Revision d160891 by Campbell Barton October 27, 2009, 15:40 (GMT) |
Shape Propagate to all back in vertex menu |
Revision 4e77680 by Campbell Barton October 27, 2009, 15:25 (GMT) |
patch from Stani to prevent hasattr(bpy.ops, '__call__') being True |
Revision 560a010 by Brecht Van Lommel October 27, 2009, 15:19 (GMT) |
Bugfix: brush texture buttons were not showing map mode. |
Revision 63e3cfb by Martin Poirier October 27, 2009, 14:17 (GMT) |
ifix syntax error in SConscript |
Revision abf7beb by Nathan Letwory October 27, 2009, 14:15 (GMT) |
and another bump! Gotta love indentation °_° |
Revision 8a7a70f by Nathan Letwory October 27, 2009, 14:14 (GMT) |
bumping commit count. |
Revision a9610d4 by Nathan Letwory October 27, 2009, 14:11 (GMT) |
r24111 broke the build on non-osx systems. |
Revision b660463 by Thomas Dinges October 27, 2009, 13:46 (GMT) |
2.5 Nodes: * Added missing button set functions for Matte Nodes. * Wrapped some Matte Nodes to new Layout Engine. |
Revision b8a7f84 by Damien Plisson October 27, 2009, 13:40 (GMT) |
Mac: Fixed gcc-4.0 compile error (cocoa) Updated scons to build cocoa (32bit & 64bit) (Thx Jens Verwiebe for the patch): - make sure right python is unzipped to app-bundle ( printing information at the end of compiling ) - make sure arch-setting appends needed flags ( depending on OSX-version obsolete sometimes but harmless ) - link correct frameworks depending on gfx-api ( cocoa/carbon) - conscript prepared for cocoa objC-files - link to openAL-framework, using the headers from blender-lib + the symbols in framework Usage instruction: The default build is Cocoa 32bit. To change it, copy config/darwin-config.py to user-config.py in the blender folder, and edit: - WITH_GHOST_COCOA & MACOSX_ARCHITECTURE variables to select cocoa/carbon, and the arch (i386, X86_64, ppc, ..) - the libs options as usual |
Revision 54facb5 by William Reynish October 27, 2009, 12:46 (GMT) |
Added missing X mirror option to armature edit mode. |
Revision ba8ff9a by Joshua Leung October 27, 2009, 11:46 (GMT) |
Graph Editor: Added panel for numerically adjusting the cursor position |
Revision 90957ed by Joshua Leung October 27, 2009, 11:10 (GMT) |
A bunch of fixes for macro-type operators - Armatures + Objects * Extrude and Duplicate for Armatures now use proper macros instead of manually calling transform themselves. This means that repeating these operators now works properly. ** NOTE: there's a bug with macros now which prevents the 'forked' extrude operator working correctly. Bug report filed for this. * Included the proper operators for extrude and duplicate in the toolbar + menus. The operators used there did not activate transform, which meant that users often could not tell that the operation had occurred at all. |
Revision 81c17a9 by Brecht Van Lommel October 27, 2009, 10:29 (GMT) |
Memory Statistics operator back, printing information about what memory is being used for to the console. Not shortcut key, use the search menu. |
Revision e61facb by Joshua Leung October 27, 2009, 10:14 (GMT) |
Bugfix #19729: Color Ramps are not animatable (Part 1) This first part of the fix makes it possible to animate ramp settings by making sure that the paths for ramps and their elements can be determined. While the code for constructing the path to the ramps is relatively simple, the code for the elements is a bit more involved :/ However, this commit only fixes the paths, but most of the ramp settings still cannot be keyframed directly from the UI buttons/widgets (i.e. from Material/Texture buttons) since the buttons still use the old layouts. |
Revision e76ce36 by Joshua Leung October 27, 2009, 09:38 (GMT) |
Compiler warning fixes for mingw: * There's an unresolved error in transform_conversions.c which I've flagged in this commit. I'm not quite sure what the exact intentions of that code were (i.e. was the "void_pointer = 1" really intended) |
Revision 1c1659e by Campbell Barton October 27, 2009, 02:54 (GMT) |
- Right click menu can open links directly to API reference docs (rna and operators) - Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc - Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings. - Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event) this calls a popup for invoke by default (which intern calls execute()) - Own recent commit to game framing applied to non-camera views too. - v3d->persp is deprecated but still used in some places. - Transforming strips could overlap 1 frame if moving them below frame 0 - Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist) |
Revision 641072a by Campbell Barton October 27, 2009, 00:25 (GMT) |
BGE: when letterbox is enabled use the camera framing as a clipping area (good for avoiding the HUD showing outside the bounds), use the framing color too (from dalai and myself) |
Revision d56a0fd by Tamito Kajiyama October 26, 2009, 23:17 (GMT) |
Fixed PythonInterpreter::interpretFile() so as to just use add_text() instead of add_empty_text() plus file I/O code of its own. |
Revision 491463c by Campbell Barton October 26, 2009, 23:00 (GMT) |
remove ARegion from the Canvas, use a RAS_Rect instead. (pair programming with Dalai ;) ) |
Revision 839ac92 by Campbell Barton October 26, 2009, 22:33 (GMT) |
added SetDisplayArea, GetDisplayArea was used in a confusing way |
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