Revision dbb914b by Campbell Barton May 17, 2010, 07:33 (GMT) |
blf docstring fix from Moguri |
Revision dc0edfd by Joshua Leung May 17, 2010, 04:22 (GMT) |
Drivers Bugfix: Renaming bones now correctly fixes drivers referencing those bones. This includes driver paths and driver variables. |
Revision 882ae4e by Campbell Barton May 16, 2010, 23:25 (GMT) |
convert GameKeys epydoc into sphinx markup |
Revision d8eace8 by Campbell Barton May 16, 2010, 23:13 (GMT) |
convert Rasterizer module to sphinx |
Revision 9df8552 by Campbell Barton May 16, 2010, 22:57 (GMT) |
convert GameTypes from epydoc into sphinx compatible markup, also removed deprecated functions |
Revision d33cef6 by Sergey Sharybin May 16, 2010, 19:41 (GMT) |
Fix for compilation with newer ffmpeg library Error was cased by undefined UINT64_C in stdint.h for c++ programs. As I understand from ffmpeg mailing list the simpliest solution is to define __STDC_CONSTANT_MACROS before including ffmpeg libraries. There already was some amout of such definitions in the code and I've tested this with newer and older ffmpeg libraries -- this should work and should be safe, but maybe there is better way of fixing this problem. |
Revision b65cc25 by Martin Poirier May 16, 2010, 17:01 (GMT) |
[#22114] Manipulator Transform Orientation not respected Potential fix (the error would explain the gimbal case, not the normal case. Also, it doesn't explain why it worked from time to time on other platforms). |
Revision ce6e611 by Dalai Felinto May 16, 2010, 16:28 (GMT) |
Logic UI: copy logic operator (old Ctrl+C) + add logics (shift+a) According to Matt the RMB->Copy to selected wouldn't work for logics because the copy we need is for the whole logic (s/c/a). So (at least for the time been), copy logic is possible again. It work as 2.49 (replacing the existent logic). Add Logics is a python menu to give quick access to add logics. I have to see how to put that in Add Menu. I should be easy, but I'll leave it for later. |
Revision 80de116 by Campbell Barton May 16, 2010, 12:15 (GMT) |
clear some pep8 warnings |
Revision 6e66bfe by Joshua Leung May 16, 2010, 11:43 (GMT) |
Removed obsolete comment for previous commit |
Revision 5cd2e56 by Joshua Leung May 16, 2010, 11:42 (GMT) |
Keying Sets Bugfix: Editing the settings of the active (absolute only) Keying Sets is now possible again. |
Revision e1bf9d3 by Thomas Dinges May 16, 2010, 10:21 (GMT) |
Properties Window: *The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout. ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future. * Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons. |
Revision c2ffcb8 by Campbell Barton May 16, 2010, 10:09 (GMT) |
no functional changes - add PySequenceMethods members (all NULL) - spaces -> tabs - cmake syntax warning from recent ghost commit |
Revision 91a6fb4 by Thomas Dinges May 16, 2010, 08:36 (GMT) |
Some Renaming: Render: *antialiasing > render_antialiasing Mist: *enabled > use_mist Stars: *enabled > use_stars |
Revision 05eeee3 by Campbell Barton May 16, 2010, 08:30 (GMT) |
bugfix [#22325] bpy.ops.import is invalid name |
Revision b9662fc by Campbell Barton May 15, 2010, 13:30 (GMT) |
patch from Dan Eicher - pose markers new/remove - font load/remove - world load/remove - particles new/remove commented out node-tree for now since from what I can tell these have to be atteched to material/scene/texture (unlike other ID types) |
Revision ae23308 by Campbell Barton May 15, 2010, 12:16 (GMT) |
made cmake ghost file less confusing (was globbing then removing files for each system). |
Revision 95366b3 by Andrea Weikert May 15, 2010, 11:52 (GMT) |
FIX: Enter didn't work in filebrowser when mouse inside icon or preview Note: This is yet another problem that results from the fact that the icon/preview in file browser is now a button rather than just drawn as an image. (Similar to LEFMOUSE not working in filebrowser). This should be checked on as the fix might cause issues in the future when using image drag buttons in other parts of Blender. |
Revision 3db490d by Andrea Weikert May 15, 2010, 10:37 (GMT) |
Make creating and saving previews for Lamp, World, Texture, Material and Image datablocks consistent. - For now the larger previews are created at the same time the small preview icons are created - This brings back the previews when appending/linking |
Revision 21bc411 by Joshua Leung May 15, 2010, 03:55 (GMT) |
Tweak to previous commit - the corrections shouldn't be done for translations, since that causes too many problems. |
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