Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 28, 2009, 12:27 (GMT)
First try in sound UI for the sequencer.
August 28, 2009, 11:13 (GMT)
First try of sound operators, untested.
Revision 89f0284 by Joseph Eagar
August 28, 2009, 10:59 (GMT)
Shift-G (select similar) is now bmeshafied for vert select mode.
The patch was by Wael El Oraiby.
Revision 771a4de by Joseph Eagar
August 28, 2009, 10:17 (GMT)
commit of framework for uv/vcol rotate/mirror
August 28, 2009, 09:38 (GMT)
A python port of dataoc.
Revision 989dde4 by Joseph Eagar
August 28, 2009, 09:36 (GMT)
Shift-G (select similar) is now bmeshafied for edge select mode.
The patch was by Wael El Oraiby. Commit of patch #19257.
August 28, 2009, 04:50 (GMT)
Added export skinned animation.
Revision 208f6da by Matt Ebb
August 28, 2009, 02:24 (GMT)
* Tweak texture paint view3d settings, make projection paint options dependent on the tool, rather than (weirdly) the tool's availability dependent on projection paint settings.
August 27, 2009, 23:29 (GMT)
fix for crash when a parent compound object didn't get a physics controller.
also show this in the UI.
Revision 9c66deb by gsr b3d
August 27, 2009, 20:37 (GMT)
SVN maintenance.
August 27, 2009, 19:10 (GMT)
2.5:
* Deleted the box layout in logic editor, as discussed in IRC. We need a better solution here, maybe 2 lines?

* Typo in Sequencer RNA.
August 27, 2009, 18:24 (GMT)
2.5 Volumetric:

* Wrapped some missing Point Density RNA and added the options to the UI.
* Some UI changes (greying out...)

Matt: Please check. :)
August 27, 2009, 16:34 (GMT)
was casting the PyObjectPlus type to a PyObject for new BGE vector and matrix types, need to get its proxy instead.
August 27, 2009, 15:22 (GMT)
- assigning vectors in the BGE wasn't updating the vector from the callback
- Pkey only starts in BGE in Object Mode
- warning in readblenentry.c, is silent on 64bit too.
August 27, 2009, 09:52 (GMT)
Fix for sounds with relative paths not being loaded correctly.
Revision 6dd345a by Joseph Eagar
August 27, 2009, 08:54 (GMT)
forgot to bmeshafy the stats code the info window uses after the merge
August 27, 2009, 08:46 (GMT)
Tweaked layout of game properties. The Add button is now at the top, meaning it doesn't move around - this is also more consistent with constraints/modifiers etc. Used the same 'box' layout as constraints/modifiers.

Also ported some name changes from the materials UI script to RNA to keep these consistent. Animation editors always show the RNA name after all, so it's good to keep the names similar.
Revision 2abb982 by Joseph Eagar
August 27, 2009, 07:07 (GMT)
compile-fix
August 27, 2009, 06:55 (GMT)
- BGE crash fix when casting a ray to the same location as the object from python.
- Incorrect Mathutils vector docstrings.
- last rayshade commit had an incomplete comment.
Revision fe46d5b by Joshua Leung
August 27, 2009, 06:03 (GMT)
Grease Pencil: RNA Wrapping

* Wrapped Grease Pencil datatypes in RNA.
* Hooked up Grease Pencil access in RNA (i.e. via Main, ID, and Scene)

TODO:
Updates to properties are currently lacking property-update calls, since there's no good notifier for this.
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