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Revision 7a56ca7 by Joshua Leung
March 26, 2010, 00:25 (GMT)
Bugfix #21739: Extend in the NLA crashes (Ekey)
March 25, 2010, 21:43 (GMT)
BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection.
March 25, 2010, 21:40 (GMT)
Merged changes in the trunk up to revision 27752.
March 25, 2010, 18:59 (GMT)
Fix #21764: bezier curve render resolution slider min value 1

Render resolution set to 0 is correct in both of U and V cases
(if render resolution is set to 0 values from resolution_* will
be used while rendering)
March 25, 2010, 18:41 (GMT)
Fix #21761: Curve+"Fill deformed"+modifier ( not all)= not rendered

Incorrect displist base was passed to curve_to_filledpoly().
March 25, 2010, 13:53 (GMT)
fix for incorrect args, before pyapi fixes these were ignored.
(commit 27723 by Campbell from render25 branch)
Revision 819bdb3 by Joshua Leung
March 25, 2010, 12:35 (GMT)
Bugfix #21738: Flatten keys doesn't work

Flatten handles option was an ugly mix of snap to nearest integer values and set the handles to have the same values as the key. Removed the nearest integer snapping from this, since it doesn't seem that useful in retrospect. It could be restored later if there's any demand for it.
Revision 535bce8 by Joshua Leung
March 25, 2010, 11:42 (GMT)
Adding menu entries for the new hotkeys (change keying set)
Revision b88278b by Joshua Leung
March 25, 2010, 11:34 (GMT)
More assorted Keying Sets changes for Cessen (mainly api stuff):

* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit)

* KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with ks.type_info
* Added ks.remove_all_paths() function to remove all the paths for a Keying Set.

---

These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing:
<code>
ks = bpy.context.scene.active_keying_set
if ks.absolute==False and ks.type_info:
ksi = ks.type_info

# remove existing paths to fill with new
ks.remove_all_paths()

# check if Keying Set can be used in current context
if ksi.poll(bpy.context):
# call iterator() which calls generate() and re-populates paths list
ksi.iterator(bpy.context, ks)
</code>

And then, once this has been done, the paths that the Keying Set will operate on can be accessed as
<code>
paths = bpy.context.scene.active_keying_set.paths
</code>
Revision 57b2ea6 by Elia Sarti
March 25, 2010, 10:43 (GMT)
Remove object type check in Cast Modifier deformation, was wrong now that Curves support modifiers.
Also fixes [#21742] Crashes when adding a Cast mod after a Screw mod on a Curve Object
March 25, 2010, 08:48 (GMT)
Fix compilation error in MinGW with my last commit.
Revision 33f880e by Matt Ebb
March 25, 2010, 06:27 (GMT)
Restored Fluid Sim baking

This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old
code was quite complicated and specific to the 2.4 animation system, so I've
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale /
Object initial velocity / Deforming meshes / Fluid control Attract strength /
Fluid control Attract radius / Fluid control Velocity strength /
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
Revision 5bcca82 by Tom Musgrove
March 25, 2010, 00:46 (GMT)
temporary comment out for matt_e
Revision 78e282f by Matt Ebb
March 25, 2010, 00:10 (GMT)
Patch from Francois Tarlier: extend colour balance node 'lift' value to 0.0-2.0 range
(default 1.0), like the other controls. Thanks!
March 24, 2010, 22:55 (GMT)
BGE: bug #21684 fixed: multiple material with static modifier now supported with display list.
March 24, 2010, 19:14 (GMT)
Fixed incorrect memcpy in subdivide operator.
March 24, 2010, 19:04 (GMT)
Fixed bug with incorrect cyclic beizer curve subdivision.
March 24, 2010, 19:04 (GMT)
MSVC 9 projectfiles
- small update
March 24, 2010, 17:52 (GMT)
- Use vector interpolation functions from math_vector module in
curve subdivision operator.
- Added function interp_v4_v4v4().
March 24, 2010, 16:23 (GMT)
hopefully fix reported problems with include remove r27712
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