December 3, 2009, 21:49 (GMT) |
Fix for [#20240] Image inputs to the compositor are white when using color management was missing include |
Revision e4a97d6 by Martin Poirier December 3, 2009, 19:18 (GMT) |
Make toggle and hold snap method cohabit nicely. Shift-Tab toggles the global toolsetting snap settings (both in and out of transform). Holding down Ctrl inverts the snap setting in transform (turns it on when global snap is off and vice versa). Ctrl-Shift-Tab to select snap mode (only outside of transform for now). For old (pre 2.5) behavior, just keep global snap off and use Ctrl. NOTE: transform modal events for snap have change a bit, saved keymap might not work anymore. |
Revision 010c99d by Brecht Van Lommel December 3, 2009, 18:35 (GMT) |
Sculpt Branch: * Multithread parts of multires and subsurf. Only loops working on face grid data and do no memory allocation have been multithreaded, others would be more complicated. * Force some CCGSubsurf functions to be inlined, gives a small overall speedup in subsurf code. * Fix sculpting not working correct with transformed objects. * Fix a few cases of "spikes" on lower level multires levels. There's still cases where it happens, usually on boundary cornders. The problem is that in such cases the limit surfaces can be very different from the low res surface, so the tangent space is very different too.. * Fix crash deleting multires higher levels with level set to 0. * Fix crashes that happened sometimes when adding faces in editmode. |
Revision e10ae8a by Brecht Van Lommel December 3, 2009, 18:28 (GMT) |
Sculpt Branch: * Fix some svn merge errors. |
Revision 18fb6d5 by William Reynish December 3, 2009, 16:28 (GMT) |
Added Toggle Full Screen and Duplicate Area to the menus of all the main spaces in Blender |
Revision 685d418 by Campbell Barton December 3, 2009, 14:20 (GMT) |
- curve geometry curve panel wasnt displaying with no active spline - graph export didnt work for constraints with no subtarget - utility functions for duplicating a set of bones and blending between 2 sets |
Revision 3b1c6d6 by Damien Plisson December 3, 2009, 12:16 (GMT) |
Quicktime Carbon: Fix memory leak when build with cocoa |
Revision 1fd581a by Joshua Leung December 3, 2009, 10:27 (GMT) |
Bugfix: Toggle animation channel visibility (shift-v) was not flushing the new values correctly - Modifying groups did not flush status to channels below - Objects were always toggled. Still need to figure out why this didn't work right... |
Revision b440fe1 by Joshua Leung December 3, 2009, 10:23 (GMT) |
Fix for one of the issues in #20230: Comp Nodes animations not saving to .blend AnimData was not getting written to files for Node Trees. |
Revision 42970d8 by Joshua Leung December 3, 2009, 10:18 (GMT) |
Bugfix #20190: Scaling Bone Joints in envelope drawmode Made scaling selected joints using SKEY work in the same way as in 2.4x However, it'd probably be nice to be able to have separate hotkeys for this at a later stage. |
Revision cbab6e5 by Damien Plisson December 3, 2009, 09:59 (GMT) |
QTkit : update build checks to allow only 10.5+/64bit builds Other SDK versions do not handle correctly QTKit movie creation in a background thread. Carbon quicktime should be used for the 32bit builds (USE_QTKIT = 0) |
Revision f146d96 by Joshua Leung December 3, 2009, 09:56 (GMT) |
Bugfix #20219: Timeline navigation Added missing "View All" (HomeKey) operator for TimeLine |
December 3, 2009, 09:51 (GMT) |
Fix for color management not working with AVI output, patch by Damien Plisson, thanks! |
December 3, 2009, 09:49 (GMT) |
Fix for [#20226] 3DView header: hiding menu texts and layer button's issue. Also: big purge of old 3d view header menus and old unused code |
Revision 5e506ac by Joseph Eagar December 3, 2009, 05:22 (GMT) |
updated project files from Antony K Jones, along with a couple of compile fixes I think may fix the issues with compiling the GE, yay! |
December 3, 2009, 00:42 (GMT) |
Fix for [#20168] Particle velocity display toggle issue Thanks Alan Taylor for the initial patch |
December 3, 2009, 00:17 (GMT) |
Fix for [#20180] Wrong multiplicator in Random Selection Also: Added extend select option to select random (off by default) Tweaked 'Select Axis' to use an enum for axes |
December 2, 2009, 23:14 (GMT) |
Fix for [#20154] Shaded draw mode needs to be removed when loading files |
Revision 47b457f by Janne Karhu December 2, 2009, 20:53 (GMT) |
Bug fix: Verlet integration didn't work properly with moving particle emitters. Thanks for mcreamsurfer for reporting and Farsthary for the patch! |
Revision 63fc267 by Martin Poirier December 2, 2009, 19:59 (GMT) |
[#20213] Align to Transform Orientation crashes Blender Align needs to be call with region context. Also added checks to prevent this from crashing if not called properly. |
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