Revision c15c223 by Dalai Felinto August 27, 2010, 00:35 (GMT) |
Fix for Mesh.uv_textures.new(name="my_uv") returning the wrong uvmap - reported by Vitor Balbio - not in tracker. The code was taking the last layer, but that is only valid if the mesh has only one kind of CustomData types (e.g. only UVMaps or only VertexColors). The solution I found is to call CustomData_get_named_layer_index instead. To avoid some situations where an uv with this name may already exist and the number of UVs is already the limit we are returning a CDL only when the texture is properly created. As a bonus that also fixes the same problem with VertexColor. |
Revision 240b164 by Campbell Barton August 27, 2010, 00:05 (GMT) |
fix some errors in rigify caused by recent api changes |
Revision c20bb3e by Campbell Barton August 26, 2010, 23:49 (GMT) |
Revision ea3be03 by Campbell Barton August 26, 2010, 23:30 (GMT) |
ED_view3d_draw_offscreen_imbuf_simple and ED_view3d_draw_offscreen_imbuf now accept the imbuf flag so they can get the float buffer from opengl directly. |
Revision 50bce31 by Campbell Barton August 26, 2010, 22:44 (GMT) |
rna api changes - mesh.add_geometry(v, e, f) --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot) - mesh.add_material(mat) --> mesh.materials.link(mat) changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice). |
Revision 9089b68 by Mitchell Stokes August 26, 2010, 20:03 (GMT) |
The Text TexFace option was listed twice, so i removed one. |
Revision ac8d040 by Campbell Barton August 26, 2010, 15:18 (GMT) |
When loading a default file, the default path could't always be initialized. G.main->name (also bpy.data.filepath) was being set to an uninitialized string. Not much we can do about this so set G.main->name an empty string if no file is loaded. |
Revision 2f1faee by Campbell Barton August 26, 2010, 14:44 (GMT) |
bugfix [#23523] OBJ Import still fails mistake in own recent commit, texture type wasn't being set |
Revision df04f94 by Campbell Barton August 26, 2010, 09:30 (GMT) |
bugfix [#23520] Smoke broken - UI doesn't allow particle system selection |
Revision 77b7ba0 by Campbell Barton August 26, 2010, 09:12 (GMT) |
fix for dark images from the sequencer when color management is disabled. the render engine assumes the RenderResult's rectf is not in linear color space when color management is disabled so the sequencer and opengl render need to follow this else it results in dark images. |
Revision f647ba1 by Nathan Letwory August 26, 2010, 08:04 (GMT) |
Patch [#5429] SCons patch for linux: support more libs to be linked statically Contributed by Rui Campos, adapted for current trunk This was a very ancient patch on my todo list (mid-December 2006). Some things already were done, so I added now ffmpeg and freetype support for linking statically. FFMPEG part is untested further from my part so if you run into problems with that, please report. |
Revision 0b40901 by Nathan Letwory August 26, 2010, 07:26 (GMT) |
Patch [#23437] Fix for buffer overflow in filebrowser Contributed by Alexander Kuznetsov |
Revision fb7221c by Nathan Letwory August 26, 2010, 07:19 (GMT) |
Patch [#23390] Addition of Author field to user preferences Contributed by Imran Syed (freakabcd) Adds a field where the user can put in name/nickname that exporters then can use to write authoring information, where possible. |
Revision 92422ba by Nathan Letwory August 26, 2010, 06:58 (GMT) |
Patch [#23389] Add authorship information to exported COLLADA files Contributed by Imran Syed (freakabcd). This adds basic authoring tool and author info ("Blender User" for now). NOTE: Linux and OSX users need now to update their OpenCOLLADA libs - Blender should now compile fine with their latest revision. Made some changes to the original patch to ensure linking is done correctly. Some small cleanups for scons too. |
Revision e7c4a0d by Campbell Barton August 26, 2010, 01:05 (GMT) |
rna api - replace panel properties bl_default_closed and bl_show_header with bl_options which has 2 flags: 'DEFAULT_CLOSED' and 'HIDE_HEADER'. this matches operators which also uses bl_options like this |
Revision da2a200 by Mitchell Stokes August 26, 2010, 00:37 (GMT) |
Updating stubs.c for WM_clipboard_text_get and WM_clipboard_text_set. |
Revision c412c5d by Campbell Barton August 26, 2010, 00:06 (GMT) |
patch [#23316] Fix bug that doesn't show "X:" "Y:" "Z:" for vectors with length patch [#23317] Changed some operators' RNA to accept lengths by Lorenzo Tozzi (oni_niubbo) with the minor change to use XYZ subtype rather then LENGTH. |
Revision 81212ec by Brecht Van Lommel August 25, 2010, 16:25 (GMT) |
Fix #23470: scene.objects.link() did not update viewport, patch by Dan Eicher, thanks! |
Revision b42d6c0 by Brecht Van Lommel August 25, 2010, 16:11 (GMT) |
Fix #23496: some composite node inputs/buttons not working. |
Revision 0edde88 by Brecht Van Lommel August 25, 2010, 16:01 (GMT) |
Fix #23461 and #23474: revision 31517 to simplify code made undo work incorrect, BLI_findstring doesn't work when you need to loop over the list backwards. |
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