Blender Git Loki

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February 16, 2010, 13:09 (GMT)
Cocoa: bugfix [#21158] fix modifiers keys status upon gaining focus

10.6 new function to get modifiers flags status asynchronously returns erroneous value when application gets focus after a virtual desktop switch (Spaces).
Use legacy method to retrieve the modifiers flags status sent with the last event. Works as at least the "focus gained" event is sent before this query. Bonus: should work also on pre-10.6!
February 16, 2010, 10:36 (GMT)
bugfix [#21167] subsurf+some modifier+ 2 material FAIL
constructive modifiers after subsurf ignored face materials.
Revision 43af6fd by Joshua Leung
February 16, 2010, 10:12 (GMT)
Quick patch from phonybone: Fix for double allocation of colorbands
February 16, 2010, 10:06 (GMT)
bugfix [#21161] Multiresolution Reshape causes crash
disallow reshape running when the multires mesh isnt available.
February 16, 2010, 09:55 (GMT)
[#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
February 16, 2010, 08:57 (GMT)
OSX/deprecated Carbon: user and system base dirs retrieval implementation

As Carbon is bound to RIP, implemented only a static version of these retrieval functions.
February 16, 2010, 08:36 (GMT)
Cocoa: user and system base dirs retrieval implementation
February 16, 2010, 02:10 (GMT)
Added support for transparent stroke colors (again).

Transparent strokes are rendered by means of transparent vertex colors.
To make this possible, Blender's internal renderer has been slightly
extended to allow transparent vertex colors. When Material::vcol_alpha
is non-zero, the renderer takes MCol::a into account.
February 16, 2010, 01:42 (GMT)
Missing flag to Curve Shrink Fatten transform
Revision 66f6956 by gsr b3d
February 16, 2010, 01:12 (GMT)
Self tsk. Too much copy paste.
February 16, 2010, 00:55 (GMT)
Tsk!
February 15, 2010, 23:43 (GMT)
bugfix [#21173] Autocompleate raises an error

split PropertyRNA off into 3 types, base type, collection and array, since array and collections needed internal checks inside almost every function its better to have the, as subclassed to the property type. This makes introspection more useful.

Also made printing of structs and properties prettier giveing type and length.
Revision 80bb824 by gsr b3d
February 15, 2010, 22:50 (GMT)
System dependant functions (skeletons) to retrieve user and system base dirs.
Thus #defines in BLI_bfile.c can be dropped, as suggested by Damien Plisson.
Feel free to fill in the non Unix ones. For extra info see:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/ResourceFilePaths
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/EnvironmentVariables
February 15, 2010, 21:07 (GMT)
bugfix [#21136] End frame And Cur Frame setting is broken with Metric/Imperial units [26876]
and minor changes for unit.c, no functional change.
February 15, 2010, 20:41 (GMT)
bugfix [#20920] crash when render without camera and clicking into histogram (p)
February 15, 2010, 19:09 (GMT)
added some more error checking for buffer allocation and fixed it up a bit. Hopefully this won't introduce new bugs and fix old ones.
February 15, 2010, 18:43 (GMT)
Proxy ID property syncing
This means pose bones on proxy poses can have their own values as long as the name and type matches that of the library pose bone.
without this the only way to add new values on a pose bone proxy is to protect in the lib, reload the proxy blend and save.
February 15, 2010, 18:36 (GMT)
Test code for Brecht:

Added a function that quickly extracts a full main dbase from an undo buffer,
to pass on to render code. This will efficiently then make a render using only
own memory, allowing real threading and running multiple renders at once.

February 15, 2010, 16:46 (GMT)
Rigify:
Added a tail control rig.
For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future.
For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so:
tail deform bones <- spline object <- tail control bones
February 15, 2010, 16:45 (GMT)
Fix artifacts in bump map render with Object coordinates. Float precision
is problematic here with coordinates being transform by matrix and back by
inverse, so tweaked the epsilons to avoid the problem.

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