Revision 1eda2c8 by Janne Karhu October 13, 2010, 11:40 (GMT) |
Fix for [#24205] Multilayer EXR files used as input sequence are displayed incorrectly * Image buffer profile wasn't set to linear rgb for multilayer image sequences |
Revision 996efeb by Luca Bonavita October 13, 2010, 10:42 (GMT) |
== python api doc == First commit to make some structure in doc/ directory. - moved source/blender/python/doc -> doc/python_api - moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst - modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh (later on I'll try alternative/ scripts by neXyon as promised :) - source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later |
Revision d058a9c by Campbell Barton October 13, 2010, 07:43 (GMT) |
bugfix [#23150] Creating Vertex with CTRL-LMB not snapping - Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all(). - Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position. - Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable) http://wiki.blender.org/index.php/File:ClickExtrudeFix.png |
Revision 54ffc23 by Sergey Sharybin October 13, 2010, 06:06 (GMT) |
Text space ========== Main changes: - lines could be partially shown when they starts somewhere behind the upper boundary of area but because of word-wrapping some part of line will be show - fixed caret navigatiog in area when tabs aren't replaced by spaces - highlight the whole current line not only it's wrapped segment with caret - when you're in replace mode cursor would be as long as the tab's width if it's under tab symbol This fixes: #22399: Text Editor: word-wrapped lines prevent navigating through text with up-arrow. #21163: Text editor scrollbar problem with word wrap |
Revision 554f4df by Campbell Barton October 13, 2010, 04:00 (GMT) |
bugfix [#24210] Tiled textures can cause corruption of entire UI |
Revision 7c53810 by Campbell Barton October 13, 2010, 03:17 (GMT) |
bugfix [#24030] Grease Pencil + Driver keys |
Revision cbbb636 by Campbell Barton October 13, 2010, 01:58 (GMT) |
[#24171] Tab key no longer responds from UV / Image Editor |
Revision 3a0bb75 by Campbell Barton October 13, 2010, 01:43 (GMT) |
[#24128] Rigid Body Joint Constraint min/max limits [patch] from Dan Eicher (dna) |
Revision 74dd22a by Campbell Barton October 13, 2010, 01:30 (GMT) |
re-enable fix from r32330 but without the alt key check because this can be used for input. |
Revision 9347dd0 by Campbell Barton October 13, 2010, 01:10 (GMT) |
bugfix [#24231] outliner not refreshed correctly also made world changes only redraw the 3d view if 'Render Only' option is set. |
Revision 118e042 by Campbell Barton October 13, 2010, 00:08 (GMT) |
patch [#24221] Creating graph from armature doesn't work with unsaved .blend files (with fix). from Sergej Reich (sergof) Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module. |
Revision 4a385ad by Campbell Barton October 12, 2010, 23:47 (GMT) |
python api: - bpy.app.debug can now be set, removed bpy.data.debug (since this is not blendfile data) - added bpy.app.tempdir, this is needed because the userpref temp dir isn't always set, $TEMP may be used instead and scripts need temp dir access. |
Revision 5790deb by Campbell Barton October 12, 2010, 22:20 (GMT) |
bugfix [#23899] renderlayers are not working properly was missing button for single layer rendering. also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled. |
Revision b64098a by Campbell Barton October 12, 2010, 21:47 (GMT) |
bugfix [#22407] Object level proxies ignore transform of original |
Revision 4754d6a by Janne Karhu October 12, 2010, 10:30 (GMT) |
Fix for [#24169] Sequencer segfaults often when scrubbing to frame zero |
Revision 7ef6836 by Campbell Barton October 12, 2010, 08:32 (GMT) |
bugfix [#24144] Small problem with texture (r32316) an extra pixel was being drawn on a tiled image texture. |
Revision 3a0e563 by Campbell Barton October 12, 2010, 03:23 (GMT) |
bugfix [#23191] Ctrl-LMB quick extrude problem with non-perpendicular edges/faces. also remove is_mat4_flipped() from transform_manipulator.c. |
Revision 0143a8c by Campbell Barton October 11, 2010, 22:25 (GMT) |
update for gamelogic templates |
Revision 6ebe7b8 by Campbell Barton October 11, 2010, 22:05 (GMT) |
[#24226] small inconsistency in user preferences also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used. |
Revision 544b317 by Campbell Barton October 11, 2010, 21:08 (GMT) |
bugfix [#24225] Blur Node ignores gamma option when size has input. |
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