Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 16, 2010, 07:26 (GMT)
recent fixes for mingw + cmake broke msvc
September 16, 2010, 07:14 (GMT)
bugfix [#23831] Removing an IK Constraint in pose mode still draws bone with IK highlight
+ moved bone envalope scale into transform menu, pose menu is getting huge.
September 16, 2010, 06:52 (GMT)
Partial fix (Linux) [#21395] Command key for keyboard mapping not functional
Reported by Andy Braham

Handle XK_Super_L and XK_Super_R as the GHOST_kKeyCommand. Since Command key is
not discerned (yet) in left/right variants, read both and set accordingly.

This now completes fixes for [#21395]
September 16, 2010, 06:28 (GMT)
armature selection when entering editmode wasnt working well (in 2.4x too)
root bone selections were cleared if there was no connected parent. Now only set the root selection state if there is a connected parent.
September 16, 2010, 06:04 (GMT)
bugfix [#23841] Bone envelope draws funky
September 16, 2010, 05:49 (GMT)
Make sure rna_armature.c compiles. Use BLI_math.h that includes <math.h> and ensures it compiles on all platforms. (fix for r31956).
September 16, 2010, 04:19 (GMT)
- bone roll now in degrees not radians.
- rna buttons with units set now use the units base value for snapping.
- bone head/tail radius could be set negative.

matt: removed a check in ui_is_but_unit() which made angle buttons return false, what was this for?
September 15, 2010, 23:19 (GMT)
Partial fix [#21395] Command key for keyboard mapping not functional
Reported by Andy Braham.

Handle VK_LWIN and VK_RWIN (The infamous Windows keys). Note, these are not separate, so handled as one command key.
September 15, 2010, 19:03 (GMT)
Fix cmake/osx blenderplayer linking.

September 15, 2010, 17:37 (GMT)
patch [#23758] Better handling of UTF chars in UNITS fields (lengths, angles, etc.)
from Lorenzo Tozzi (oni_niubbo) with minor edits.

--- from the tracker
The present situation is this: due to bug#22274, during editing, UTF chars are stripped from buttons with a unit associated
(length, angles, etc.).
Example: if the button displays '90°' and you click on it with LMB, the editing string will become '90'.

The problem arises if you use microns: '34µm' becomes '34' that blender interprets as 34 meters. So clicking on a button
and hitting enter won't confirm the previous value, but will change it (very badly also).

Of course nobody is using microns in blender, but the problem will arise when we will implement areas and option 'Separate
Units' will be enabled. The value '2m² 3cm²' will become '2m' during editing.

This patch solves the problem rewriting the string in a smarter way than just stripping the UTF chars: the unit is translated
from unit->name_short ('µm') to unit->name_alt ('um'). So clicking on '34µm' the editing string will become
'34um'.
--- end

note: rather then allowing empty strings in name_alt field I made it so if the unit system was the default one a NULL name_alt will just strip the string, since its the default its not needed.
September 15, 2010, 16:42 (GMT)
bugfix [#23802] addons panel empty
was using locale.getpreferredencoding() to read the file which depends on the system setup, better use 'UTF-8' always.
September 15, 2010, 16:23 (GMT)
ignore BLI_bfile with cmake since its not used anywhere
September 15, 2010, 16:13 (GMT)
update for MingW/CMake
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings.
- the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
September 15, 2010, 15:29 (GMT)
Don't do weird PYTHONPATH juggling anymore. Debug build crash doesn't happen anymore since proper libs have been committed.

Hopefully this helps in cases where people have PYTHONPATH set on their system to an incompatible Python version, which can result in crashes.
September 15, 2010, 14:50 (GMT)
Fix SCons for [#23833]. Ensure that empty dirs will exist too.
September 15, 2010, 14:36 (GMT)
win32 mingw works again with cmake
September 15, 2010, 13:41 (GMT)
bugfix [#23833] Console Errors (Keymaps)
dont allow non-existing preset paths to be passed to the preset menu.
September 15, 2010, 13:22 (GMT)
add missing notifiers for bone circle/border/lasso select.
September 15, 2010, 13:07 (GMT)
bugfix [#23830] Border selecting bones in editmode bug
was missing a call to glLoadName(-1); so drawing commands after the bone were taken into account with the selection.

made some other minor changes that dont change functionality.
September 15, 2010, 12:18 (GMT)
Apply patch [#23779] Small cleanup with gl_roundbox*
By Luca Bonavita (mindrones)

The patch renames and moves gl_round_box, gl_round_box_shade and gl_round_box_vertical_shade to UI_interface.h, so the extern usages are not needed anymore.
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