Revision 52cefa4 by Campbell Barton September 3, 2010, 09:21 (GMT) |
sphinx doc gen - use 3 column lists for inherited props, funcs and for references to save on vertical space. - use the blender version string for the upload path and PDF name. |
Revision b0c4b12 by Janne Karhu September 3, 2010, 07:50 (GMT) |
Fix for [#21101] Switch off collision at collision object is not recognised by falling softbody Object * When removing a modifier that effects the depsgraph the DAG_scene_sort has to be done after the update call so that dynamic systems can clear the collision surface properly. |
Revision d89d724 by Janne Karhu September 3, 2010, 07:47 (GMT) |
Fix for [#22387] Collider stickiness seems to have broke * Note that this fix might slightly change the simulation results of some files that use the stickiness value, but lowering the value should fix these issues. |
Revision d0c54d3 by Campbell Barton September 3, 2010, 07:25 (GMT) |
use set as a suffix (matches operators) - set_frame() --> frame_set() - set_context_pointer() --> context_pointer_set() material adding works for curves and metaballs, new function to remove materials. materials.link() didnt well fit how this is used elsewhere - order matters - it can be linked more than once. - remove(material), isnt that useful since you need to manage indicies. ... use list style functions instead. materials.append(mat) / materials.pop(index) |
Revision 870469e by Janne Karhu September 3, 2010, 06:18 (GMT) |
Fix for [#19950] Object Particles and texture controlled density * The hair strands that were cut based on the texture weren't properly checked for in the duplication code. |
Revision 9659d47 by Janne Karhu September 3, 2010, 06:12 (GMT) |
Fix for [#23642] Particle system "Lifetime" setting does not animate |
Revision 1642cb2 by Janne Karhu September 3, 2010, 05:54 (GMT) |
Fix for [#22147] Particle system, fight boids bug (dead particle) |
Revision b06abaf by Janne Karhu September 3, 2010, 05:48 (GMT) |
"Fix" for [#23640] particle system partially indifferent to vertex groups * Some particle vertex groups haven't yet been reimplemented so commented these out in ui. |
Revision c4d2586 by Janne Karhu September 3, 2010, 05:25 (GMT) |
Changed the error messages "Can't pack/unpack movie or image sequence." to more descriptive ones "Packing/Unpacking movies or image sequences not supported." as suggested by Brecht. |
Revision d5ddc9e by Nathan Letwory September 3, 2010, 05:18 (GMT) |
Fix [#23569] Convex hull bounds crash Blender Reported by dobz116 This appears to happen only on 64bit Windows. An issue for this part of code was reported at http://code.google.com/p/bullet/issues/detail?id=204 and fixed at http://code.google.com/p/bullet/source/detail?r=1650 . The code change also fixes the crash we experience: merged changes. |
September 3, 2010, 03:30 (GMT) |
SVN maintenance. |
Revision de7f183 by Campbell Barton September 3, 2010, 02:26 (GMT) |
script for dumping rna api, to be used to generate api changes for release logs. added to review function calls too. output: # * functions * KeyConfig.keymaps.find(string name, enum space_type='EMPTY', enum region_type='WINDOW') --> KeyMap KeyConfig.keymaps.find_modal(string name) --> KeyMap KeyConfig.keymaps.new(string name, enum space_type='EMPTY', enum region_type='WINDOW', boolean modal=False) --> KeyMap KeyConfigurations.new(string name) --> KeyConfig KeyConfigurations.remove(KeyConfig keyconfig) # * properties * WorldMistSettings.intensity <-- float WorldMistSettings.start <-- float WorldMistSettings.use_mist <-- boolean WorldStarsSettings.average_separation <-- float WorldStarsSettings.color_random <-- float WorldStarsSettings.distance_min <-- float WorldStarsSettings.size <-- float WorldStarsSettings.use_stars <-- boolean |
Revision e03437a by Nathan Letwory September 2, 2010, 22:04 (GMT) |
Fix [#23638] Missing directory creation Reported and patched by Mariusz Maximus I overlooked this one while fixing up for win64 compiling, because I had already manually created this directory. |
Revision d372fc1 by Nathan Letwory September 2, 2010, 21:56 (GMT) |
Fix [#23578] Blender crashes when Audio Scrubbing is on Reported by Guy Smith. MSVC-compiled code would fall over iterator decrease on empty list. Shortest snippet to redo: http://www.pasteall.org/15408/cpp See also http://www.pasteall.org/15409/cpp for list.end() behaviour on MSVC. Thanks to Jörg Müller for assistance. |
Revision d8d3cc6 by Campbell Barton September 2, 2010, 18:13 (GMT) |
patch from venomgfx, show number of textures assigned to lamps and world in the context panel |
Revision 0d12c77 by Campbell Barton September 2, 2010, 14:43 (GMT) |
bugfix [#23635] property limits don't work when added via scripting also fix for bug where soft limits could be greater then hard limits with bpy.props.* functions. |
Revision 4e9162c by Campbell Barton September 2, 2010, 10:56 (GMT) |
revert own commit which changed weight range, the set weight operator is for the goal weight, not the nurbs weight. |
Revision f611fa8 by Janne Karhu September 2, 2010, 10:26 (GMT) |
Fix for [#23298] Kill particle breaks when baking simulation * Cached particle die times are now read from cached data |
Revision 2e61c4b by Janne Karhu September 2, 2010, 09:11 (GMT) |
Possible fix for [#23334] Particle Mode - Weight editing crashes if large number of particles OR you have added in Particle Mode |
Revision 5db18d4 by Janne Karhu September 2, 2010, 08:06 (GMT) |
"Fix" for [#23621] lattice modifier on particle hair when applied doesn't apply it to the hair * Although not strictly a bug it is the expected behavior and won't mess anything else up. * Note: the lattice is applied to the actual hair keys instead of the calculated strands so the applied result will differ a bit from the original. |
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