Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 26, 2009, 20:44 (GMT)
MSVC project files: enable Blender Game renderer.
November 26, 2009, 19:47 (GMT)
First changes to implement the 2.5 snapping proposal (discussed back in May and recently on IRC).

http://wiki.blender.org/index.php/User:Theeth/Snapping

The new widget isn't there yet, but the rest works, including:

Increment (gears) is now a snap mode

Ctrl click to toggle snap on or off (in transform and 3d view)
Shift+Ctrl click to select snap mode (3d view only)

Snap status (on/off) is persisted in tool settings, no need to always turn it back on when entering transform.

It's still possible to have something resembling the old system by editing the transform modal keymap to snap on on ctrl press and snap off on key release.
November 26, 2009, 19:32 (GMT)
Simplify mesh selection type operator and add missing header refresh notifier.

Also remove REGISTER flag from operator (no need to see this in operator history).
November 26, 2009, 19:31 (GMT)
Missing from last commit:

New snap icons for Increment (gears)
November 26, 2009, 19:29 (GMT)
Preliminary RNA and DNA changes for further transform snap fixes.

Also make the mesh selection type enum available at runtime.
November 26, 2009, 19:08 (GMT)
fixed a crash when duplicating bones with ID-Props
remove duplicate code from armature_duplicate_selected_exec
November 26, 2009, 18:45 (GMT)
more rna property renaming, axis_x --> use_x, rotationx --> use_rotation_x
November 26, 2009, 18:36 (GMT)
Click event detection ignores mouse move.

This makes it less tricky (don't have to hold the mouse extra still) but tweak events (like lasso) still don't result in a click.
November 26, 2009, 17:54 (GMT)
rename rotate_like_x --> use_x, for copy loc/size/rot constraints.
including rotate in the property name isnt needed since its a copy rotation constraint.
Revision 3764c1e by Elia Sarti
November 26, 2009, 17:20 (GMT)
Fixed typo
November 26, 2009, 17:17 (GMT)
fix for crash, Aligorith can you check if this is correct
Revision a1b6b99 by Elia Sarti
November 26, 2009, 17:07 (GMT)
Fix warning.
November 26, 2009, 16:19 (GMT)
Mathutils vec += vec wasnt running mathutls callbacks
November 26, 2009, 16:05 (GMT)
minor changes made before commit broke this script
November 26, 2009, 15:36 (GMT)
ctrl 1-5 for changing subsurf levels
November 26, 2009, 15:03 (GMT)
allow accessing an array index from an rna button.

col.prop(ob, "location", index=1) # would edit the Y axis

November 26, 2009, 13:36 (GMT)
basic support for Sintels arm rig with property driven ik/fk switching and stretch bones to display connections, still need to do shoulder hinge and hand delta offset bones
Revision 0eb70a4 by Joshua Leung
November 26, 2009, 12:22 (GMT)
Sequencer Drawing Code - Refactoring Part 1:

- Started cleaning up the sequencer drawing code by firstly decoupling the different draw modes from each other (i.e. timeline view doesn't call image view).

- Also separated out a few distinct few phases in sequencer-timeline drawing into different functions instead of being lumped in the single one. Recoded part of this to make it less ugly too...

- Made markers get drawn again in the sequencer timeline view
November 26, 2009, 11:38 (GMT)
Bugfix: pose bone was doing double translation in some cases,
due to my commit yesterday.

Revision 802cc77 by Joshua Leung
November 26, 2009, 11:13 (GMT)
Patch #20037: Use named components for Drivers instead of array_index

This patch, by Elia Sarti (vekoon), simply adds the possibility to specify the final array component of the RNA path in the path itself,
e.g. using location[0] or location["x"] or even location.x,
instead of specifying this using an "array_index"

This should be easier for users to understand the driver system. The array-indices have been kept (but hidden from the UI under standard situations) since they are theoretically a tad faster than the in-path lookups still, and are easier for internal-tools to set for now...
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