Revision f3a6474 by Joshua Leung January 7, 2010, 22:54 (GMT) |
Animation Visualisation Cleanups - Part 2: * Finished baking code for motion paths, generalising it so that it works for both Objects and Bones. It is based on the old code for baking bones, although I have modified the updating code to use a more 'correct' method of updating dependencies. However, this may turn out to be too slow, and another API method should be added for that... * Moved some of the old version-patching code for animviz settings out of the drawing functions, instead doing this on the version patching proper. * Added RNA support for the new AnimViz types, and included RNA access via their users too. The old settings have still been left in for now, since there are still some things not ready to use yet. ---- * F-Curve's with sample points (i.e. sounds to F-Curves) now perform linear interpolation between sample points instead of using constant interpolation. |
Revision 79bb541 by Campbell Barton January 7, 2010, 22:51 (GMT) |
armature properties panel |
January 7, 2010, 22:42 (GMT) |
* Use color wheel template for RGB node |
Revision 73b52e2 by Campbell Barton January 7, 2010, 21:58 (GMT) |
Viewport AA for X11 |
January 7, 2010, 21:52 (GMT) |
Add ability to cancel/revert dragging on color picker widgets with Escape, same as other widgets |
Revision 00a099e by Martin Poirier January 7, 2010, 20:25 (GMT) |
rna image api: with dummy ImageUser, this can save RenderResults now. |
Revision 9f2c629 by Brecht Van Lommel January 7, 2010, 19:58 (GMT) |
Fix for memmove error in RNA collecton remove, could crash on removing items in some circumstances. |
Revision f2ee251 by Martin Poirier January 7, 2010, 19:01 (GMT) |
netrender bug: master server clean on exit (off by default) was deleting on folder too low in the hierarchy (/tmp/ instead of /tmp/master_<pid>/). That was nasty but I'd be surprised if it affected anybody. |
Revision cfaa1e5 by Martin Poirier January 7, 2010, 18:54 (GMT) |
netrender jpeg versions of the render results are downloadable from the web interface. Notes: 1) They are generated (and written to disk) on demand on the master in the same Blender instance, so this will increase memory usage (until there's a way to free and image buffer from memory or it's run in a separate process). 2) They are darker then the real results, since multilayer exr contain the result before gamma correction (for the linear workflow) and that's not applied when loading them as an image. 3) They are NOT thumbnails, they are the same size as the results (albeit at 90% quality jpeg compression) |
Revision 6426a43 by Martin Poirier January 7, 2010, 16:57 (GMT) |
Make scene optional in BKE_write_ibuf (only used for stamping) |
Revision bce42d6 by Campbell Barton January 7, 2010, 16:19 (GMT) |
group instance still didnt work in some cases, now tag ID flag when linking as well as appending so its easy to know if an ID is newly added or not. |
Revision 0983aae by Campbell Barton January 7, 2010, 14:59 (GMT) |
last commit didnt work properly, all groups were added. Tested to work with existing groups, link & append. |
Revision 73852e7 by Joseph Eagar January 7, 2010, 14:31 (GMT) |
bmesh compile fixes |
Revision ba645ad by Campbell Barton January 7, 2010, 14:28 (GMT) |
option to instance groups when linking or appending. |
Revision e77fadf by Campbell Barton January 7, 2010, 12:41 (GMT) |
fix for painting bug added since 25391 (own fault) Making shell_angle_to_dist use radians was needed for solidify but somehow broke paint. Need to look into further but for now this fixes it. |
January 7, 2010, 11:37 (GMT) |
Fix for eyedropper not calling proper updates. Silly! |
January 7, 2010, 11:09 (GMT) |
Fix [#19820] linking material nodes in node editor doesn't update the material preview |
Revision 3d8b586 by Thomas Dinges January 7, 2010, 11:01 (GMT) |
Fix for Color Picker Eyedropper crash. Thx Matt :) |
January 7, 2010, 10:49 (GMT) |
Fix [#19664] updating key in graph editor doesn't update value for Shapekeyweight in realtime |
Revision f0a22ac by Damien Plisson January 7, 2010, 10:32 (GMT) |
OpenGL anti-aliasing for 3D view, user selectable Enables AA only for 3D view, and gives the user the option to turn it on/off (in system panel of user prefs) |
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