Revision 044f7c5 by William Reynish October 28, 2009, 16:32 (GMT) |
New B.blend -Continuous Grab is now on by default -Opened scene panels by default -Multiple new screens: *Default (same as before) *Animation *Compositing *Quad View *Scripting *UV Editing *Video Editing These have been inspired by other Open Movie artists, and their B.blends, including Nathan Vegdahl, Andy Goralczyk, and Bassam Kurdali. The new screens are designed to make optimal use of the new 2.5 UI, and expose newer areas like the compositor, new animation editors and console. |
Revision d6cde96 by Brecht Van Lommel October 28, 2009, 15:33 (GMT) |
Added support for custom RNA properties on Bones, only worked for PoseChannel previously. |
Revision 2138afc by Campbell Barton October 28, 2009, 11:55 (GMT) |
editing operator descriptions now works. |
Revision a7a77e3 by Brecht Van Lommel October 28, 2009, 11:35 (GMT) |
Bugfix: particle editmode cut tool still wasn't working correct. |
Revision e024b46 by Campbell Barton October 28, 2009, 11:31 (GMT) |
- 'id_data' attribute for py rna api, so you can get the Mesh from a face, Armature from a bone, etc. - fixed crash when adjusting added objects settngs from the toolbar. |
Revision e694e30 by Joshua Leung October 28, 2009, 10:16 (GMT) |
UI Icon Toggles Fix: Boolean settings now use TOG instead of ICONTOG when they have icons, since ICONTOG was causing too much trouble with icons changing when they shouldn't be. Perhaps in future there should be some flag for specifying from RNA/UI-Layouts which one you want, but for now, this will do. Reverting r23936 since that fix depended on ICONTOG behaviour. |
Revision 8510723 by Campbell Barton October 28, 2009, 10:04 (GMT) |
patch from mindrones, uploads user edited docs to http://www.mindrones.com/blender/svn/ (rmb, edit docs) |
Revision 6445500 by Campbell Barton October 28, 2009, 09:39 (GMT) |
ob.getChilren() often requested for 2.4x api, notice this is only 1 line of python. |
Revision 29cae6d by Campbell Barton October 28, 2009, 09:03 (GMT) |
viewing docs for nested classes would fail, expects bpy.types.Scene.SceneGameData-class.html rather then bpy.types.SceneGameData-class.html |
Revision 7ce5c95 by Nicholas Bishop October 28, 2009, 07:15 (GMT) |
Avoid an unecessary rebuild of the pbvh. |
Revision 243c73e by Nicholas Bishop October 28, 2009, 06:06 (GMT) |
Moved the PBVH from sculpt session to DerivedMesh/CDDM. * Multires sculpting appears to work now * PBVH gets recalculated in some cases where it shouldn't, haven't looked into this yet |
October 27, 2009, 23:28 (GMT) |
* Added 'report a bug' help menu item, taking you to the 2.5 bug tracker. |
Revision 49d7a2c by Joshua Leung October 27, 2009, 23:21 (GMT) |
Fixes for AutoKeying + File Loading Prints: * AutoKeying was broken after the fix to get automerge working again in 3D view. The 3D-View check was swallowing the processing before autokeying could be done. Separated these out again. * The error print when some external data couldn't be found for objects was missing a newline. |
Revision be42f42 by Brecht Van Lommel October 27, 2009, 21:58 (GMT) |
Bugfix: RNA_path_from_ID_to_struct crashed in automatic nested struct detection. |
Revision cb1b264 by Thomas Dinges October 27, 2009, 21:54 (GMT) |
2.5 Nodes: *Wrapped File Output Node. Note: Crashs on execution while rendering. |
Revision 93beb0b by Nicholas Bishop October 27, 2009, 19:53 (GMT) |
Commit of the sculpt patch (#19672). Further development will be in this branch until we merge to trunk. |
Revision e0fecb7 by Brecht Van Lommel October 27, 2009, 19:32 (GMT) |
CMake: attempt to make build not fail in case "svnversion" command is not found. |
Revision 3266e10 by Martin Poirier October 27, 2009, 18:50 (GMT) |
Proper cast to silence warning and comment to explain WTH is happening here. |
Revision 9b7f313 by Campbell Barton October 27, 2009, 18:50 (GMT) |
made minimum zoom level smaller (zoom out further) |
Revision 6c4388e by Arystanbek Dyussenov October 27, 2009, 16:13 (GMT) |
- fixed enum syntax in BKE_fcurve.h and ED_keyframing.h to make g++ happy - exporting addEditBone from armature module for COLLADA importer |
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