled
loopcut on subsurfs.
Now added a check for armature/lattice only, and only give a warning,
not a return from the tool.

December 22, 2010, 18:43 (GMT)
== text editor templates ==

- adding template of a add_object addon from Florian Meyer (testscreenings)
- this template is using the new add_utils module in bf-extensions (also from Florian)

December 22, 2010, 17:38 (GMT)
IRC fix: removing material slot from Object didn't refresh 3D correct.
Missing ID tag update.

December 22, 2010, 16:44 (GMT)
Related to previous commit: Custom shapes for Bones now increase user
counter for linked objects.

December 22, 2010, 16:33 (GMT)
Bug fix, IRC, patch provided by Dan Eicher

Custom bone shape link/unlink now respects ID user counting.

December 22, 2010, 16:07 (GMT)
Audio: Function to get channel count of a sound, for [#25062] Sound Actuator - Positional Audio.
December 22, 2010, 15:10 (GMT)
svn merge -r 33849:33848 [overcommitted due to the server problems we had early today]
December 22, 2010, 14:43 (GMT)
Bugfix, IRC, textures or displacement on metaballs didnt work.
Commit 32361 from Campbell made quite a silly optimize mistake...

ver->orco= orco+=3;

Which is of course not:

ver->orco= orco; orco+=3;

Triple tsk!


December 22, 2010, 14:21 (GMT)
Complement of commit 33789: Fix for [#25175] bge.logic.mouse.position[1] wrong when using autostart
Porting the fix when Fullscreen flag is on (~ scene.gm->fullscreen)
I still see some issues with that, a difference between width/height. To be addressed later.
December 22, 2010, 14:20 (GMT)
Complement of commit 33789: Fix for [#25175] bge.logic.mouse.position[1] wrong when using autostart
Porting the fix when Fullscreen flag is on (~ scene.gm->fullscreen)
I still see some issues with that, a difference between width/height. To be addressed later.
December 22, 2010, 11:37 (GMT)
hide the play-reversed button if using JACK + A/V sync
(jack doesn't support reversed playback)

hey team, I'm the new guy.
proud to be on board! =)
December 22, 2010, 10:51 (GMT)
Audio:

* Improve Jack Transport responsiveness.
* Added minor error checking to OpenAL.
December 22, 2010, 10:44 (GMT)
bugfix [#25252] X3D Export does not specify ImageTexture to go with provided TextureCoordinate data

x3d material support is primitive but at least export first image texture found, similar to how texface is treated at the moment.
Revision 9d756fb by Janne Karhu
December 22, 2010, 09:30 (GMT)
Fix for [#25339] Rendering Fluid's Float Particals cause crash when utilizng raytracing
* Fluidsim particles hadn't really been working at all for who knows how long, even in viewport!
December 22, 2010, 02:28 (GMT)
bugfix [#25335] crash with file, console told me to report! svn 33836
view rotate precision was lost over time, make view3d rotate normalize rv3d->viewquat.

note, this no longer crashes blender, just prints.
also commented some RegionView3D struct members.
December 22, 2010, 00:30 (GMT)
bugfix [#25332] X3D export fails to export complete file
Revision 803bf83 by Janne Karhu
December 21, 2010, 20:25 (GMT)
Better info text for particle edit
* Response to [#25314] Baked Particles point cache can not be editing in Particle Mode if Disk Cache option is enabled.
Revision 6a79de7 by Janne Karhu
December 21, 2010, 20:18 (GMT)
Fix for [#25325] Timeline doesn't show status of baked psys until frame is advanced
* Timeline didn't listen to file read notifier, so the pointcache frames indicator didn't get updated.
* Also added listens to particle & modifier (cloth, sb & smoke) notifiers as changes that cleared a pointcache weren't shown directly in the timeline either.
* The timeline display was also always one frame behind the actual state, since the notifiers are handled before the actual dynamics are calculated.
** This is now fixed too, by creating the actual drawn data always at drawtime.
December 21, 2010, 18:55 (GMT)
Bugfix #25330

3D Window: Snap to cursor or grid, didn't respect the 'restrict location'
options for objects or bones.

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