Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 28, 2010, 17:31 (GMT)
material copy/paste
not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?.
January 28, 2010, 16:57 (GMT)
Bug fix: the new code that allows button highlights in other windows, should
not do this while modal handlers are running

January 28, 2010, 16:18 (GMT)
Bugfix: Histogram button was added missing 'break' in switch() for
button handling, causing a lot of buttons to be handled as histogram
button... :)


January 28, 2010, 16:13 (GMT)
Fix RMB menu insert driver not working on some buttons, passing
wrong pointer into RNA.

January 28, 2010, 12:16 (GMT)
Fix #20857: shrinkwrap doesn't use vertex group, broken recently with
some vertex groups changes, the default weight should 0 instead of 1.

January 28, 2010, 11:48 (GMT)
move bpy.load_scripts --> bpy.utils.load_scripts
added sequencer strip length display in seconds
January 28, 2010, 11:40 (GMT)
Fix #20223: texture stencil does not work on normal.

January 28, 2010, 10:57 (GMT)
Properties window: try to keep showing shading related tabs as you switch
between active objects, e.g. switch from lamp to material tab when you are
selecting a lamp instead of a mesh.

January 28, 2010, 10:56 (GMT)
Cocoa : fix 'Draw Overlap' method swap issues
January 28, 2010, 10:48 (GMT)
minor changes needed for PDF generation
Revision 9d0dbd7 by Matt Ebb
January 28, 2010, 07:26 (GMT)
Fix [#20754] Histogram Not Updating, Showing Incorrect Levels, Colour Management on/off leads to Crash

Various internal fixes, also additional feature - can drag on the histogram to change scale
(0 key to reset).

Also fix [#20844] Color balance node (lift freeze)
Revision b0989aa by Matt Ebb
January 28, 2010, 02:08 (GMT)
Fix [#20152] Video textures do not refresh at frame change
Revision 20fac2e by Joseph Eagar
January 28, 2010, 00:45 (GMT)
The Death Of Editmesh - Part 1

I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the
early stages of this project.

There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still. Biggest ones are
join triangles and loop to region, and spin/screw.

This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
Revision bf16ed0 by Joshua Leung
January 27, 2010, 23:20 (GMT)
Fixed some crashes with undo, when going back to the initial state of the file.
January 27, 2010, 22:17 (GMT)
nicer start page for sphinx docs
January 27, 2010, 21:40 (GMT)
Ambient Occlusion split up into:

Ambient occlusion: multiplied with direct lighting by default, add
is also still available and more blending methods might be added if
they are useful. This is fundamentally a non physical effect.

Environment lighting: always added as you would expect (though you can
subtract by specifying negative energy). This can be just white or take
colors or textures from the world.

Indirect lighting: only supported for AAO at the moment (and is still
too approximate), and also is always added. A factor is available to
specify how much is added, though value 1.0 is correct.

Also:
* Material ambient value now defaults to 1.0.
* Added Environment, Indirect and Emit pass.
* "Both" blending method is no longer available.
* Attenuation, sampling parameters are still shared, some could be split
up, though if they are different this would affect performance.

January 27, 2010, 21:33 (GMT)
* Mathutils attributes documented - http://www.blender.org/documentation/250PythonDoc/Mathutils.html
* Vector.difference() needed normalized vectors
* bpy.DEUBG -> bpy.app.debug
January 27, 2010, 21:19 (GMT)
PROP_ENUM_NO_CONTEXT flag for rna properties, forcing enum item functions to be passed a null context (to return non-contextual items).

This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible).

This removes some more errors in keymap export and import.

This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case.
January 27, 2010, 21:12 (GMT)
Add missing properties to keymap export operator.
January 27, 2010, 20:12 (GMT)
ctx_data_pointer_verify is a verified NULL value if C is NULL.

prevents ctx_data_main and ctx_data_scene from crashing on NULL context
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