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Blenderin Git "master"-kehityshaaran kommitit.

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March 9, 2010, 16:34 (GMT)
Fix render baking crashing on windows/mac. Problem was increased
max number of threads caused Blender to run out of stack space,
now just does dynamic allocation.

March 9, 2010, 14:35 (GMT)
reproject - clamp image by the maximum texture size, remove debug printf.
March 9, 2010, 13:52 (GMT)
camera override option for scene strips.
March 9, 2010, 11:42 (GMT)
Updating/removing really really ancient stuff.

March 9, 2010, 09:17 (GMT)
mtex buffer copy & paste back for materials.
Revision 6a4b39e by Joshua Leung
March 9, 2010, 08:31 (GMT)
Bugfix #21508: Hidden bones remain "selected" and are affected by transforms

Made hidden bones get ignored by transform code. This should be quite an old bug...
Revision ec303cf by Matt Ebb
March 9, 2010, 07:41 (GMT)
Fix [#21188] HueCorrection Node, when reseting Curve, it goes to a incline instead of flat/straight
March 9, 2010, 07:41 (GMT)
remove for bad-level-call & some minor changes to make camera switching neater.
Revision 9c51334 by Joshua Leung
March 9, 2010, 07:09 (GMT)
Bugfix #21117: Trying to select overlapping keys in the graph editor only cycles through top two keys
(A masterclass in killing a bug using a sledgehammer...)

Recoded the way that Graph Editor keyframe selection works, replacing the old penalties + closest vert system with a selection queue.

Perhaps the sensitivity tolerance for picking up when a vert is clicked on is too sensitive now, but this can be fixed easily.
Revision 74d5801 by Matt Ebb
March 9, 2010, 07:03 (GMT)
Fix tiny drawing offset in file selector
Revision e8f32d0 by Matt Ebb
March 9, 2010, 06:49 (GMT)
Fix [#21519] UV Editor header doesn't update when changing proportional editing mode

Would be nice to separate these properties, so proportional edit/snap are
not linked between 3D View and UV Editor (different areas of workflow).
Revision 2ad3d8f by Matt Ebb
March 9, 2010, 06:20 (GMT)
Fix [#21145] Preferences: Solid OpenGL lights viewport update
Revision 05332ed by Janne Karhu
March 9, 2010, 04:38 (GMT)
Fix for earlier cache commit.
Revision 71003b9 by Joseph Eagar
March 9, 2010, 04:32 (GMT)
merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge
Revision 63d96b8 by Janne Karhu
March 9, 2010, 03:42 (GMT)
Fix for: [#20937] Add brush doesnt work when disconnected hair option is enabled.

Really not much to fix, since it's just not supposed to work. Removed the non-working
brushes (add and puff) from the brush list while hair is disconnected.
Revision c116664 by Janne Karhu
March 9, 2010, 03:27 (GMT)
Fix for: [#21105] comb mode - bug with "free edit"
Revision 979aa4e by Janne Karhu
March 9, 2010, 03:01 (GMT)
Point cache optimization: only cache particles that are alive.

This reduces point cache sizes dramatically especially if particle
life time is small compared to total simulation length. For example
with the settings: particle amount = 10000, start = 1, end = 200,
life = 10, cache step = 1, the unoptimized blend file size (compressed)
was a little over 22 Mb and with this optimization the file is a little
under 2 Mb (again compressed). In addition to saving memory/disk space
this also probably speeds up reading from cache, since there's less
data to read.

As an additional fix the memory cache size (displayed in cache panel)
is now calculated correctly.
Revision 417c328 by Matt Ebb
March 9, 2010, 02:29 (GMT)
Fix [#21047] Sample color too dark when not using color managment
Revision ca43a2a by Matt Ebb
March 9, 2010, 01:25 (GMT)
Fix [#21022] Compositors File Output node doesn't use Colour Managment
March 9, 2010, 01:19 (GMT)
[#21433] Angular rotation snap issue, final value set is not snapped - SVN 27250 and 2.50A1

Proper fix for this. Moving special mouse input stuff to custom callbacks (this also makes the per transform main functions a bit cleaner).

It also fixes the operator property (value) for shear and warp.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021