Revision b3d41ac by Arystanbek Dyussenov February 15, 2010, 16:18 (GMT) |
Merge -c 26897,26932 from COLLADA branch into trunk. |
Revision 7f8fbda by Brecht Van Lommel February 15, 2010, 14:15 (GMT) |
Fix #21116: wrong shortcut key in view navigation menu. |
Revision 643cf58 by Campbell Barton February 15, 2010, 13:30 (GMT) |
rigify panel, ignore removing a bones type when its not found |
Revision 0fd7fb5 by Brecht Van Lommel February 15, 2010, 12:59 (GMT) |
Fix #21073: toggling image premultiply did not reload image. |
Revision 5e58daa by Brecht Van Lommel February 15, 2010, 12:57 (GMT) |
Fix #21078: image paint undo didn't work correct with wrap option, moved wrapping code to paint_image.c so it can be used for the undo push. |
Revision c864df6 by Campbell Barton February 15, 2010, 12:50 (GMT) |
support for camera shift with UV camera project. |
Revision 37858fd by Campbell Barton February 15, 2010, 12:43 (GMT) |
make it so an error registering/unregestering wont stop loading scripts, just print the error and continue |
Revision 1c24096 by Lukas Steiblys February 15, 2010, 12:35 (GMT) |
Patch: [#20408] Bugfix GLSL shading with VBO Thank you, Andre Tibben, for the fix. |
Revision 882af97 by Campbell Barton February 15, 2010, 11:24 (GMT) |
classes were having their dictionary cleared when the blender extension data was freed which made re-registering fail. now extensions can be enabled and disabled without having to reload them. |
Revision 536e448 by Campbell Barton February 15, 2010, 10:54 (GMT) |
[#21141] boring segfault on F8/"reload scripts", 26878, backtrace reloading bpy_types was causing reload to fail. also unregister all modules in the reverse order that they were loaded, so when reloading removed files done hang around. |
Revision 1d5fe11 by Damien Plisson February 15, 2010, 10:38 (GMT) |
OSX/CMake : fix ffmpeg include path |
Revision ea69d2d by Damien Plisson February 15, 2010, 10:10 (GMT) |
OSX/Scons cleanup : remove option to build with extern/ffmpeg and old python 2.5 options |
Revision bd7bfff by Daniel Salazar February 15, 2010, 10:06 (GMT) |
bug #21160, misspell in align objects operator |
Revision 957baf7 by Daniel Salazar February 15, 2010, 09:53 (GMT) |
Inline tooltips and descriptions of export/import Random fixes and tweaks in names and tooltips |
Revision 38298d2 by Brecht Van Lommel February 15, 2010, 09:13 (GMT) |
Fix memory leak "dist table" in node curve mapping. |
Revision f41660c by Brecht Van Lommel February 15, 2010, 09:03 (GMT) |
GLSL: fix some notifiers for scene settings and remove unneeded check. |
Revision ea8b072 by Campbell Barton February 15, 2010, 09:01 (GMT) |
[#21023] 2 Dynamic loading patches (one bugfix, one feature) patch from Mitchell Stokes (moguri), only the bugfix part for now. |
Revision 83fd3fb by Campbell Barton February 15, 2010, 08:50 (GMT) |
copy animdata and id-props when copying material node tree's to avoid double memory frees or node trees sharing animdata when they shouldnt. |
Revision 12cd561 by Brecht Van Lommel February 15, 2010, 08:29 (GMT) |
Fix very long render time when using a large filter size with the new image sample code. I've added a dumb clamping now of dxt/dyt, probably could use a smarter solution but it's not likely to be noticeable. |
Revision aaf5f5d by Campbell Barton February 15, 2010, 08:17 (GMT) |
rename euler_filter.py -> fcurve_euler_filter.py check if the .Blog file exists rather then using an exception. |
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