Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision d920bf5 by Janne Karhu
December 18, 2010, 21:16 (GMT)
Mistake in previous own commit, checking the wrong cache frame.
December 18, 2010, 18:56 (GMT)
FILTER="^[[ 0123456789][ 0123456789][ 0123456789]%] |Linking (C|CXX) static library|Building (C|CXX) object |Built target "


Bugfix #25280

Image: sequence option was hardcoded to assume "first frame" was always
picture "001". Made it impossible to have a sequence of images starting
with picture like "000"

Note that by allowing to render a first frame as 000 in Blender, things
mess up a bit here. Things work now as follows:

- Start Frame = 1 : Image 001 on frame 1
- Start Frame = 0 : Image 001 on frame 0
- Start Frame =-1 : Image 000 on frame 0 ;)

This is of course the lack of proper control for image sequences.
Definite something to work on; best idea I have now is a new setting
that defines the Image Number to be "first frame". That way you can
map that number on any Blender frame. Or it makes it more confusing? :)

For the doc department: the proper meaning of "Start Frame" now is:

"The blender frame a sequence starts playing, assuming the sequence
starts with image #1"

Tooltop was fixed accordingly

(Also fixed 'remove doubles' to show more precision in toolbar)

Revision a73e067 by Janne Karhu
December 18, 2010, 16:52 (GMT)
Bug fix: some file browser buttons didn't return filename even though they were supposed to
* It working before was actually a bug that got fixed by ton in r33663.
* Now the property subtype is correct and things work like they should.
Revision b58dbbd by Janne Karhu
December 18, 2010, 15:03 (GMT)
Extreme makeover of pointcache code:
* Pointcache code was quite ugly looking and complicated, so here are mostly just cosmetic adjustments, but some improved logic also.
* Slight cleanup of pointcache ui too.
* Shouldn't have any functional changes what so ever, so poke me right away if something seems off.
December 18, 2010, 11:49 (GMT)
Merged changes in the trunk up to revision 33765.
Revision a934116 by Janne Karhu
December 18, 2010, 09:46 (GMT)
Fix for [#25282] Crash when weting initial mesh pressets with a smoke simulation
Revision ee762ce by Janne Karhu
December 18, 2010, 09:32 (GMT)
Fix for mistake in own commit
* Was a bit too eager to clean up, so all particles got reset when changing a particle value when animation was playing.
December 18, 2010, 09:27 (GMT)
workaround for build system dependency hell, fixed for cmake + makefiles (probably other buildsystems too).

makesrna was often generating source every build, but not updating the files because the contents wasn't changed.

this happened because makefiles would check makesrna.c and rna_*.c files were newer then rna_*_gen.c and force a re-generation.

Now ensure updating the files even if they dont change when makesrna.c or rna_*.c are newer then rna_*_gen.c files.

Another solution for this would be to run makesrna program for each C file for finer grained deps.
or remove file comparison checks but that would mean a change to any rna_*.c file would rebuild all.
December 18, 2010, 09:18 (GMT)
- Rename operator "Set Curve Radius" to "Set Curve Weight" to "Set Goal Weight"
as it was in 2.49 (functionality of this operator hasn't changed, but it's
quite confusing name)
- Documentation for some curve operators
December 18, 2010, 07:22 (GMT)
fix [#25262] Keyboard shortcut presets can't be made because of wrong folder
New create option when getting a user resource for creating paths.
bpy.utils.user_resource(type, path, create=False)
December 17, 2010, 20:24 (GMT)
Fix for moving caret to the line beginning/ending when word-wrapping is enabled
December 17, 2010, 20:13 (GMT)
Fix #25272: shrinkwrap with dependency cycle could lead to eternal
loop and increasing memory usage.

Modifiers should never call mesh_get_derived_final or similar, only
use ob->derivedFinal if it exists, if the dependencies are set correct
and there are no cycles, it will be there.

December 17, 2010, 19:58 (GMT)
Fix #25263: Text cursor click point is random.

- Fixed some wierd cursor placements when clicking in special text position
(mostly when line segments had null-terminator at the max allowed position)
- Also subtract top padding, so centering is looks a bit better
December 17, 2010, 19:05 (GMT)
Drag & drop feature:
You now can drop a .blend inside blender window to open it.

Implementation notes:
- Added call to extract icon type for files. Code re-used from
space_file
- External files that get dropped set icon types too.
Drop box polls can check for this.
- Also enabled setting op-context for drop operators, this was
needed to prevent filewindow to open.

December 17, 2010, 19:05 (GMT)
remove some paranoid NULL checks, since the pointers are used already.
December 17, 2010, 18:38 (GMT)
[#25270] X3D Export generates incorrect location for Lamp
was actually incorrect location for everything!

- x3d's global scene rotation value wasnt converted from deg to radians.
- camera viewport was also incorrectly exported.

use mathutils rather then inline math for rotations.
December 17, 2010, 18:25 (GMT)
Render Buttons UI:
* Fixed a small alignment issue (Aspect Ratio/ Frame Rate Columns)
December 17, 2010, 17:51 (GMT)
fixes for pinning bones & pose ui, could easily get error messages and invalid situations.
when pinned there is no pose bone.
December 17, 2010, 17:06 (GMT)
Bugfix #25259

Compositor: using the icon "render only this layer" now shows
progress in header, allows it to stop, and signals composite in
end.

December 17, 2010, 16:05 (GMT)
minor warnings removed.
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