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Revision b0df3a2 by Janne Karhu
November 25, 2010, 22:15 (GMT)
ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures although they report the GLEW_ARB_texture_non_power_of_two extension.
Revision 5d0b3a5 by Janne Karhu
November 25, 2010, 22:13 (GMT)
Smoke domain resolutions were calculated wrong for non-cube domains in some cases.
November 25, 2010, 21:59 (GMT)
bugfix while looking into [#24900], color wasn't being set for face-mask mode.
November 25, 2010, 20:50 (GMT)
bone roll recalculate, option to use active bones Z axis.
November 25, 2010, 19:49 (GMT)
bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones
from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector().

- Obvious bug fixed where Z-Up didnt work right.
- More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate.
- Axis Only option, ignore the axis direction, use shortest rotation to align bones.


ED_rollBoneToVector() changes:
- would give bad roll when the axis wasn't normalized or perpendicular to the bone.
some callers accounted for this but not all.
- option to align to the axis but not the direction.
November 25, 2010, 18:22 (GMT)
Fixed bug with Text menu in font edit mode
November 25, 2010, 17:36 (GMT)
November 25, 2010, 16:00 (GMT)
new vectors that were the result of functions or operators were not using the same subclass as the vectors they were derived from.
November 25, 2010, 15:03 (GMT)
bugfix [#24916] Blender Crash after inappropriate Merge-Command
November 25, 2010, 14:56 (GMT)
Redraw 3d view when new object was added (NC_OBJECT|NA_ADDED notifier)

This fixes one issue from #24914: 3D text glitch and crash ("delayed" 3d view refresh)
November 25, 2010, 14:55 (GMT)
== console ==

- banner formatting

== sphinx doc ==

- bpy.data: put the example below the documentation itself

November 25, 2010, 14:00 (GMT)
found some errors while looking into bug #24909, in exceptional cases where the PNG could not be saved it could leak memory and not close the file.
Revision 22b3f22 by Janne Karhu
November 25, 2010, 11:38 (GMT)
Possible fix for the issue that came up in [#24890] Vector Blur node is Buggy
* Apparently some compilers don't respect proper operator precedence, so added some parentheses around to make inline conditionals unambiguous.
November 25, 2010, 01:25 (GMT)
Fix polling order for ui panels in netrender.

Was broken by r33071 but order wasn't optimal even before. Should be snappier now (at least only check if correct render engine is selected).
Revision 9f18e06 by Joshua Leung
November 24, 2010, 23:36 (GMT)
Spline IK Bugfix:

Binding code had off-by-1 error, which meant that when "Even Divisions" was disabled the length of the wrong bone would get used.

This error was most noticeable when the lengths of the bones were quite different - for example, a chain with 3 bones of increasing length. Thanks to "Julius" on BlenderArtists for catching this. Cheers!

---

Also, simplified the binding code loop a bit to prevent this sort of error in future.
November 24, 2010, 21:39 (GMT)
OSX: Patch associated with Python update to 3.1.2.
Thanks to Jens Verwiebe for making the build and the patch to make the Game Engine build again with it.
November 24, 2010, 21:33 (GMT)
drivers could reference invalid index values outside the bounds of the array.
November 24, 2010, 20:56 (GMT)
define UNUSED() locally for mmap_win
November 24, 2010, 20:13 (GMT)
fix for crash introduced r33257, also tag some vars as unused.
November 24, 2010, 19:06 (GMT)
fix [#24893] Minor error message glitch
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