Revision dcf1e05 by Maxime Curioni October 14, 2009, 06:08 (GMT) |
merges changes to revision 23820 |
Revision 828e3f3 by Joshua Leung October 14, 2009, 03:00 (GMT) |
Left in debug prints |
Revision e87839b by Joshua Leung October 14, 2009, 02:18 (GMT) |
Bugfix: Automerge keyframes was broken - the function call to perform the merging was commented out |
Revision adddfff by Joshua Leung October 14, 2009, 00:01 (GMT) |
* Fixed crash with operator cheat-sheet * Removed obsolete comment |
Revision a9cf4bb by Martin Poirier October 13, 2009, 23:15 (GMT) |
Use new operator to toggle view3d draw type. |
Revision 3b805af by Nicholas Bishop October 13, 2009, 19:02 (GMT) |
Various warning fixes |
Revision e3d8c8e by Campbell Barton October 13, 2009, 17:50 (GMT) |
added back space switching keys Shift+F2 to F12 - Shift+F2 was Export DXF, made Logic Editor - Shift+F4 was data browser, made console - Shift+F11 was fullscreen in 2.5, changed fullscreen to Alt+F11 added Area.type so RNA can switch the type. |
Revision ee29802 by Thomas Dinges October 13, 2009, 17:49 (GMT) |
[#19634] Missing - "All Edges" Button in edit mode Preferences |
Revision 12b3d45 by Brecht Van Lommel October 13, 2009, 17:15 (GMT) |
Bugfixes for particle mode: * Fix crash removing all particles. * Brush added particles did not get correct coordinates. |
Revision 52f1ed4 by Martin Poirier October 13, 2009, 16:08 (GMT) |
Rename all enums called "prop_mode_items" into something more sensible. |
Revision db763fc by Martin Poirier October 13, 2009, 16:08 (GMT) |
- Identify and use retopo icon from icons image. - Reuse proportional edit enums between rna scene and transform operator |
Revision 4636438 by Martin Poirier October 13, 2009, 16:05 (GMT) |
Enable snapping for curve edit mode. It's still not possible to snap TO a curve, but at least curves control points can be snapped (or projected) to mesh geometry. |
Revision edfe78a by Campbell Barton October 13, 2009, 15:30 (GMT) |
Context operators for adjusting context values directly to avoid adding operators for adjusting single values which also need duplicate notifiers. wm.context_set(path="scene.tool_settings.someattr", somevalue) wm.context_toggle(path="scene.tool_settings.somebool") wm.context_toggle_values(path="scene.tool_settings.some_enum", value_1="somevalue", value_2="othervalue") # switch between 2 values wm.context_cycle_enum(path="scene.tool_settings.some_enum", reverse=False) the path value is taken from the context so the full path is context.scene.tool_settings... This means in keymaps you can cycle draw modes, change PET- anything with rna access. If its not so nice to map keys to operators like wm.context_set we could use macro's to wrap it and have its own name Use this for PET and setting pivot options - Made userpref key shortcut Ctrl+Alt+U since its not used in 2.4x - added pivot_point_align (Alt+Comma) - added PET wasnt rna wrapped correctly. |
Revision bdbae46 by Joshua Leung October 13, 2009, 12:09 (GMT) |
Armature Ghosting Bugfix: I noticed that armature drawing seemed to be using the wrong colours for ghosting in some situations (in particular, Cessen's biped rig for 2.5). Commented out what appears to be the offending code for now. Not totally sure why this broke yet, but as possible bonus of this, we sometimes get coloured ghosted controls (if bone groups were in use). |
Revision d3ebd62 by Joshua Leung October 13, 2009, 11:32 (GMT) |
Animation Editors: Filtering buttons Cleanup The filtering buttons for datatypes will now only be shown if there is data of that type present in the current file. They will still be shown in the same order, but by hiding the ones that won't be of any relevance, the presentation of the views should be cleaner (I hope ;) |
Revision de818da by Joshua Leung October 13, 2009, 11:21 (GMT) |
DopeSheet: DopeSheet Summary Channel Added a summary channel that appears as the first channel in the DopeSheet. For now, this is disabled by default, but can be enabled using the 'Summary' toggle in the header between the mode selector and the standard filtering options. This has been done, since there is a possibility that it will make the DopeSheet run a bit slower. In this channel you can do everything that you can normally do with DopeSheet channels (i.e. select, transform, edit, etc). It might be worth noting though that care probably needs to be taken when trying to use Copy/Paste, since that is still a bit fidgety... In the process, I've fixed a few bugs, mostly with selection: - Selecting keyframes in scene summaries wouldn't work - Border select only worked in F-Curve and Group channels |
Revision f4d2926 by Andre Susano Pinto October 13, 2009, 10:52 (GMT) |
Fix [#19602] Rayshadow that goes through transparent plane disappears (some bugs may show on other places if some of the code isnt prepared to handle non-normalized is->vec) |
Revision 8f25c0a by Campbell Barton October 13, 2009, 08:55 (GMT) |
moving textures up and down didnt move the material flag, made editmesh skin Ctrl+Alt+F |
Revision 4063c23 by Campbell Barton October 13, 2009, 07:39 (GMT) |
fix for warnings, wkey menu wasnt registered |
Revision 4b593ce by Joshua Leung October 13, 2009, 06:15 (GMT) |
* Fixing crash on mingw when entering world buttons * Changing hotkey in text editor for 'jumping' to a particular line to Ctrl-G, since this appears to be more standard (and is easier to hit). |
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