Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4423 / 5574

February 1, 2010, 18:23 (GMT)
Wrong include path in revision 26519 (missing space when concatenating includes)
February 1, 2010, 17:46 (GMT)
Quicktime/QTKit : fix too dark images conversion issue
February 1, 2010, 17:38 (GMT)
Cocoa/DND : give feedback to user of drop possibility before actual drop

The '+' in the cursor during the DND operation is displayed only if drop is accepted.
(through a previous call to GHOST_setAcceptDragOperation(window, TRUE); )
February 1, 2010, 17:33 (GMT)
Cocoa/DND : added bitmap data type handling in drag'n'drop operations

Conversion of OS type to ImBuf is done inside ghost.
February 1, 2010, 16:50 (GMT)
Fix for problem drawing second level popup menus due to recent commit,
should find a better way to get this matrix for the UI.

February 1, 2010, 15:32 (GMT)
Fix #20891: opengl animation render could mess up the view.

The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.

February 1, 2010, 15:13 (GMT)
BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view

The problem was: the Blender default camera has DOF distance as 0.0. Since we are using this as Focal Length for the stereo calculation we had terrible stereo by default.

Fix: whenever DOF == 0.0 we use focal length as eye separation * 30.0 (known to be a reasonable value)
February 1, 2010, 15:09 (GMT)
shape key transfer fix.
workaround for the vert locations not being relyable, use the base shape key rather then the verts to calculate the offsets.
February 1, 2010, 14:42 (GMT)
opengl render wasnt using the right stamp flag
February 1, 2010, 14:25 (GMT)
remove workaround thats not needed anymore and could cause a python error when linking a mesh with keys to an object.
February 1, 2010, 13:48 (GMT)
added extrude enum function, cant be used yet because macros have no way to expose in a way that lets transform run after.
Revision c8e8057 by Joshua Leung
February 1, 2010, 11:45 (GMT)
Bugfix #19970: auto-clamped / auto working strangly in f-curve editor

Fixed the operators for DopeSheet/Graph Editors responsible for setting the "auto-clamped". This option is actually per F-Curve instead of per handle, and the code here should function like it did in 2.4x

However, despite this, it still appears to work oddly IMO. Any comments Bassam or animators familiar with the intentions of this?
February 1, 2010, 11:36 (GMT)
Fix #20420: grab brush + subsurf modifier crash. Previously the PBVH nodes
were cached once at the start, but these can change when modifiers are
executed, now it simply doesn't cache them anymore, that was only really
a performance bottleneck when it was caching individual vertices.

February 1, 2010, 11:20 (GMT)
Cocoa : fix mouse cursor hang when RMB-dragging in a not frontmost window

With continuous grab on, in 2+ window setup, when RMB-dragging an object in a 3D view of a not active (not frontmost) window, mouse cursor was stuck, with no escape.
Cursor grab must be done by the window that is key (able to receive mouse move events).
February 1, 2010, 11:13 (GMT)
Fix #20502: add constraint (with targets) menu has no last used memory.

The last click button memory can now deal with menus with varying amounts
of menu entries and multi column layouts.

February 1, 2010, 10:51 (GMT)
bpy.props.IntVectorProperty & BoolVectorProperty
February 1, 2010, 10:39 (GMT)
Fix automatic draw method detection not clearing things properly
on e.g. resizing windows.

February 1, 2010, 10:14 (GMT)
OSX : fix OpenCollada build for 10.4 targets with scons
February 1, 2010, 10:04 (GMT)
GPU type detection tweaks for unix/mac software rendering.

February 1, 2010, 10:02 (GMT)
WM Draw Method added to do Overlap assuming swap exchange / flipping,
and made that the default for windows software opengl because that
seems to be working better at least on XP. Previously this could only
be specified from the command line.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021