Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 27, 2010, 19:46 (GMT)
missing parenthesis broke os x compile.
January 27, 2010, 17:23 (GMT)
slice assignment wasnt running the properties update function (setting object layers wasnt working from py)
also commented operator subclassing, loosing py property order.
January 27, 2010, 17:01 (GMT)
[#20792] MMB emulation, release broken

Store last mmb event value to make emulation work when modifier keys are released first.

This is done in a not so nice way for now. Eventually, I'd like for emulation keys to have their own data structures (user creatable and all that)
January 27, 2010, 16:13 (GMT)
[#20808] r26221 - Cannot remove shortcuts in user preferences @ modified configuration

keymap in context was wrong after modal keymap was shown.
January 27, 2010, 15:30 (GMT)
Fix #20651: 3D Cursor resets after add object operator redo. The 3d cursor
is not getting an undo push, so also made it preserved now through undo's,
this is like e.g. the 3d view position which also stays the same.

January 27, 2010, 15:29 (GMT)
py api - utility function for vectors.
quat = vec.difference(other)

also pedantic change with enum names.
January 27, 2010, 15:09 (GMT)
Fix #20824: vertex parent fails with subsurf on.

January 27, 2010, 15:08 (GMT)
Two small dragdrop fixes:

- drop material didn't send correct notifiers to refresh view
- drop material gave error print

January 27, 2010, 14:13 (GMT)
Fix part of #20090: boolean modifier would lose link to object
if evaluation failed, it should display an error message instead.

January 27, 2010, 13:39 (GMT)
Update MSVC project files
January 27, 2010, 13:25 (GMT)
SDNA: fix for parsing struct members like:

float (*disps)[3];

It still isn't advised to use this syntax, best to just use regular pointers,
however at least it is working better now. Previously this would lead to the
rest of the header file to be included right in the SDNA. If you look into an
existing .B25.blend file with a text editor, you can see the second half of
DNA_meshdata_types.h...

January 27, 2010, 12:53 (GMT)
crash fix from own recent updates to Mathutils.RotationMatrix()
Revision a22eb04 by Joshua Leung
January 27, 2010, 11:58 (GMT)
Bumped subversion for readfile patch (Anim Editors View2D stuff)
Revision 22f01f4 by Joshua Leung
January 27, 2010, 11:56 (GMT)
Bugfix #20845: Grease Pencil settings lack view refresh

Added updates to Grease Pencil RNA data, and added appropriate listeners to 3D-View and Nodes Editors that were previously missing too.
Revision f84f96a by Joshua Leung
January 27, 2010, 11:43 (GMT)
DopeSheet and NLA Editor Scrollbar/View Bugs:

Fixed some long-standing bugs with DopeSheet and NLA Editor main views not being properly lined up with their channels, and/or showing an incorrect scrollbar.

This fixes #20759, and probably a few other reports about similar issues that might've cropped up.

NOTE:
- probably a version bump might be needed after this, to avoid problems on durian animation files?
- the default .b.blend needs updating again, since the saved config there doesn't get updated (or doesn't here, when using load factory settings)
January 27, 2010, 11:18 (GMT)
workaround for running python scripts before the contexts values are set.
not happy with this but running python scripts with the -P command line could crash in simple cases (like selecting an object).
January 27, 2010, 10:54 (GMT)
fix for crash when using a NULL context from python
Revision 2cb23d0 by Joshua Leung
January 27, 2010, 10:43 (GMT)
Bugfix #20752: Background Image Panel Properties Keyframing?

Added a check in RNA_property_animateable() which checks if the base ID-block can have animation data or not. Screen data currently cannot have animation data, so this solves that problem (where there were non-functional entries there in the menu).
January 27, 2010, 10:30 (GMT)
Attempt to fix strand + new bump crash (they can't work together).

Revision 3937ed3 by Joshua Leung
January 27, 2010, 09:42 (GMT)
Tweaks for Animation Editor Translations:
* Auto-snapping can now be toggled on/off using Ctrl-Key again. Defaults to turning Nearest-Frame on if no auto-snapping is enabled, since this offers the best snapping behaviour in general.

* Graph Editor's 'Draw Time' option can now be taken into account for increment snapping/stepping
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