Revision baac1f2 by Joshua Leung November 26, 2009, 10:19 (GMT) |
Bugfix #20069: Centre to cursor or centre to mouse, centre object. - Was missing notifier after editing - Menu entries go bad naming after the UI api renaming |
Revision 9712e3a by Campbell Barton November 26, 2009, 09:48 (GMT) |
fix for adding drivers to constraints via python. the RNA constraint api was checking the current context when getting the constraint driver path and renaming constraints. this made scripts not work properly so changed this to search for the constraint pose channel user within the object (if the object its self is not the user). |
Revision 8d9fba6 by Benoit Bolsee November 26, 2009, 09:40 (GMT) |
BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a quick fix, it doesn't work yet on skinned mesh. |
November 26, 2009, 06:32 (GMT) |
[#20051] x for removing a mesh from a group doesnt scale with ui |
November 26, 2009, 06:25 (GMT) |
Fix for [#20042] There are remains of "Shaded" draw type in a panel Removed references to shaded view now it's disabled |
November 26, 2009, 06:07 (GMT) |
Fix for [#20030] selection frame in edit mode turns white |
November 26, 2009, 05:57 (GMT) |
Fix for [#20028] adding objects such as cameras in local view(/) doesn't work Was getting the wrong operator context, so there was no view3d available |
November 26, 2009, 05:01 (GMT) |
Fix for [#20023] Renderer aborts in some cases when rendering only meta-objects with volume materials. When metaballs were added to the render, if they weren't the basis ball, they'd be skipped, leaving a render object with no geometry. Now it doesn't add an object in the first place. |
Revision 1fcffd1 by Joshua Leung November 26, 2009, 03:43 (GMT) |
Bugfix #20041: Drivers don't work on bone visiblity - Drivers on added to the 'armature' datablock (i.e. keyframing some settings for a "Bone" as opposed to "PoseBone") now evaluate correctly. Added proper recalcs for this case too. - Also fixed some memory leaks and loading problems I encountered with the test file provided. After having problems loading the test file, I ended up reproducing and finding the error. |
Revision eee8bf3 by Martin Poirier November 26, 2009, 02:58 (GMT) |
Cursor Grab bugfix: passing NULL for bounds didn't initialize properly. Symptom: first button drag gets stuck on values. Cause: Buttons didn't set grab bounds, to use the whole window. But Ghost didn't do anything in that case, it left the bounds value as is. It only affected the first cursor grab, because cursor ungrab sets it to -1, which forces it to use the whole window size (checking every mouse move) for subsequent grabs. Solution: When NULL, init bounds to window size (and don't query every mouse move). |
Revision cbc2c18 by Joshua Leung November 26, 2009, 02:13 (GMT) |
* Spline IK 'Joint Bindings' array now available from RNA. This can be used to manually slide bone joints along the curves for extra tweaking. It's only recommended to be used by advanced users for extra control over the points. * Added some missing file-reading code to try and get things working better |
November 26, 2009, 02:11 (GMT) |
Fix for [#20034] Background Image Distortion while zooming and moving around 3D window. This is working around an Apple OpenGL driver bug, chatted to Martin about this in IRC, seems ok. Hopefully can revert this if/when Apple comes up with a driver fix. |
Revision 6a30bc6 by Jens Ole Wund(bjornmose) November 26, 2009, 00:15 (GMT) |
v Cloud to matrix nice drawing for soft bodies BTW could be used by any object by design |
Revision 12968cd by Jens Ole Wund(bjornmose) November 25, 2009, 23:54 (GMT) |
adding function vcloud_estimate_transform(..) to math library comments there (@math_geom.c) should explain what it does -- removing attached clutter from softbody.c |
Revision a306759 by Campbell Barton November 25, 2009, 23:35 (GMT) |
small change to BGE callbacks, only allocate empty args once in the callback loop. |
Revision aa52276 by Elia Sarti November 25, 2009, 23:13 (GMT) |
After talking with Matt about this, added notifier NC_ID to handle ID changes, specifically ND_ID_RENAME for ID renaming. Done for outliner, 3d view and properties editor. |
November 25, 2009, 22:58 (GMT) |
Fix for opening images in the Background Image panel |
Revision c2762c2 by Martin Poirier November 25, 2009, 22:38 (GMT) |
Editmesh undo: restore selection counts after undo |
Revision 8709f13 by Martin Poirier November 25, 2009, 22:14 (GMT) |
Decrease snap delay to 10 ms |
Revision 2b121e6 by Brecht Van Lommel November 25, 2009, 18:48 (GMT) |
Pose Bone Local Location: now also works for non-connected bones with parents. |
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