Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4335 / 5574

May 20, 2010, 09:17 (GMT)
only-render option now wont draw wire or boundbox unless in wire or boundbox draw modes.

note: Im not all that happy with where this feature is going in terms of readability, however preview renders are very distracting when physics meshes and bounding boxes are animating over the top of characters.
May 20, 2010, 08:51 (GMT)
some rna numbers were signed when they shouldnt be (simplify could have its subdivisions set negative)
May 20, 2010, 07:49 (GMT)
view3d modal operator template
Revision 37ecf15 by Joshua Leung
May 20, 2010, 05:18 (GMT)
Bugfix #22204: curve modifier onto lamp energy with more than one user of lamp settings creates two modifiers

This was caused by the multi-user data appearing multiple times in the channel list. Now most editing functions filter out duplicates before doing anything to prevent these problems.

Hopefully the additional cost of filtering the entire list an extra time won't be too much of a speed/mem hit...
May 20, 2010, 04:44 (GMT)
FCurve.evaluate() and bounds() patch from Dan Eicher
Revision 226140f by Joshua Leung
May 20, 2010, 03:52 (GMT)
3D View Header - Removing the annoying little extra gap between expand-icon and first menu
May 19, 2010, 21:10 (GMT)
access to 3d viewport location, distance and rotation.
- rotation must stay normalized (not enforced since it could break calculations)
- view_location is flipped internally.
May 19, 2010, 17:06 (GMT)
possible un-initialized value
May 19, 2010, 16:23 (GMT)
revert 28807, fix for [#21385] Multilayer OpenEXR files import into other compositors upside down

looks like a threading problem:
Easy to redo, 1024x436, FSA, 4 threads.

With 1 thread it runs ok, need to look into this further but no time now so reverting.
May 19, 2010, 11:29 (GMT)
Compile fix.
May 19, 2010, 11:23 (GMT)
previous commit undid DingTo's re-arrangement.
May 19, 2010, 09:40 (GMT)
Logic UI and Operators: adjusts on Layout + copy properties operator + fix on copy logic bricks operator (and moved to OBJECT_OT)

* adjusts on Layout:
- in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object).
Now a message shows in the s/c/a alerting to the problem.

* logic operators under OBJECT_OT - copy properties and logics

Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ?
So from the "Copy Game Property" menu we would have three options:
"Copy a property" -> (submenu) prop1, prop2, prop3
"Replace all Properties"
"Merge all Properties"

For the current task list in Logic Editor:
http://www.pasteall.org/13245
Revision 2d343d0 by Joshua Leung
May 19, 2010, 09:22 (GMT)
AnimViz UI Tweak - Made Motion Paths and Onion Skinning UI's more consistent in terms of how they deal with the current 'mode'
May 19, 2010, 08:44 (GMT)
fix for possible un-initialized variable
May 19, 2010, 08:26 (GMT)
render_ -> use_ prefix, copied from render branch.
May 19, 2010, 06:07 (GMT)
remove function to check for correct rv3d->perps, could crash in some cases and blender checks that its correct in the view3d code.
Revision 56784fc by Nick Samarin
May 19, 2010, 01:42 (GMT)
added converting mesh of game object to Detour StatNavMesh (game object is defined by property "navmesh")
Revision 34058fa by Nick Samarin
May 19, 2010, 01:01 (GMT)
added RecastNavigation library as extern project
Revision 102105e by Nick Samarin
May 18, 2010, 21:37 (GMT)
synched with trunk at revision 28841
May 18, 2010, 21:01 (GMT)
rna property RegionView3d.perspective - ORTHO/PERSP/CAMERA

useful for setting the camera view from python
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021