Revision 6b6cdbe by Campbell Barton July 14, 2010, 07:47 (GMT) |
pointcache support for relative external paths with the useual // prefix as well as library path option. |
Revision 81021db by Nick Samarin July 14, 2010, 07:35 (GMT) |
synched with trunk at revision 30243 |
Revision 7a2394c by Joshua Leung July 14, 2010, 03:19 (GMT) |
Patch #22807: Add select/deselect buttons to armature bone group panel Patch submitted by Torsten Rupp (rupp) |
Revision 3580d62 by Campbell Barton July 13, 2010, 23:51 (GMT) |
- text3d was missing menu items for toggling bold/underline/italic/smallcaps. - made smallcaps use a temp flag so caps can still have the smallcaps flag. - utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places. - removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too. - fix for some warnings. |
Revision 03e638d by Campbell Barton July 13, 2010, 22:21 (GMT) |
- make duplis real wasnt redrawing - small caps option for titles (doing manually is quite painful to watch). |
Revision c5d6665 by Campbell Barton July 13, 2010, 19:52 (GMT) |
fix for rendering sequencer float buffers, need to convert into linear color space for the render buffer. |
Revision 7f8f32d by Campbell Barton July 13, 2010, 19:24 (GMT) |
dont show active spline for text |
Revision 78487eb by Brecht Van Lommel July 13, 2010, 17:11 (GMT) |
RNA cleanup: review of booleans done. |
Revision c0ba167 by Campbell Barton July 13, 2010, 16:53 (GMT) |
group refcount checking was inconsistent. - if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before) - dupli-groups, and materials no longer add/remove a reference. - now groups are only freed when they contain no objects or when manually unlinked. |
Revision 8ee36e1 by Campbell Barton July 13, 2010, 16:06 (GMT) |
- fix for eternal loop with metaballs in set scenes. - next_object() now loops through all set scenes, not just the first one. - removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends. - metaballs can now glob between scenes however there are still some depsgraph issues that existed before. |
Revision ea14387 by Diego Borghetti July 13, 2010, 15:20 (GMT) |
Fix [#22833] missing lock icon Was missing the icon in makesrna definition. |
Revision e86b78c by Joerg Mueller July 13, 2010, 15:19 (GMT) |
Merging revision 30264:30270 from my GSoC branch to trunk, logs: Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport). Dirty hack fix for: * [#22366] Cutting audio and meta strips with audio does not actually cut audio * [#22639] Audio not clipped to meta bounds Also fixed a seemingly symptomless bug in sequencer_edit.c |
Revision 3141374 by Joerg Mueller July 13, 2010, 15:14 (GMT) |
Dirty hack fix for: * [#22366] Cutting audio and meta strips with audio does not actually cut audio * [#22639] Audio not clipped to meta bounds Also fixed a seemingly symptomless bug in sequencer_edit.c |
Revision 44f1dec by Brecht Van Lommel July 13, 2010, 13:59 (GMT) |
Fix #22829: build error in openjpeg with SSE using MSVC, already fixed in openjpeg svn but not in any release, so adding just that fix for now. |
Revision ee03a99 by Brecht Van Lommel July 13, 2010, 13:31 (GMT) |
Fix #20461: deleting VBO's from threads used for rendering or baking would crash, as OpenGL can't be called from these. Now deleting VBO's is delayed until the next redraw in the main thread. |
Revision 222da05 by Joerg Mueller July 13, 2010, 11:50 (GMT) |
Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport). |
Revision 7a89b67 by Joerg Mueller July 13, 2010, 11:14 (GMT) |
Merging revision 30126:30261 from trunk. |
Revision f533a70 by Dalai Felinto July 13, 2010, 11:06 (GMT) |
Logic UI: HEADERS changes: adding option to change state + showing the name, type as label when not-expanded + renaming rna prop "states" (from state_number) + small UI changes + capitalizing Controller Type names (as we had in 2.49). Why? I'm not sure. Therefore let's stick to 2.49 way of doing it for a bit longer. * It would be really nice to have a drag&drop system for logic (instead of the move up/down button) * The controller header is so messy :/ definitively should find a better way to handle that (for one the "change state" operator doesn't need this up/down arrow. I'm (temporarly) using the old code for that, so this will wait for when we use proper rna ui here. * I wonder if it's possible to get the name of the logic type straight from the rna prop (instead of using sensor_name(sens->type) ) |
Revision a806a89 by Brecht Van Lommel July 13, 2010, 10:45 (GMT) |
Fix #22804: own mistake, remove doubles shouldn't get cancelled if no vertices are merged, but finish so the threshold can be tweaked. |
Revision 161ee37 by Brecht Van Lommel July 13, 2010, 10:29 (GMT) |
2.5: startup.blend changes, these should all be consistent with new datablocks, mostly the startup.blend was trailing behind. Also renamed B.blend.c. * Lamp shadow buffer was Classical instead of Classical Halfway. * Point Lamp was named "Spot". * Render resolution is 50% 1080p. * Scene and material bake/use tangent space normal maps. * Remove empty text datablock. * Enable auto ray bias on material. * Change default material diffuse color to match new material. * Mist start/depth from 0/0 to 5/25 so it does something. * AO uses Add instead of Multiply. * Change world colors for new world same as startup.blend. * Default cube rotation was 0,-0,0 now 0,0,0. * Enable relative/filter/hide files in user preferences. |
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