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Blenderin Git "master"-kehityshaaran kommitit.

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August 23, 2010, 20:53 (GMT)
BGE bug #23213: VBO preference make object with modifiers crash the BGE. Fix by disabling VBO inside the BGE, it brings no advantage anyway.
August 23, 2010, 13:50 (GMT)
Fix for the RNA renaming in revision 31496. The problem was that
the Freestyle toggle button had disappeared from the Post Processing
tab in the Render buttons.
August 23, 2010, 11:46 (GMT)
DPX files are linear now, the gamma value in the file header should
be on 1.0 then, otherwise software thinks it's linear with gamma
applied. Verified on Arri Laser for film recording.

August 23, 2010, 11:04 (GMT)
- rename mesh UV and VertexColor add functions
mesh.add_vertex_color() -> vcol = mesh.vertex_colors.new(name)
mesh.add_uv_texture() -> uvtex = mesh.uv_textures.new(name)

- pose.active_bone_group -> pose.bone_groups.active, same for UV&vcol layers, keying sets, key configs
Revision 9993a65 by Joshua Leung
August 23, 2010, 11:03 (GMT)
Patch #23460: Fix for Outliner; excludes expand button from renaming an object
Submitted by: Alexander Kuznetsov (alexk)

Ctrl-LMB or Double-Click over the expand buttons in the Outliner would try renaming the object/item, but in 2.4x this only happened over the name.
Revision 1a067c6 by Joshua Leung
August 23, 2010, 10:46 (GMT)
Patch #22855: Replace existing pose in poselib: put frame+name in properties, not only frame
Submitted by: Torsten Rupp (rupp)

Thanks Torsten for the patch. Previously, replacing poses would name them all "Pose".
August 23, 2010, 06:56 (GMT)
* Code tweak for my last commit, missed some break's.
Thanks to Dalai for pointing this out!
August 23, 2010, 06:06 (GMT)
new UI rna function
layout.prop_search_self(), the same as layout.prop_search() except it uses an attribute of the collection.

A number of collections have an 'active' member which couldnt be used with prop_search() and meant we had a mix of active properties being in collections and directly added as properties.
August 23, 2010, 05:47 (GMT)
rename UI function
layout.prop_object() --> prop_search().

The internal name is uiItemPointerR, in python this can translate into into an Object, however this is misleading.
It can be confused with a blender Object and uiItemPointerR can also be used for strings.

August 23, 2010, 05:36 (GMT)
collection attributes can now be resolved with by rna
this now works...
bpy.context.scene.path_resolve("objects.active.location")

Also added an option to coerce the property into a native pytype.
August 23, 2010, 01:17 (GMT)
cmake patch from lux-integ.
August 23, 2010, 00:57 (GMT)
rna: move metaball.active_element to metaball.elements.active
added rna funcs...
elem = metaball.elements.new()
metaball.elements.remove(elem)
August 22, 2010, 17:51 (GMT)
Fix for [#22741] Material preview doesn't update when "undo" is used to revert a setting.
* Buttons window listens to NC_WINDOW now.
August 22, 2010, 17:23 (GMT)
- rna py-api bug fix, a NULL item in a collection was raising an error
eg: mesh.materials[0]
... when this was an empty slot.

- game world mist panel wasnt updated for rna renaming.
August 22, 2010, 16:44 (GMT)
* Fixing some UI Increment/Decrement issues, where click on left/right triangle in the button would change a decimal which was not seen in the UI.

* Made Decimate slider a percentage slider (as the dna name says percent as well).
August 22, 2010, 16:33 (GMT)
patch [#23449] RNA renaming bugs
from Jacob F (raccoon)
August 22, 2010, 15:50 (GMT)
fix for msvc
August 22, 2010, 14:15 (GMT)
remove inline loops in a few places
replace with defgroup_find_name() and BLI_findstring()
August 22, 2010, 12:59 (GMT)
fix for error rna naming
August 22, 2010, 10:52 (GMT)
possible fix [#23331] Hidden Bones Contribute to Axis Normal
cant redo this bug but noticed a number of places where bone selection/hidden state isn't being set properly.
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