Revision 01dd4ea by Campbell Barton December 17, 2009, 13:14 (GMT) |
fix for python error |
Revision 7a5c190 by Campbell Barton December 17, 2009, 11:40 (GMT) |
sequencer fcurve anim filtering: sequence strips fcurves in meta's were showing up in the main view. mossing notifier for border select. |
Revision 88d72e7 by Campbell Barton December 17, 2009, 11:16 (GMT) |
remove warnings. Sequencer selection for fcurve view didnt work in metastrips. - added RNA_property_string_set to the RNA_access.h - include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok. |
Revision e3a1d04 by Joshua Leung December 17, 2009, 10:47 (GMT) |
RNA/UI - Reset Settings to Default Values Added a new operator for properties which resets RNA-based settings to their 'default' values, as defined in RNA. This currently only works for floats, ints, enums, and booleans (strings and pointers still need to be implemented). The current extensions to the RNA API that I've made here seem a bit excessive, and can be toned down if necessary. In short, I've just added accessor functions for the default-values of the property definitions. For this to be really useful, many properties in RNA will need to get defaults defined, since the current defaults for quite a few properties tested were less than ideal. |
December 17, 2009, 10:01 (GMT) |
Fix [#20397] Saving with F2 on multiple windows layout crashes |
Revision 42c2cbd by Damien Plisson December 17, 2009, 09:23 (GMT) |
OSX: populate file dialog system & bookmark defaults paths with the finder's ones Former implementation was to populate the "system" paths with the mounted paths. The issue is that OSX mounts some paths that are of no use such as /home (The home dirs reside in /Users). When compiled with 10.5 SDK, it retrieves the folders you have in the finder and OSX standard open/save dialog. When compiled with older SDKs, it assumes these folders are the default ones (home, Desktop, Documents, Pictures, Music, Movies). |
December 17, 2009, 07:40 (GMT) |
Fix [#20414] select children (shift+g) on an object without children... |
December 17, 2009, 06:06 (GMT) |
Notifier related tweaks, partially from patch 20370 by Jason Millis |
December 17, 2009, 04:55 (GMT) |
Durian request: Extend the 'only selected' property in the graph editor to only show curves from selected sequence strips and nodes as well. |
Revision fd18f55 by Martin Poirier December 17, 2009, 03:32 (GMT) |
keymap editor New unique ID per keymap item (unique inside their keymap) for default and configuration keymaps. This allows restoring a single user defined kmi to its previous (default or config) values instead of having to restore the whole keymap. The restore item button is disabled for kmi added by the users (they don't have an ID). Also fixes a bug in the rna function for add keymap item (parameter order was incorrect, messing adding back saved configurations). |
Revision c3b9788 by Campbell Barton December 17, 2009, 01:21 (GMT) |
pep8 corrections and no need to use C's _OT_ syntax when accessing operator names from py |
Revision 8d996df by Martin Poirier December 17, 2009, 01:19 (GMT) |
Adding POINTER_GRAB flag to view 2d pan operator, to make it use continuous grab. |
December 17, 2009, 01:06 (GMT) |
Added search filtering to key map editor - searches in UI names of operators |
Revision 8a61ad3 by Campbell Barton December 16, 2009, 23:05 (GMT) |
bugfix [#20054] Continuous Zoom isn't smooth |
Revision bcb5f8e by Campbell Barton December 16, 2009, 21:27 (GMT) |
Update 2.4x script: UV Follow active quads initial port thanks to Michael Williamson, added operator option, reporting, menu, edge length option myself. |
Revision 383f29f by Martin Poirier December 16, 2009, 21:00 (GMT) |
netrender Display job status in web interface Better use of Reports api for errors and success notifications Don't show some Client options if server address is default (hasn't been scanned or entered manually yet) |
Revision c3401eb by Campbell Barton December 16, 2009, 19:49 (GMT) |
camera switching via markers Currently access by selecting a marking and binding with the active camera from the view menu. Note: after long discussion we decieded there is no nice way to do this.. animate pointers? animate multiple camera visibility?, use sequencer? use NLA?.... have a kind of event system (like framechange scriptlinks)... etc so this is ifdef'd with DURIAN_CAMERA_SWITCH |
Revision 5e48ab8 by Brecht Van Lommel December 16, 2009, 19:19 (GMT) |
Sculpt: * Increase epsilon for intersection a bit more, ortho view + small faces are problematic. * Fix a redraw issue with one partial redraw too much at the end of the stroke. |
Revision fabb36a by Martin Poirier December 16, 2009, 18:26 (GMT) |
netrender: use reports to send error or success messages when sending jobs to server. |
Revision d71c094 by Campbell Barton December 16, 2009, 17:49 (GMT) |
fix for crash when inserting keyframes in a mesh |
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