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Revision 1eda2c8 by Janne Karhu
October 13, 2010, 11:40 (GMT)
Fix for [#24205] Multilayer EXR files used as input sequence are displayed incorrectly
* Image buffer profile wasn't set to linear rgb for multilayer image sequences
October 13, 2010, 10:42 (GMT)
== python api doc ==

First commit to make some structure in doc/ directory.

- moved source/blender/python/doc -> doc/python_api
- moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst
- modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh
(later on I'll try alternative/ scripts by neXyon as promised :)
- source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later

October 13, 2010, 07:43 (GMT)
bugfix [#23150] Creating Vertex with CTRL-LMB not snapping
- Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().
- Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
- Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)
http://wiki.blender.org/index.php/File:ClickExtrudeFix.png
October 13, 2010, 06:06 (GMT)
Text space
==========

Main changes:
- lines could be partially shown when they starts somewhere behind the upper
boundary of area but because of word-wrapping some part of line will be show
- fixed caret navigatiog in area when tabs aren't replaced by spaces
- highlight the whole current line not only it's wrapped segment with caret
- when you're in replace mode cursor would be as long as the tab's width if it's under tab symbol

This fixes:
#22399: Text Editor: word-wrapped lines prevent navigating through text with up-arrow.
#21163: Text editor scrollbar problem with word wrap
October 13, 2010, 04:00 (GMT)
bugfix [#24210] Tiled textures can cause corruption of entire UI
October 13, 2010, 03:17 (GMT)
bugfix [#24030] Grease Pencil + Driver keys
October 13, 2010, 01:58 (GMT)
[#24171] Tab key no longer responds from UV / Image Editor
October 13, 2010, 01:43 (GMT)
[#24128] Rigid Body Joint Constraint min/max limits [patch]
from Dan Eicher (dna)
October 13, 2010, 01:30 (GMT)
re-enable fix from r32330 but without the alt key check because this can be used for input.
October 13, 2010, 01:10 (GMT)
bugfix [#24231] outliner not refreshed correctly
also made world changes only redraw the 3d view if 'Render Only' option is set.
October 13, 2010, 00:08 (GMT)
patch [#24221] Creating graph from armature doesn't work with unsaved .blend files (with fix).
from Sergej Reich (sergof)

Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module.
October 12, 2010, 23:47 (GMT)
python api:
- bpy.app.debug can now be set, removed bpy.data.debug (since this is not blendfile data)
- added bpy.app.tempdir, this is needed because the userpref temp dir isn't always set, $TEMP may be used instead and scripts need temp dir access.
October 12, 2010, 22:20 (GMT)
bugfix [#23899] renderlayers are not working properly
was missing button for single layer rendering.

also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
October 12, 2010, 21:47 (GMT)
bugfix [#22407] Object level proxies ignore transform of original
Revision 4754d6a by Janne Karhu
October 12, 2010, 10:30 (GMT)
Fix for [#24169] Sequencer segfaults often when scrubbing to frame zero
October 12, 2010, 08:32 (GMT)
bugfix [#24144] Small problem with texture (r32316)
an extra pixel was being drawn on a tiled image texture.
October 12, 2010, 03:23 (GMT)
bugfix [#23191] Ctrl-LMB quick extrude problem with non-perpendicular edges/faces.
also remove is_mat4_flipped() from transform_manipulator.c.
October 11, 2010, 22:25 (GMT)
update for gamelogic templates
October 11, 2010, 22:05 (GMT)
[#24226] small inconsistency in user preferences
also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
October 11, 2010, 21:08 (GMT)
bugfix [#24225] Blur Node ignores gamma option when size has input.
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