Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision a4d8c4a by Matt Ebb
December 3, 2009, 21:49 (GMT)
Fix for [#20240] Image inputs to the compositor are white when using color management

was missing include
December 3, 2009, 19:18 (GMT)
Make toggle and hold snap method cohabit nicely.

Shift-Tab toggles the global toolsetting snap settings (both in and out of transform).
Holding down Ctrl inverts the snap setting in transform (turns it on when global snap is off and vice versa).
Ctrl-Shift-Tab to select snap mode (only outside of transform for now).

For old (pre 2.5) behavior, just keep global snap off and use Ctrl.

NOTE: transform modal events for snap have change a bit, saved keymap might not work anymore.
December 3, 2009, 18:35 (GMT)
Sculpt Branch:

* Multithread parts of multires and subsurf. Only loops working on
face grid data and do no memory allocation have been multithreaded,
others would be more complicated.
* Force some CCGSubsurf functions to be inlined, gives a small overall
speedup in subsurf code.

* Fix sculpting not working correct with transformed objects.
* Fix a few cases of "spikes" on lower level multires levels. There's
still cases where it happens, usually on boundary cornders. The
problem is that in such cases the limit surfaces can be very different
from the low res surface, so the tangent space is very different too..
* Fix crash deleting multires higher levels with level set to 0.
* Fix crashes that happened sometimes when adding faces in editmode.

December 3, 2009, 18:28 (GMT)
Sculpt Branch:
* Fix some svn merge errors.

December 3, 2009, 16:28 (GMT)
Added Toggle Full Screen and Duplicate Area to the menus of all the main spaces in Blender
December 3, 2009, 14:20 (GMT)
- curve geometry curve panel wasnt displaying with no active spline
- graph export didnt work for constraints with no subtarget
- utility functions for duplicating a set of bones and blending between 2 sets
December 3, 2009, 12:16 (GMT)
Quicktime Carbon: Fix memory leak when build with cocoa
Revision 1fd581a by Joshua Leung
December 3, 2009, 10:27 (GMT)
Bugfix: Toggle animation channel visibility (shift-v) was not flushing the new values correctly

- Modifying groups did not flush status to channels below
- Objects were always toggled. Still need to figure out why this didn't work right...
Revision b440fe1 by Joshua Leung
December 3, 2009, 10:23 (GMT)
Fix for one of the issues in #20230: Comp Nodes animations not saving to .blend

AnimData was not getting written to files for Node Trees.
Revision 42970d8 by Joshua Leung
December 3, 2009, 10:18 (GMT)
Bugfix #20190: Scaling Bone Joints in envelope drawmode

Made scaling selected joints using SKEY work in the same way as in 2.4x

However, it'd probably be nice to be able to have separate hotkeys for this at a later stage.
December 3, 2009, 09:59 (GMT)
QTkit : update build checks to allow only 10.5+/64bit builds
Other SDK versions do not handle correctly QTKit movie creation in a background thread.
Carbon quicktime should be used for the 32bit builds (USE_QTKIT = 0)
Revision f146d96 by Joshua Leung
December 3, 2009, 09:56 (GMT)
Bugfix #20219: Timeline navigation

Added missing "View All" (HomeKey) operator for TimeLine
Revision 8c313fa by Matt Ebb
December 3, 2009, 09:51 (GMT)
Fix for color management not working with AVI output, patch by Damien Plisson, thanks!
Revision bd8e929 by Matt Ebb
December 3, 2009, 09:49 (GMT)
Fix for [#20226] 3DView header: hiding menu texts and layer button's issue.

Also: big purge of old 3d view header menus and old unused code
Revision 5e506ac by Joseph Eagar
December 3, 2009, 05:22 (GMT)
updated project files from Antony K Jones, along with a couple of compile fixes I think may fix the issues with compiling the GE, yay!
Revision 22290fb by Matt Ebb
December 3, 2009, 00:42 (GMT)
Fix for [#20168] Particle velocity display toggle issue

Thanks Alan Taylor for the initial patch
Revision 5e5d05b by Matt Ebb
December 3, 2009, 00:17 (GMT)
Fix for [#20180] Wrong multiplicator in Random Selection
Also:
Added extend select option to select random (off by default)
Tweaked 'Select Axis' to use an enum for axes
Revision ae91675 by Matt Ebb
December 2, 2009, 23:14 (GMT)
Fix for [#20154] Shaded draw mode needs to be removed when loading files
Revision 47b457f by Janne Karhu
December 2, 2009, 20:53 (GMT)
Bug fix: Verlet integration didn't work properly with moving particle emitters.
Thanks for mcreamsurfer for reporting and Farsthary for the patch!
December 2, 2009, 19:59 (GMT)
[#20213] Align to Transform Orientation crashes Blender

Align needs to be call with region context.

Also added checks to prevent this from crashing if not called properly.
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