Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 3, 2010, 09:21 (GMT)
sphinx doc gen
- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
Revision b0c4b12 by Janne Karhu
September 3, 2010, 07:50 (GMT)
Fix for [#21101] Switch off collision at collision object is not recognised by falling softbody Object
* When removing a modifier that effects the depsgraph the DAG_scene_sort has to be done after the update call so that dynamic systems can clear the collision surface properly.
Revision d89d724 by Janne Karhu
September 3, 2010, 07:47 (GMT)
Fix for [#22387] Collider stickiness seems to have broke
* Note that this fix might slightly change the simulation results of some files that use the stickiness value, but lowering the value should fix these issues.
September 3, 2010, 07:25 (GMT)
use set as a suffix (matches operators)
- set_frame() --> frame_set()
- set_context_pointer() --> context_pointer_set()

material adding works for curves and metaballs, new function to remove materials.

materials.link() didnt well fit how this is used elsewhere
- order matters
- it can be linked more than once.
- remove(material), isnt that useful since you need to manage indicies.

... use list style functions instead. materials.append(mat) / materials.pop(index)

Revision 870469e by Janne Karhu
September 3, 2010, 06:18 (GMT)
Fix for [#19950] Object Particles and texture controlled density
* The hair strands that were cut based on the texture weren't properly checked for in the duplication code.
Revision 9659d47 by Janne Karhu
September 3, 2010, 06:12 (GMT)
Fix for [#23642] Particle system "Lifetime" setting does not animate
Revision 1642cb2 by Janne Karhu
September 3, 2010, 05:54 (GMT)
Fix for [#22147] Particle system, fight boids bug (dead particle)
Revision b06abaf by Janne Karhu
September 3, 2010, 05:48 (GMT)
"Fix" for [#23640] particle system partially indifferent to vertex groups
* Some particle vertex groups haven't yet been reimplemented so commented these out in ui.
Revision c4d2586 by Janne Karhu
September 3, 2010, 05:25 (GMT)
Changed the error messages "Can't pack/unpack movie or image sequence." to more descriptive ones "Packing/Unpacking movies or image sequences not supported." as suggested by Brecht.
September 3, 2010, 05:18 (GMT)
Fix [#23569] Convex hull bounds crash Blender
Reported by dobz116

This appears to happen only on 64bit Windows. An issue for this part of code was
reported at http://code.google.com/p/bullet/issues/detail?id=204 and fixed at
http://code.google.com/p/bullet/source/detail?r=1650 . The code change also fixes
the crash we experience: merged changes.
Revision a8269c8 by gsr b3d
September 3, 2010, 03:30 (GMT)
SVN maintenance.
September 3, 2010, 02:26 (GMT)
script for dumping rna api, to be used to generate api changes for release logs.
added to review function calls too.

output:
# * functions *
KeyConfig.keymaps.find(string name, enum space_type='EMPTY', enum region_type='WINDOW') --> KeyMap
KeyConfig.keymaps.find_modal(string name) --> KeyMap
KeyConfig.keymaps.new(string name, enum space_type='EMPTY', enum region_type='WINDOW', boolean modal=False) --> KeyMap
KeyConfigurations.new(string name) --> KeyConfig
KeyConfigurations.remove(KeyConfig keyconfig)

# * properties *
WorldMistSettings.intensity <-- float
WorldMistSettings.start <-- float
WorldMistSettings.use_mist <-- boolean
WorldStarsSettings.average_separation <-- float
WorldStarsSettings.color_random <-- float
WorldStarsSettings.distance_min <-- float
WorldStarsSettings.size <-- float
WorldStarsSettings.use_stars <-- boolean

September 2, 2010, 22:04 (GMT)
Fix [#23638] Missing directory creation
Reported and patched by Mariusz Maximus

I overlooked this one while fixing up for win64 compiling, because I had already manually created this directory.
September 2, 2010, 21:56 (GMT)
Fix [#23578] Blender crashes when Audio Scrubbing is on
Reported by Guy Smith.

MSVC-compiled code would fall over iterator decrease on empty list. Shortest snippet to redo: http://www.pasteall.org/15408/cpp
See also http://www.pasteall.org/15409/cpp for list.end() behaviour on MSVC. Thanks to Jörg Müller for assistance.
September 2, 2010, 18:13 (GMT)
patch from venomgfx, show number of textures assigned to lamps and world in the context panel
September 2, 2010, 14:43 (GMT)
bugfix [#23635] property limits don't work when added via scripting
also fix for bug where soft limits could be greater then hard limits with bpy.props.* functions.
September 2, 2010, 10:56 (GMT)
revert own commit which changed weight range, the set weight operator is for the goal weight, not the nurbs weight.
Revision f611fa8 by Janne Karhu
September 2, 2010, 10:26 (GMT)
Fix for [#23298] Kill particle breaks when baking simulation
* Cached particle die times are now read from cached data
Revision 2e61c4b by Janne Karhu
September 2, 2010, 09:11 (GMT)
Possible fix for [#23334] Particle Mode - Weight editing crashes if large number of particles OR you have added in Particle Mode
Revision 5db18d4 by Janne Karhu
September 2, 2010, 08:06 (GMT)
"Fix" for [#23621] lattice modifier on particle hair when applied doesn't apply it to the hair
* Although not strictly a bug it is the expected behavior and won't mess anything else up.
* Note: the lattice is applied to the actual hair keys instead of the calculated strands so the applied result will differ a bit from the original.
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