Revision bb85284 by Stefan Gartner May 21, 2010, 21:06 (GMT) |
Makefiles: statically link tiff libs when WITH_TIFF is set to true, which is the default for all platforms |
Revision 9f7c049 by Sergey Sharybin May 21, 2010, 14:18 (GMT) |
Removed unused argument mmd from multires reshape functions. |
Revision 64d057e by Joshua Leung May 21, 2010, 13:01 (GMT) |
Bugfix: #22385: Shift-click in NLA does not do 'extend' select Caused by typo in selection flags code. |
Revision 391c5fb by Joshua Leung May 21, 2010, 12:17 (GMT) |
Motion Paths: Experimental optimisations from joeedh for speeding up the calculation process This works by tricking the depsgraph into giving us a smaller list of objects to evaluate, with all the necessary objects + their dependencies at the start of the list. On any complicated setup where non-object parameters need to be referred to (i.e. by drivers) to affect an object's transform, these optimisations will fail and the old (slower) method is still the best way (modify the ifdef and comment out the optimise depsgraph call to do so). However, we'll assume that these aren't too common in real productions, so things should be fine with these fixes. If there really is a need for both, then global options to control these things could follow. |
Revision d531638 by Geoffrey Bantle May 21, 2010, 09:58 (GMT) |
-->Fix for bake with faces that have alpha Baking for faces with alpha only worked if 'clear' was turned off in bake options. |
May 21, 2010, 04:44 (GMT) |
Fix typo in add group instance menu |
Revision bd3bd5d by Campbell Barton May 21, 2010, 04:40 (GMT) |
if libtiff not found disable on unix. |
Revision 418f1fc by Campbell Barton May 21, 2010, 04:23 (GMT) |
libtiff working on linux & cmake again. |
May 21, 2010, 03:25 (GMT) |
Blender TIFF support * Removed dynamic linking libTIFF code and change it to static linking (built into the blender executable). Dynamic linking made things a fair bit more complicated and wasn't working at all before on OS X - the dylib didn't exist and wasn't being copied. Since TIFF is more heavily depended upon now in Blender, it makes sense to make it less 'optional' and more in line with other libraries. I've updated both CMake and scons, and CMake on OS X/64bit works fine. It's now up to other platform/build system maintainers to enable this for their respective platforms (Campbell will check it for linux). For windows, and non-64bit osx, we need static libtiff libraries in /lib. I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons, so if blender won't build because of this, you should be able to disable these options until your build system has been updated. * Bonus feature: while doing this, I added support for loading 16bit and 32bit per channel TIFFs - they get converted to Blender's float buffers. Handy for zbrush displacement maps! |
Revision e8ed1f1 by Campbell Barton May 20, 2010, 17:36 (GMT) |
enable different rotation types for imported BVH's including 'Native', which uses the rotation order defined in the BVH |
Revision f37518d by Campbell Barton May 20, 2010, 17:23 (GMT) |
bugfix [#22311] BVH Import broken from Stig Olavsen & Tod Liverseed |
Revision 0ac1564 by Campbell Barton May 20, 2010, 16:08 (GMT) |
opengl render was freeing all images from the graphics card each update. with some 4x4k and 4x8k textures this becomes very slow. only free animated textures (movies and sequences) |
Revision 4d6d68b by Campbell Barton May 20, 2010, 15:30 (GMT) |
obscure sounding feature thats actually useful: isolate render type Select lamp, isolate, all other visible lamps are disabled. |
Revision f051cd2 by Joseph Eagar May 20, 2010, 15:18 (GMT) |
merged 28885 frame update fix to trunk, slightly updated |
Revision 7c52bc3 by Campbell Barton May 20, 2010, 15:04 (GMT) |
missed some boundbox's drawing when they shouldnt |
Revision 768c0a4 by Joshua Leung May 20, 2010, 12:34 (GMT) |
Quicky untested fix for MotionPath baking bug - heads/tails doesn't work (as reported by William). Hopefully this improves/fixes the problem. |
Revision 89b7d4a by Joshua Leung May 20, 2010, 12:31 (GMT) |
Motion Path Tweaks: - #22155: keyframe dots not shown on path for bone keyframes that aren't in a group with a matching name. Since this situation is going to become more common in 2.5, I've added an option which will alternatively just search the entire action to find all F-Curves associated with bones. The old option is still the default though for the general cases. - When keyframe drawing is enabled, the current frame will also be indicated on the path now as a (bigger) green dot, as requested by William. This makes it easier to see the position on the path on the current frame. |
Revision 66ef82f by Joshua Leung May 20, 2010, 11:49 (GMT) |
Durian Request: Panel for editing Keyframe values numerically This panel allows editing of the coordinates of the 'first selected keyframe' on the Active F-Curve. That is, if you've got keyframes A (5), B (7), and C (12), and B & C are both selected, then the 'active keyframe' will be B. While I still think it's more efficient to use the cursor for batch-setting a bunch of keyframes, there are currently problems using that for sub-frame placement on the x-axis. Notes: - There is none of the averaging crap from before, where no accurate value could ever be set. - Take care when setting the values of the handles, since getting correct F-Curve recalc flushing working via the RNA stuff is VERY TRICKY, and has been left out for now to get something workable. I recommend setting the values numerically, then grabbing these keyframes and immediately cancelling, to get these updates done. |
Revision 86f71fa by Joshua Leung May 20, 2010, 11:04 (GMT) |
Bugfix #22374: index=-1 not work for keyingset.paths.add() function Simple typo which meant that paths with 'Entire array' set could not be reimported properly. |
Revision 014b6c0 by Joshua Leung May 20, 2010, 10:03 (GMT) |
Properly restored shift-up/down arrow as alternative hotkeys for jumping between start/end frames, as mentioned by venomgfx a while ago. |
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