Revision 0fbca1d by Nick Samarin July 15, 2010, 18:41 (GMT) |
- added options to enable visualization for obstacle simulation and steering actuator - added python attributes for parameters of steering actuator |
Revision 7df9df1 by Luca Bonavita July 15, 2010, 18:34 (GMT) |
== rna cleanup == - after talking with brecht, changes keys prefixes with "is_pressed_alt" and so on if readonly and "pressed_alt" if not readonly - updated the rna_cleaner.py with real prefixes and keywords so it's clear what it is being used kw_prefixes = [ 'active','apply','bl','exclude','has','invert','is','lock', 'pressed','show','show_only','use','use_only','layers','states'] kw = ['active','hide','invert','select','layers','mute','states','use','lock'] |
Revision 68c59be by Brecht Van Lommel July 15, 2010, 17:54 (GMT) |
RNA cleanup: some more boolean changes based on discussion with Luca. |
Revision 5ae1687 by Campbell Barton July 15, 2010, 17:36 (GMT) |
fix for one of the problems with [#22846] GCC 4.4.1 support in Windows |
Revision 02da5ec by Campbell Barton July 15, 2010, 16:56 (GMT) |
Apply first pass of edits to rna values from rna_booleans.txt. These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv |
Revision 220fd2e by Campbell Barton July 15, 2010, 15:37 (GMT) |
rna name edits as discussed with brecht. restrict -> hide. |
Revision 7fb16fb by Brecht Van Lommel July 15, 2010, 15:20 (GMT) |
Update --help message for new path environment variables. |
Revision cfa5580 by Brecht Van Lommel July 15, 2010, 15:03 (GMT) |
Fix for use of path environment variables, was not appending subfolder. |
Revision df3da6e by Brecht Van Lommel July 15, 2010, 13:34 (GMT) |
Fix #22851: missing undo push for color picker, these only work if there is a button label or tooltip. |
Revision f5957e6 by Campbell Barton July 15, 2010, 13:32 (GMT) |
own recent commit which added support for writing srgb float buffers broke writing char buffers as half EXR's. |
Revision f673021 by Mike Erwin July 15, 2010, 12:30 (GMT) |
Tweak Windows #includes to require WinXP or newer and speed up build times. |
Revision 7aa8ae3 by Mike Erwin July 15, 2010, 12:24 (GMT) |
Hi-fi mouse input on Windows! The remains of a RawInput mouse attempt are included, but disabled. RawInput will still be used for multi-axis devices. Eliminated the need for several #defines by requiring WinXP or newer. |
Revision 5b1925a by Mike Erwin July 15, 2010, 12:12 (GMT) |
Improved tablet support on Windows. Nice deep queue for input points. Much more is being captured now. WT_PACKET events are disabled until I can revisit in a day or two. Also added Wacom's driver wrappers, with their permission. These won't live here very long, but the WindowWin32 tablet code uses it for now. |
Revision 56b287b by Mike Erwin July 15, 2010, 11:54 (GMT) |
disabled lo-fi dispatch log to reduce event debugging noise |
Revision 5daf935 by Campbell Barton July 15, 2010, 11:51 (GMT) |
change some references to .B.blend, .Blog to new names |
Revision dcc1e60 by Brecht Van Lommel July 15, 2010, 10:51 (GMT) |
Fix: rename to .blend1 as last before writing, after creating blend thumbnail. |
Revision a5aa3ff by Jason Wilkins July 15, 2010, 05:53 (GMT) |
* smooth wasn't working with strengths below .5 |
July 15, 2010, 03:49 (GMT) |
Disabled mode-switching keys during 3D View orbit/zoom etc. in default key map. Still possible to re-enable via editing the modal keymap, but was getting a bit annoying in its current state. Can probably be implemented a bit better in the future with timers etc, but no time at the moment. |
Revision f54aa78 by Joseph Eagar July 15, 2010, 01:43 (GMT) |
forgot these |
Revision 5d1c1c6 by Joseph Eagar July 15, 2010, 00:55 (GMT) |
[note: do not test quite yet] Phase 1 of restructuring done. There are now two distinct subclass systems within the bmesh API; one is compile-time, and forms the backend of what will eventually be a "lite" bmesh API for modifiers (the ones that use bmesh are simply too slow right now). The other is dynamic, and will be used to implement multires reprojection. The idea was to solve as many serious problems with memory, speed, etc, at once as possible and set up others to be solved more easily later. I've also added holes into the data structure, but not the api; I don't plan to finish implementing that until after bmesh gets into trunk. I simply wanted to lessen how much code I'll have to rewrite, since I was doing a fairly major restructuring anyway. In addition, I've added iteration support to mempool, to avoid having to store linked list pointers (though this has caveats). Next step: merge in trunk changes. . .oh, what fun :P |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021