Revision fae8dc5 by Ton Roosendaal December 21, 2010, 15:10 (GMT) |
Error/Warning report flipping. An operator Error throws up a menu, a Warning only a flashy header print. In mesh editmode the menus for simple failures got very annoying, like "Already a face" for Fkey on a face. Proposal is to use warning for contextual failures, like: - wrong selection - unsupported combination - wrong modes And use errors for cases you really need user attention, for example when issues are invisble or potentially damaging work. - Memory failures - Files not found List can grow in future :) let's test this for mesh now. I'll tackle this for other ops later after review. (Also changed: loopcut disabled when editmode shows deformed result) |
Revision b0f87a1 by Campbell Barton December 21, 2010, 14:49 (GMT) |
rename addlisttolist() to BLI_movelisttolist() name was misleading because the list items were removed from the source list. (no functional changes) |
Revision 3d1896b by Ton Roosendaal December 21, 2010, 14:08 (GMT) |
Macro Operators now pass on reports to the Mother Op! (errors for macros were not shown) |
Revision 7006491 by Campbell Barton December 21, 2010, 11:40 (GMT) |
bugfix [#24469] Cannot add keyframes on custom properties in IDPropertyGroups |
Revision c5077e1 by Nathan Letwory December 21, 2010, 10:43 (GMT) |
Fix [#24359] Collada: end bone zero size, mysterious extra empty Reported by Thomas Larsson Fix by Jeroen Bakker Fix max length of leaf bone and remove empty. |
Revision 044e31b by Nathan Letwory December 21, 2010, 09:41 (GMT) |
Fix [#25319] COLLADA import segfaults on maya model Reported by Michael Williamson Fixed by Jeroen Bakker Wrong UV index was being used. |
Revision 48cda2e by Mitchell Stokes December 21, 2010, 06:58 (GMT) |
Plugging up some memory leaks in the Blenderplayer that I found with valgrind |
Revision 9d289c6 by Campbell Barton December 21, 2010, 04:55 (GMT) |
better make_quiet.sh filter with threaded builds. |
Revision 0d9ead0 by Campbell Barton December 21, 2010, 03:32 (GMT) |
fix for cmake flag detection, was not caching the resulting variable so the test ran each time. also cache SSE, SSE2 checks. |
Revision a8febab by Nathan Letwory December 21, 2010, 00:21 (GMT) |
Workaround for blenderplayer not linking on linux with scons. Maybe as a next big, uncool project would be: solve bad level calls. |
Revision a9ba968 by Campbell Barton December 20, 2010, 23:26 (GMT) |
modified fix for commits r33811, 33812. - SSS Presets were not working on pinned materials. - added ability for save-presets to define variables to stop them becoming too verbose. - remove object.active_node_material |
Revision 4530b49 by Campbell Barton December 20, 2010, 23:21 (GMT) |
use uppercase for axis chars, used in BLI_math and other parts of blender. |
Revision 9cdf008 by Sergey Sharybin December 20, 2010, 19:47 (GMT) |
Fix #25315: Curve points keyframe changes made in edit mode get lost ED_curve_updateAnimPaths now updates fcurves from animation data rather than from local copy of curves: nurb and point index from keyIndex data gets updated in this function and for correct handling undo stuff copy of fcurves is stored in UndoCurve. Additional changes: - Revert of rev33640 and more proper fix: do not copy remained spline-related rna fcurves after renaming pathes but all the rest fcurves woulddbe copied back to animation data - Refresh graph and dopesheet editor after updating animation data |
Revision 9f298c6 by Ton Roosendaal December 20, 2010, 19:09 (GMT) |
Bugfix #25308 Border or other selection tools didn't redraw action editor, when option "only show selected" was set. Was missing area tagging. |
Revision 7e624b8 by Ton Roosendaal December 20, 2010, 18:57 (GMT) |
Small UI fix Image texture "repeat" options now greay out when not active. Thanks Mario Kishalmi for the patch :) |
Revision d0193b9 by Ton Roosendaal December 20, 2010, 18:54 (GMT) |
Bugfix #25312 "Make Local" option "Objects and Data" made materials get lost on save, the tagging was incorrect. Now it makes Materials local too. Implementation note: the code is new (not 2.4) so it misses some of the hairy goodies we had. It's something for another time to really make this reliably work. |
Revision 8017a95 by Ton Roosendaal December 20, 2010, 18:29 (GMT) |
Bugfix, own collection: File Window draw error: On start Blender in smaller sized window, a scalled down screen causes the File Window main area to draw too high, clipping off half of the top line. This case (scroll horizontal only) is not handled as view2d type. |
Revision 28db305 by Sergey Sharybin December 20, 2010, 17:42 (GMT) |
Fix for last own commit: missed mode check in addvert_Nurb, so blender was crashing when user tries to extrude (with e-button) when nothing was selected. |
Revision fb586da by Ton Roosendaal December 20, 2010, 15:39 (GMT) |
Bugfix #25313 Outliner "show active" now also works for elements hidden in closed items. (Coordinates were not set) |
Revision c0882ef by Ton Roosendaal December 20, 2010, 13:57 (GMT) |
Bugfix: new strict code for UI_make_axis_color() caused constraint lines in Transform to not draw. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021