Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 0fbca1d by Nick Samarin
July 15, 2010, 18:41 (GMT)
- added options to enable visualization for obstacle simulation and steering actuator
- added python attributes for parameters of steering actuator
July 15, 2010, 18:34 (GMT)
== rna cleanup ==

- after talking with brecht, changes keys prefixes with "is_pressed_alt" and so on if readonly and "pressed_alt" if not readonly
- updated the rna_cleaner.py with real prefixes and keywords so it's clear what it is being used

kw_prefixes = [ 'active','apply','bl','exclude','has','invert','is','lock',
'pressed','show','show_only','use','use_only','layers','states']
kw = ['active','hide','invert','select','layers','mute','states','use','lock']

July 15, 2010, 17:54 (GMT)
RNA cleanup: some more boolean changes based on discussion with Luca.

July 15, 2010, 17:36 (GMT)
fix for one of the problems with [#22846] GCC 4.4.1 support in Windows
July 15, 2010, 16:56 (GMT)
Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select: boolean Action Group is selected
BezierSplinePoint.hidden -> hide: boolean Visibility status
BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
Bone.restrict_select -> hide_select: boolean Bone is able to be selected
Bone.selected -> select: boolean
CurveMapPoint.selected -> select: boolean Selection state of the curve point
EditBone.restrict_select -> hide_select: boolean Bone is able to be selected
EditBone.selected -> select: boolean
EditBone.selected_head -> select_head: boolean
EditBone.selected_tail -> select_tail: boolean
EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock: boolean F-Curve's settings cannot be edited
FCurve.muted -> mute: boolean F-Curve is not evaluated
FCurve.selected -> select: boolean F-Curve is selected for editing
NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select: boolean Selection status
GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet
Keyframe.selected -> select: boolean Control point selection status
Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
MeshEdge.selected -> select: boolean
MeshEdge.hidden -> hide: boolean
MeshFace.hidden -> hide: boolean
MeshFace.selected -> select: boolean
MeshVertex.hidden -> hide: boolean
MeshVertex.selected -> select: boolean
MotionPathVert.selected -> select: boolean Path point is selected for editing
NlaStrip.selected -> select: boolean NLA Strip is selected
NlaTrack.locked -> lock: boolean NLA Track is locked
NlaTrack.muted -> mute: boolean NLA Track is not evaluated
NlaTrack.selected -> select: boolean NLA Track is selected
Object.restrict_render -> hide_render: boolean Restrict renderability
Object.restrict_select -> hide_select: boolean Restrict selection in the viewport
Object.restrict_view -> hide: boolean Restrict visibility in the viewport
Object.selected -> select: boolean Object selection state
ObjectBase.selected -> select: boolean Object base selection state
PoseBone.selected -> select: boolean
Sequence.right_handle_selected -> select_right_handle: boolean
Sequence.selected -> select: boolean
SplinePoint.selected -> select_control_point: boolean Selection status
TimelineMarker.selected -> select: boolean Marker selection state
Sequence.left_handle_selected -> select_left_handle: boolean
ActionGroup.locked -> lock: boolean Action Group is locked
Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide: boolean Visibility status
FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated

note: rebaned uv_select to select_uv
July 15, 2010, 15:37 (GMT)
rna name edits as discussed with brecht. restrict -> hide.
July 15, 2010, 15:20 (GMT)
Update --help message for new path environment variables.

July 15, 2010, 15:03 (GMT)
Fix for use of path environment variables, was not appending subfolder.

July 15, 2010, 13:34 (GMT)
Fix #22851: missing undo push for color picker, these only work if
there is a button label or tooltip.

July 15, 2010, 13:32 (GMT)
own recent commit which added support for writing srgb float buffers broke writing char buffers as half EXR's.
Revision f673021 by Mike Erwin
July 15, 2010, 12:30 (GMT)
Tweak Windows #includes to require WinXP or newer and speed up build times.
Revision 7aa8ae3 by Mike Erwin
July 15, 2010, 12:24 (GMT)
Hi-fi mouse input on Windows!

The remains of a RawInput mouse attempt are included, but disabled. RawInput will still be used for multi-axis devices.

Eliminated the need for several #defines by requiring WinXP or newer.
Revision 5b1925a by Mike Erwin
July 15, 2010, 12:12 (GMT)
Improved tablet support on Windows. Nice deep queue for input points. Much more is being captured now. WT_PACKET events are disabled until I can revisit in a day or two.

Also added Wacom's driver wrappers, with their permission. These won't live here very long, but the WindowWin32 tablet code uses it for now.
Revision 56b287b by Mike Erwin
July 15, 2010, 11:54 (GMT)
disabled lo-fi dispatch log to reduce event debugging noise
July 15, 2010, 11:51 (GMT)
change some references to .B.blend, .Blog to new names
July 15, 2010, 10:51 (GMT)
Fix: rename to .blend1 as last before writing, after creating blend thumbnail.

July 15, 2010, 05:53 (GMT)
* smooth wasn't working with strengths below .5
Revision 82b55d9 by Matt Ebb
July 15, 2010, 03:49 (GMT)
Disabled mode-switching keys during 3D View orbit/zoom etc. in default key map.

Still possible to re-enable via editing the modal keymap, but was getting a bit
annoying in its current state. Can probably be implemented a bit better in the
future with timers etc, but no time at the moment.
Revision f54aa78 by Joseph Eagar
July 15, 2010, 01:43 (GMT)
forgot these
Revision 5d1c1c6 by Joseph Eagar
July 15, 2010, 00:55 (GMT)
[note: do not test quite yet]

Phase 1 of restructuring done. There are now two
distinct subclass systems within the bmesh API;
one is compile-time, and forms the backend of what will
eventually be a "lite" bmesh API for modifiers (the
ones that use bmesh are simply too slow right now).
The other is dynamic, and will be used to implement
multires reprojection.

The idea was to solve as many serious problems with
memory, speed, etc, at once as possible and set up others
to be solved more easily later.

I've also added holes into the data structure, but not
the api; I don't plan to finish implementing that until
after bmesh gets into trunk. I simply wanted to lessen
how much code I'll have to rewrite, since I was doing a
fairly major restructuring anyway.

In addition, I've added iteration support to mempool, to
avoid having to store linked list pointers (though this
has caveats).

Next step: merge in trunk changes. . .oh, what fun :P

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