Revision 19704f7 by Campbell Barton September 16, 2010, 07:26 (GMT) |
recent fixes for mingw + cmake broke msvc |
Revision f788c68 by Campbell Barton September 16, 2010, 07:14 (GMT) |
bugfix [#23831] Removing an IK Constraint in pose mode still draws bone with IK highlight + moved bone envalope scale into transform menu, pose menu is getting huge. |
Revision 6b18c9d by Nathan Letwory September 16, 2010, 06:52 (GMT) |
Partial fix (Linux) [#21395] Command key for keyboard mapping not functional Reported by Andy Braham Handle XK_Super_L and XK_Super_R as the GHOST_kKeyCommand. Since Command key is not discerned (yet) in left/right variants, read both and set accordingly. This now completes fixes for [#21395] |
Revision 4a840db by Campbell Barton September 16, 2010, 06:28 (GMT) |
armature selection when entering editmode wasnt working well (in 2.4x too) root bone selections were cleared if there was no connected parent. Now only set the root selection state if there is a connected parent. |
Revision 26b41bd by Campbell Barton September 16, 2010, 06:04 (GMT) |
bugfix [#23841] Bone envelope draws funky |
Revision 666b65a by Nathan Letwory September 16, 2010, 05:49 (GMT) |
Make sure rna_armature.c compiles. Use BLI_math.h that includes <math.h> and ensures it compiles on all platforms. (fix for r31956). |
Revision 36c273b1 by Campbell Barton September 16, 2010, 04:19 (GMT) |
- bone roll now in degrees not radians. - rna buttons with units set now use the units base value for snapping. - bone head/tail radius could be set negative. matt: removed a check in ui_is_but_unit() which made angle buttons return false, what was this for? |
Revision d6baea4 by Nathan Letwory September 15, 2010, 23:19 (GMT) |
Partial fix [#21395] Command key for keyboard mapping not functional Reported by Andy Braham. Handle VK_LWIN and VK_RWIN (The infamous Windows keys). Note, these are not separate, so handled as one command key. |
Revision d08a404 by Brecht Van Lommel September 15, 2010, 19:03 (GMT) |
Fix cmake/osx blenderplayer linking. |
Revision 7d8f0fc by Campbell Barton September 15, 2010, 17:37 (GMT) |
patch [#23758] Better handling of UTF chars in UNITS fields (lengths, angles, etc.) from Lorenzo Tozzi (oni_niubbo) with minor edits. --- from the tracker The present situation is this: due to bug#22274, during editing, UTF chars are stripped from buttons with a unit associated (length, angles, etc.). Example: if the button displays '90°' and you click on it with LMB, the editing string will become '90'. The problem arises if you use microns: '34µm' becomes '34' that blender interprets as 34 meters. So clicking on a button and hitting enter won't confirm the previous value, but will change it (very badly also). Of course nobody is using microns in blender, but the problem will arise when we will implement areas and option 'Separate Units' will be enabled. The value '2m² 3cm²' will become '2m' during editing. This patch solves the problem rewriting the string in a smarter way than just stripping the UTF chars: the unit is translated from unit->name_short ('µm') to unit->name_alt ('um'). So clicking on '34µm' the editing string will become '34um'. --- end note: rather then allowing empty strings in name_alt field I made it so if the unit system was the default one a NULL name_alt will just strip the string, since its the default its not needed. |
Revision fb454bf by Campbell Barton September 15, 2010, 16:42 (GMT) |
bugfix [#23802] addons panel empty was using locale.getpreferredencoding() to read the file which depends on the system setup, better use 'UTF-8' always. |
Revision e6ce108 by Campbell Barton September 15, 2010, 16:23 (GMT) |
ignore BLI_bfile with cmake since its not used anywhere |
Revision 9b51871 by Campbell Barton September 15, 2010, 16:13 (GMT) |
update for MingW/CMake - ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings. - the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char). |
Revision 95a3f41 by Nathan Letwory September 15, 2010, 15:29 (GMT) |
Don't do weird PYTHONPATH juggling anymore. Debug build crash doesn't happen anymore since proper libs have been committed. Hopefully this helps in cases where people have PYTHONPATH set on their system to an incompatible Python version, which can result in crashes. |
Revision bff1bef by Nathan Letwory September 15, 2010, 14:50 (GMT) |
Fix SCons for [#23833]. Ensure that empty dirs will exist too. |
Revision d5ee956 by Campbell Barton September 15, 2010, 14:36 (GMT) |
win32 mingw works again with cmake |
Revision 84c4062 by Campbell Barton September 15, 2010, 13:41 (GMT) |
bugfix [#23833] Console Errors (Keymaps) dont allow non-existing preset paths to be passed to the preset menu. |
Revision 1e29101 by Campbell Barton September 15, 2010, 13:22 (GMT) |
add missing notifiers for bone circle/border/lasso select. |
Revision 4828d0c by Campbell Barton September 15, 2010, 13:07 (GMT) |
bugfix [#23830] Border selecting bones in editmode bug was missing a call to glLoadName(-1); so drawing commands after the bone were taken into account with the selection. made some other minor changes that dont change functionality. |
Revision 2ac0a56 by Nathan Letwory September 15, 2010, 12:18 (GMT) |
Apply patch [#23779] Small cleanup with gl_roundbox* By Luca Bonavita (mindrones) The patch renames and moves gl_round_box, gl_round_box_shade and gl_round_box_vertical_shade to UI_interface.h, so the extern usages are not needed anymore. |
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