Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 28, 2009, 16:32 (GMT)
New B.blend
-Continuous Grab is now on by default
-Opened scene panels by default
-Multiple new screens:
*Default (same as before)
*Animation
*Compositing
*Quad View
*Scripting
*UV Editing
*Video Editing

These have been inspired by other Open Movie artists, and their B.blends, including Nathan Vegdahl, Andy Goralczyk, and Bassam Kurdali. The new screens are designed to make optimal use of the new 2.5 UI, and expose newer areas like the compositor, new animation editors and console.
October 28, 2009, 15:33 (GMT)
Added support for custom RNA properties on Bones, only worked for
PoseChannel previously.

October 28, 2009, 11:55 (GMT)
editing operator descriptions now works.
October 28, 2009, 11:35 (GMT)
Bugfix: particle editmode cut tool still wasn't working correct.

October 28, 2009, 11:31 (GMT)
- 'id_data' attribute for py rna api, so you can get the Mesh from a face, Armature from a bone, etc.
- fixed crash when adjusting added objects settngs from the toolbar.
Revision e694e30 by Joshua Leung
October 28, 2009, 10:16 (GMT)
UI Icon Toggles Fix:

Boolean settings now use TOG instead of ICONTOG when they have icons, since ICONTOG was causing too much trouble with icons changing when they shouldn't be. Perhaps in future there should be some flag for specifying from RNA/UI-Layouts which one you want, but for now, this will do.

Reverting r23936 since that fix depended on ICONTOG behaviour.
October 28, 2009, 10:04 (GMT)
patch from mindrones, uploads user edited docs to http://www.mindrones.com/blender/svn/
(rmb, edit docs)
October 28, 2009, 09:39 (GMT)
ob.getChilren() often requested for 2.4x api, notice this is only 1 line of python.
October 28, 2009, 09:03 (GMT)
viewing docs for nested classes would fail, expects bpy.types.Scene.SceneGameData-class.html rather then bpy.types.SceneGameData-class.html
October 28, 2009, 07:15 (GMT)
Avoid an unecessary rebuild of the pbvh.

October 28, 2009, 06:06 (GMT)
Moved the PBVH from sculpt session to DerivedMesh/CDDM.

* Multires sculpting appears to work now
* PBVH gets recalculated in some cases where it shouldn't, haven't looked into this yet

Revision 9aac7dd by Matt Ebb
October 27, 2009, 23:28 (GMT)
* Added 'report a bug' help menu item, taking you to the 2.5 bug tracker.
Revision 49d7a2c by Joshua Leung
October 27, 2009, 23:21 (GMT)
Fixes for AutoKeying + File Loading Prints:

* AutoKeying was broken after the fix to get automerge working again in 3D view. The 3D-View check was swallowing the processing before autokeying could be done. Separated these out again.

* The error print when some external data couldn't be found for objects was missing a newline.
October 27, 2009, 21:58 (GMT)
Bugfix: RNA_path_from_ID_to_struct crashed in automatic nested struct detection.

October 27, 2009, 21:54 (GMT)
2.5 Nodes:

*Wrapped File Output Node.
Note: Crashs on execution while rendering.
October 27, 2009, 19:53 (GMT)
Commit of the sculpt patch (#19672). Further development will be in this branch until we merge to trunk.

October 27, 2009, 19:32 (GMT)
CMake: attempt to make build not fail in case "svnversion" command is not found.

October 27, 2009, 18:50 (GMT)
Proper cast to silence warning and comment to explain WTH is happening here.
October 27, 2009, 18:50 (GMT)
made minimum zoom level smaller (zoom out further)
October 27, 2009, 16:13 (GMT)
- fixed enum syntax in BKE_fcurve.h and ED_keyframing.h to make g++ happy
- exporting addEditBone from armature module for COLLADA importer
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