Revision de57449 by Martin Poirier February 26, 2010, 02:33 (GMT) |
[#21338] B-Bone display size crash [27127] EditBones pretending to be pose bone when doing bone resize need a valid object pointer. Tsk, who thought this was a good idea... |
Revision af987c1 by Benoit Bolsee February 25, 2010, 22:12 (GMT) |
VideoTexture: fix a bug with AV sync that was causing a loss of sync in case of rewind to the begining of the file. |
Revision 0bef9d9 by Campbell Barton February 25, 2010, 21:20 (GMT) |
fix for camera rig that has locking on the camera but not the parent. |
Revision 92bf8fa by Campbell Barton February 25, 2010, 21:10 (GMT) |
error in view3d math commit. |
Revision d4df20e by Campbell Barton February 25, 2010, 20:40 (GMT) |
support for flymode with camera rigs, so the parent most object is actually flying. |
Revision db744f8 by Campbell Barton February 25, 2010, 20:26 (GMT) |
use math functions in view code, no functional changes. |
Revision 3eaad6b by Campbell Barton February 25, 2010, 16:08 (GMT) |
support for relative file loading and python paths. means you can do... blender -P foo.py where foo is $PWD/foo.py |
Revision 0b33be5 by Campbell Barton February 25, 2010, 15:41 (GMT) |
select parent/child in object mode with [] keys, like pose mode. also needed to extend the RNA api to allow C to set enums without meaningful values. |
Revision 57baa94 by Campbell Barton February 25, 2010, 15:10 (GMT) |
fix for warnings, add back pose relax into the pose menu. |
Revision 4b80d4e by Joshua Leung February 25, 2010, 12:01 (GMT) |
AnimViz (Motion Paths + Ghosting) panels are registered so that they will show up in a sensible location in the properties window. Also made these panels collapsed by default. |
Revision 4d3accd by Dalai Felinto February 25, 2010, 06:05 (GMT) |
BGE Dome: BlenderPlayer Console arguments: warpdata working now (only with absolute path) I forgot to say in the last commit that those arguments are only for the BlenderPlayer. we can now set external warpdata files. 2Do: (1) convert relative to absolute paths for warpdata files (2) investigate weird bug on lack of light in blenderplayer with warpmesh ... [old 2Do] (3) documentation (4) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) |
Revision f696d57 by Daniel Salazar February 25, 2010, 03:13 (GMT) |
Added a Recovery space in splash so new users don't panic when they loose work (close by mistake or a crash) |
Revision 88d6250 by Janne Karhu February 25, 2010, 01:57 (GMT) |
Fix for [#20647] Children from particles on a subsurf mesh don't render correct |
Revision 8b9e0e9 by Janne Karhu February 25, 2010, 00:03 (GMT) |
Particles with "no physics" didn't stick to the emitter like they were supposed to. |
Revision d1f19d7 by Janne Karhu February 25, 2010, 00:03 (GMT) |
Fix for [#19955] 2.5 Particles are calculated wrong when object has any transform animation * The exact location of particle birth wasn't cached if cache step was greater than 1, so the interpolation from an unborn particle to a living one wasn't accurate at all. * Although not ideal, the current solution is to copy the birth location to the previous cached frame so it's always exact. This should work properly for memory & disk cache. * This fix shouldn't cause any problems, but exhaustive tests of caching are difficult so be sure to let me know if there's strange behavior. |
Revision 47d79b0 by Dalai Felinto February 24, 2010, 23:01 (GMT) |
BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) 2Do: (1) open external warpdata file (2) documentation (3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) otherwise it's a nightmare to update all your files every time you change your projection system. See note. Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further. * Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;) * FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow. |
Revision b78b12b by William Reynish February 24, 2010, 21:53 (GMT) |
Bugfix: FPS Frame Step had wrong minimum value. Animation rendering would fail if set to zero. |
Revision 99b288d by Campbell Barton February 24, 2010, 20:11 (GMT) |
view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces. |
Revision aebe86b by Campbell Barton February 24, 2010, 18:06 (GMT) |
hair was running collision functions (copy to/from collision arrays), even when collision could not be done. |
Revision b888a32 by Campbell Barton February 24, 2010, 17:14 (GMT) |
getting double frames problem, set the epsilon to 100th of a frame rather then 100,000th. |
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