Revision e5b2fcf by Brecht Van Lommel January 8, 2010, 14:45 (GMT) |
Fix #20592: camera name drawing was unreadable, accidentally drawn using stippled line. |
Revision f9be960 by Damien Plisson January 8, 2010, 14:42 (GMT) |
Fix quicktime QtKit compile issue |
Revision 8f7c106 by Brecht Van Lommel January 8, 2010, 14:41 (GMT) |
Fix #20604: Make Normals Consistent (Ctrl N) doesn't respect selection. |
Revision 05af8df by Damien Plisson January 8, 2010, 14:40 (GMT) |
Disable anti-aliasing initialization, was causing GL_SELECT issues NVidia (at least) GL drivers don't provide correct picking through GL_SELECT when the GL context is initialized with sample buffers. So we can't have FSAA on for now as it breaks border,lasso,.. select. |
Revision a868e86 by Campbell Barton January 8, 2010, 13:52 (GMT) |
- RNA support for returning copied strings from functions, flagging strings as PROP_THICK_WRAP does this. - scene.render_data.frame_path(frame=num), returns the output path for rending images of video. - scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc - player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers. |
Revision 7079047 by Joshua Leung January 8, 2010, 11:14 (GMT) |
Animation Channels Drawing Tweak: A solid color backdrop is now drawn behind the mute/protect toggles and sliders, reducing the visual clutter with long names still appearing behind the UI widgets. |
Revision 1b83b9c by Thomas Dinges January 8, 2010, 10:11 (GMT) |
Fix: *WORLD_PT_custom_props missed COMPAT_ENGINES declaration. |
Revision ccb54ef by Brecht Van Lommel January 8, 2010, 09:30 (GMT) |
FSAA: properly disable it for first window draw, remove obsolete backbuffer disable code, and only enable it for 3d drawing in the 3d view. |
Revision b8ca67c by Campbell Barton January 8, 2010, 08:54 (GMT) |
custom properties panels for most ID types. use subclassing to keep panel UI definitions minimal |
January 8, 2010, 06:05 (GMT) |
Fix for problems in previous commit when buildinfo wasn't enabled. |
January 8, 2010, 05:54 (GMT) |
Properly refresh the node tree when making links with the node Make Links tool |
January 8, 2010, 05:51 (GMT) |
Added the svn revision number to the splash screen (when buildinfo is enabled). Also fixed cmake so buildinfo works. Note to all: ** Please mention the revision number when making a bug report ** |
Revision 59a8c29 by Martin Poirier January 8, 2010, 03:55 (GMT) |
Make the image open operator work even if there's no scene in context. |
January 8, 2010, 02:54 (GMT) |
SVN maintenance. |
Revision bb5f8bd by Martin Poirier January 8, 2010, 02:45 (GMT) |
Image RNA api: Don't crash if can't acquire buffer from image when saving image to disk. |
Revision ef8179f by Martin Poirier January 8, 2010, 02:33 (GMT) |
netrender: thumbnails on the web interface (resized with imagemagick or compatible if present, fullsize otherwise) Clicking on the "show" link shows the thumbnail associated with one frame. Clicking on a second one shows all frames in the range. Clicking on more frames extends the range. Clicking on a thumbnail (or on the show link of a visible thumbnail) hides all thumbnails. |
Revision 28b1824 by Joshua Leung January 8, 2010, 02:02 (GMT) |
Bugfix #20605: Shape key values not keyable from mesh data panel. Keyable from Datablock browser. See the bugreport comments for full breakdown of the fix. -- The change in brush.c is to get blender compiling again, after my previous commit which tried to fix a compiler warning related to this (but in the header file instead). |
Revision cddd784 by Joshua Leung January 8, 2010, 01:39 (GMT) |
Grease Pencil: Lock current frame option It is now possible to make Grease Pencil Layers to keep displaying and editing the current sketch-frame with this option. This allows to draw a frame which contains markings made for different times (i.e. a spacing/timing chart that you can keep adding to as you scrub to different points on the timeline). Use the clipboard/camera toggle (the one beside the visibility toggle) to enable. This should get an icon of its own at some point... |
Revision d08fe22 by Campbell Barton January 8, 2010, 01:14 (GMT) |
fly mode doesnt need this workaround now - it broke fly mode when the camera was a child of another object. |
January 7, 2010, 23:23 (GMT) |
Do not ask for AA if not supported. |
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