Revision 7a56ca7 by Joshua Leung March 26, 2010, 00:25 (GMT) |
Bugfix #21739: Extend in the NLA crashes (Ekey) |
Revision 3ed81ee by Benoit Bolsee March 25, 2010, 21:43 (GMT) |
BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting loop detection. |
Revision 048f357 by Tamito Kajiyama March 25, 2010, 21:40 (GMT) |
Merged changes in the trunk up to revision 27752. |
Revision aa3428e by Sergey Sharybin March 25, 2010, 18:59 (GMT) |
Fix #21764: bezier curve render resolution slider min value 1 Render resolution set to 0 is correct in both of U and V cases (if render resolution is set to 0 values from resolution_* will be used while rendering) |
Revision 66efe00 by Sergey Sharybin March 25, 2010, 18:41 (GMT) |
Fix #21761: Curve+"Fill deformed"+modifier ( not all)= not rendered Incorrect displist base was passed to curve_to_filledpoly(). |
Revision 587a1f8 by Brecht Van Lommel March 25, 2010, 13:53 (GMT) |
fix for incorrect args, before pyapi fixes these were ignored. (commit 27723 by Campbell from render25 branch) |
Revision 819bdb3 by Joshua Leung March 25, 2010, 12:35 (GMT) |
Bugfix #21738: Flatten keys doesn't work Flatten handles option was an ugly mix of snap to nearest integer values and set the handles to have the same values as the key. Removed the nearest integer snapping from this, since it doesn't seem that useful in retrospect. It could be restored later if there's any demand for it. |
Revision 535bce8 by Joshua Leung March 25, 2010, 11:42 (GMT) |
Adding menu entries for the new hotkeys (change keying set) |
Revision b88278b by Joshua Leung March 25, 2010, 11:34 (GMT) |
More assorted Keying Sets changes for Cessen (mainly api stuff): * Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit) * KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with ks.type_info * Added ks.remove_all_paths() function to remove all the paths for a Keying Set. --- These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing: <code> ks = bpy.context.scene.active_keying_set if ks.absolute==False and ks.type_info: ksi = ks.type_info # remove existing paths to fill with new ks.remove_all_paths() # check if Keying Set can be used in current context if ksi.poll(bpy.context): # call iterator() which calls generate() and re-populates paths list ksi.iterator(bpy.context, ks) </code> And then, once this has been done, the paths that the Keying Set will operate on can be accessed as <code> paths = bpy.context.scene.active_keying_set.paths </code> |
Revision 57b2ea6 by Elia Sarti March 25, 2010, 10:43 (GMT) |
Remove object type check in Cast Modifier deformation, was wrong now that Curves support modifiers. Also fixes [#21742] Crashes when adding a Cast mod after a Screw mod on a Curve Object |
Revision 2ae418e by Benoit Bolsee March 25, 2010, 08:48 (GMT) |
Fix compilation error in MinGW with my last commit. |
March 25, 2010, 06:27 (GMT) |
Restored Fluid Sim baking This commit restores fluid sim baking functionality in 2.5, it's been on the todo for a while, and was previously almost completely non-functional. The old code was quite complicated and specific to the 2.4 animation system, so I've pretty much rewritten most of it. This includes: * Animated variables work again - just key them in the UI. Non-animateable values should be already set non-animateable in RNA, hopefully I got them all. Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / Object initial velocity / Deforming meshes / Fluid control Attract strength / Fluid control Attract radius / Fluid control Velocity strength / Fluid control Velocity radius / Object Active status (checkbox next to fluid type) The Domain time scale is still not yet implemented. * Fluid sim now use global scene units data by default - when enabled, the scene's global gravity value is used and when units are set (metric/imperial) the simulation real world size is taken from the object's actual measurements. * The baking process is now done in the background, using the nifty threaded Jobs system. It's non-blocking and your domain object will show the simulated fluid as it becomes available for that frame. A nice extra thing for the future would be to improve the visualisation of the object's state while baking, and also the jobs system/ui could do with some touchups - currently it has to share a bit from the 'render' job, and appears as 'Render' in the header. Progress bars for jobs in the header would be great too. |
Revision 5bcca82 by Tom Musgrove March 25, 2010, 00:46 (GMT) |
temporary comment out for matt_e |
March 25, 2010, 00:10 (GMT) |
Patch from Francois Tarlier: extend colour balance node 'lift' value to 0.0-2.0 range (default 1.0), like the other controls. Thanks! |
Revision f1cfb5f by Benoit Bolsee March 24, 2010, 22:55 (GMT) |
BGE: bug #21684 fixed: multiple material with static modifier now supported with display list. |
Revision d337448 by Sergey Sharybin March 24, 2010, 19:14 (GMT) |
Fixed incorrect memcpy in subdivide operator. |
Revision cf07f47 by Sergey Sharybin March 24, 2010, 19:04 (GMT) |
Fixed bug with incorrect cyclic beizer curve subdivision. |
Revision 0c1828b by Andrea Weikert March 24, 2010, 19:04 (GMT) |
MSVC 9 projectfiles - small update |
Revision fdfb463 by Sergey Sharybin March 24, 2010, 17:52 (GMT) |
- Use vector interpolation functions from math_vector module in curve subdivision operator. - Added function interp_v4_v4v4(). |
Revision 6ab3415 by Campbell Barton March 24, 2010, 16:23 (GMT) |
hopefully fix reported problems with include remove r27712 |
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