Revision f591f34 by Martin Poirier February 1, 2010, 18:23 (GMT) |
Wrong include path in revision 26519 (missing space when concatenating includes) |
Revision 0e84b50 by Damien Plisson February 1, 2010, 17:46 (GMT) |
Quicktime/QTKit : fix too dark images conversion issue |
Revision 298f99b by Damien Plisson February 1, 2010, 17:38 (GMT) |
Cocoa/DND : give feedback to user of drop possibility before actual drop The '+' in the cursor during the DND operation is displayed only if drop is accepted. (through a previous call to GHOST_setAcceptDragOperation(window, TRUE); ) |
Revision cfe7c13 by Damien Plisson February 1, 2010, 17:33 (GMT) |
Cocoa/DND : added bitmap data type handling in drag'n'drop operations Conversion of OS type to ImBuf is done inside ghost. |
Revision 3aff652 by Brecht Van Lommel February 1, 2010, 16:50 (GMT) |
Fix for problem drawing second level popup menus due to recent commit, should find a better way to get this matrix for the UI. |
Revision 81cd4ed by Brecht Van Lommel February 1, 2010, 15:32 (GMT) |
Fix #20891: opengl animation render could mess up the view. The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not work well for offscreen rendering. It would have been possible to make a fake subwindow for this, but I decided to just remove this extra layer as it does not seem to have much purpose and has been quite confusing when trying to fix other bugs. The relevant matrices are already stored in RegionView3D so there will be no increase in calls to glGetFloat, which may have been a performance reason to use this system in the past. |
Revision 90e2b22 by Dalai Felinto February 1, 2010, 15:13 (GMT) |
BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view The problem was: the Blender default camera has DOF distance as 0.0. Since we are using this as Focal Length for the stereo calculation we had terrible stereo by default. Fix: whenever DOF == 0.0 we use focal length as eye separation * 30.0 (known to be a reasonable value) |
Revision 7bd3d12 by Campbell Barton February 1, 2010, 15:09 (GMT) |
shape key transfer fix. workaround for the vert locations not being relyable, use the base shape key rather then the verts to calculate the offsets. |
Revision f5980ee by Campbell Barton February 1, 2010, 14:42 (GMT) |
opengl render wasnt using the right stamp flag |
Revision 059be67 by Campbell Barton February 1, 2010, 14:25 (GMT) |
remove workaround thats not needed anymore and could cause a python error when linking a mesh with keys to an object. |
Revision d5fadfd by Campbell Barton February 1, 2010, 13:48 (GMT) |
added extrude enum function, cant be used yet because macros have no way to expose in a way that lets transform run after. |
Revision c8e8057 by Joshua Leung February 1, 2010, 11:45 (GMT) |
Bugfix #19970: auto-clamped / auto working strangly in f-curve editor Fixed the operators for DopeSheet/Graph Editors responsible for setting the "auto-clamped". This option is actually per F-Curve instead of per handle, and the code here should function like it did in 2.4x However, despite this, it still appears to work oddly IMO. Any comments Bassam or animators familiar with the intentions of this? |
Revision c5ef38a by Brecht Van Lommel February 1, 2010, 11:36 (GMT) |
Fix #20420: grab brush + subsurf modifier crash. Previously the PBVH nodes were cached once at the start, but these can change when modifiers are executed, now it simply doesn't cache them anymore, that was only really a performance bottleneck when it was caching individual vertices. |
Revision 7795e71 by Damien Plisson February 1, 2010, 11:20 (GMT) |
Cocoa : fix mouse cursor hang when RMB-dragging in a not frontmost window With continuous grab on, in 2+ window setup, when RMB-dragging an object in a 3D view of a not active (not frontmost) window, mouse cursor was stuck, with no escape. Cursor grab must be done by the window that is key (able to receive mouse move events). |
Revision e11f5d7 by Brecht Van Lommel February 1, 2010, 11:13 (GMT) |
Fix #20502: add constraint (with targets) menu has no last used memory. The last click button memory can now deal with menus with varying amounts of menu entries and multi column layouts. |
Revision 53f8bbd by Campbell Barton February 1, 2010, 10:51 (GMT) |
bpy.props.IntVectorProperty & BoolVectorProperty |
Revision 30dcd5a by Brecht Van Lommel February 1, 2010, 10:39 (GMT) |
Fix automatic draw method detection not clearing things properly on e.g. resizing windows. |
Revision 93b643e by Damien Plisson February 1, 2010, 10:14 (GMT) |
OSX : fix OpenCollada build for 10.4 targets with scons |
Revision fe55552 by Brecht Van Lommel February 1, 2010, 10:04 (GMT) |
GPU type detection tweaks for unix/mac software rendering. |
Revision a59841b by Brecht Van Lommel February 1, 2010, 10:02 (GMT) |
WM Draw Method added to do Overlap assuming swap exchange / flipping, and made that the default for windows software opengl because that seems to be working better at least on XP. Previously this could only be specified from the command line. |
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