Blender Git Commits

Blender Git "master" branch commits.

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July 14, 2010, 07:47 (GMT)
pointcache support for relative external paths with the useual // prefix as well as library path option.
Revision 81021db by Nick Samarin
July 14, 2010, 07:35 (GMT)
synched with trunk at revision 30243
Revision 7a2394c by Joshua Leung
July 14, 2010, 03:19 (GMT)
Patch #22807: Add select/deselect buttons to armature bone group panel

Patch submitted by Torsten Rupp (rupp)
July 13, 2010, 23:51 (GMT)
- text3d was missing menu items for toggling bold/underline/italic/smallcaps.
- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
July 13, 2010, 22:21 (GMT)
- make duplis real wasnt redrawing
- small caps option for titles (doing manually is quite painful to watch).
July 13, 2010, 19:52 (GMT)
fix for rendering sequencer float buffers, need to convert into linear color space for the render buffer.
July 13, 2010, 19:24 (GMT)
dont show active spline for text
July 13, 2010, 17:11 (GMT)
RNA cleanup: review of booleans done.

July 13, 2010, 16:53 (GMT)
group refcount checking was inconsistent.
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
July 13, 2010, 16:06 (GMT)
- fix for eternal loop with metaballs in set scenes.
- next_object() now loops through all set scenes, not just the first one.
- removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends.
- metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
July 13, 2010, 15:20 (GMT)
Fix [#22833] missing lock icon

Was missing the icon in makesrna definition.

July 13, 2010, 15:19 (GMT)
Merging revision 30264:30270 from my GSoC branch to trunk, logs:

Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).

Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds

Also fixed a seemingly symptomless bug in sequencer_edit.c
July 13, 2010, 15:14 (GMT)
Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds

Also fixed a seemingly symptomless bug in sequencer_edit.c
July 13, 2010, 13:59 (GMT)
Fix #22829: build error in openjpeg with SSE using MSVC, already fixed
in openjpeg svn but not in any release, so adding just that fix for now.

July 13, 2010, 13:31 (GMT)
Fix #20461: deleting VBO's from threads used for rendering or baking would
crash, as OpenGL can't be called from these. Now deleting VBO's is delayed
until the next redraw in the main thread.

July 13, 2010, 11:50 (GMT)
Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).
July 13, 2010, 11:14 (GMT)
Merging revision 30126:30261 from trunk.
July 13, 2010, 11:06 (GMT)
Logic UI: HEADERS changes:
adding option to change state + showing the name, type as label when not-expanded + renaming rna prop "states" (from state_number) + small UI changes + capitalizing Controller Type names (as we had in 2.49). Why? I'm not sure. Therefore let's stick to 2.49 way of doing it for a bit longer.

* It would be really nice to have a drag&drop system for logic (instead of the move up/down button)
* The controller header is so messy :/ definitively should find a better way to handle that (for one the "change state" operator doesn't need this up/down arrow. I'm (temporarly) using the old code for that, so this will wait for when we use proper rna ui here.
* I wonder if it's possible to get the name of the logic type straight from the rna prop (instead of using sensor_name(sens->type) )
July 13, 2010, 10:45 (GMT)
Fix #22804: own mistake, remove doubles shouldn't get cancelled if no
vertices are merged, but finish so the threshold can be tweaked.

July 13, 2010, 10:29 (GMT)
2.5: startup.blend changes, these should all be consistent with new datablocks,
mostly the startup.blend was trailing behind. Also renamed B.blend.c.

* Lamp shadow buffer was Classical instead of Classical Halfway.
* Point Lamp was named "Spot".
* Render resolution is 50% 1080p.
* Scene and material bake/use tangent space normal maps.
* Remove empty text datablock.
* Enable auto ray bias on material.
* Change default material diffuse color to match new material.
* Mist start/depth from 0/0 to 5/25 so it does something.
* AO uses Add instead of Multiply.
* Change world colors for new world same as startup.blend.
* Default cube rotation was 0,-0,0 now 0,0,0.
* Enable relative/filter/hide files in user preferences.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021