Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4492 / 5574

December 2, 2009, 01:38 (GMT)
remove icon_only option for snap target option in header to make the button wider. Now it's a bit too wide, but at least it can be read.
Revision 4913f41 by gsr b3d
December 2, 2009, 01:23 (GMT)
SVN maintenance.
December 2, 2009, 01:12 (GMT)
* make sure we don't choke on what we don't have :°
December 2, 2009, 01:05 (GMT)
* make sure drop target files are filtered too.
December 2, 2009, 00:57 (GMT)
Apply patch [#20145] Ghost Win32 roundup patch: Minimum Window Size, Continuous Grab and Drag And Drop

This nice patch by Matt D. (matd in #blendercoders) adds three nice features that can be seen already in the other supported OSes:

* minimum window size: to prevent some bugs with the window manager of Blender, system windows cannot be resized smaller than the minimum size.

* Continuous Grab is finally in Windows! Default settings since alpha 0 already have the feature enabled by default, so grab a new build and enjoy :)

* GHOST support for drag and drop added. This prepares Blender for drag and drop from OS -> Blender. Currently not very useful, since wm needs to be readied for that. But it does work (do BF_GHOST_DEBUG=1 build and drag a file onto a Blender window).

Thanks Matt D.!
December 2, 2009, 00:53 (GMT)
Bugfix: crash when no active object

Misc fixes.
Revision 5d4b45e by Matt Ebb
December 1, 2009, 23:55 (GMT)
* Fix for earlier fix, only check for basis metaball if the object's actually a metaball
December 1, 2009, 22:45 (GMT)
- rig spine type WIP, editmode done, still needs pose constraints and drivers.
- bone.translate(vec) utility function
December 1, 2009, 20:37 (GMT)
fix for [#19990] file browser crash

needed to fix jpg error handling to not return control to the library from jpg_error used as error exit. Needed to add structured exception handling (setjmp/longjmp) - not very nice but needed in this case. (Also recommended in example.c from libjpg and used in gimp ;) )
December 1, 2009, 19:43 (GMT)
circle select modal operator wasnt returning FINISHED so it wasnt getting an undo push
December 1, 2009, 18:26 (GMT)
Additive snap for Transform. Easy snapping between two vertices, in the middle of three faces, ...

A to add the current snapping point to the list
Alt-A to remove the last one

The resulting snapping point is the average of all snap points in the list (and the one under the mouse pointer, if valid).

Snapping between two verts is a matter of moving over the first, pressing A, moving over the other, confirming transform.
December 1, 2009, 15:46 (GMT)
Cocoa: proper implementation of the modifiers key wrong value when application becomes active again
Note: this works fine when running under 10.6, even if compiled with an older sdk
Under 10.4/10.5, workaround remains to assume no modifier key is pressed when the user restores the focus to the application
December 1, 2009, 14:48 (GMT)
select pattern for bones
December 1, 2009, 12:43 (GMT)
more small fixes
December 1, 2009, 12:25 (GMT)
small fixes, also option for fake parent so hierarchy is always from the parent down
December 1, 2009, 12:02 (GMT)
export an armature to graphviz showing hierarchy, constraint and driver relationships, useful for understanding other peoples complicated rigs.
can be extended for 2.4x oops like graph too/

Example of Cessens spine rig
http://www.pasteall.org/pic/show.php?id=378
December 1, 2009, 11:19 (GMT)
Mac scons config: enable cross-compile, set 10.4 as default for ppc (using darwin-8.0.0-powerpc libs), set opencollada not to be built by default
December 1, 2009, 10:25 (GMT)
Eigen: fix 10.5 ppc compile error
December 1, 2009, 10:23 (GMT)
Cocoa: implement Cmd+W to close window, workaround for wrong modifiers key status upon focus retrieval
The carbon GetModifierFlag function (to get the current modifier keys status) is reimplemented in cocoa only from 10.6.
So we need to use a workaround to get the correct modifiers when blender application gets focus back. Current one is to assume no modifiers.
This at least fixes the issue when blender has been hidden using Cmd+H. The Cmd modifier was still seen as ON until the user pressed again on it.
December 1, 2009, 00:44 (GMT)
added autorig neck type

new bone properties
- bone.basename (name without the extension), "Some.Bone.001" --> "Some.Bone"
- bone.children_recursive_basename, gives a chain of children that have the same basename
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021