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Revision 7994ff3 by Joshua Leung
August 27, 2009, 01:57 (GMT)
Grease Pencil: Another quick experiment - easier usage

* Changed the hotkey to simply be:
Hold DKEY, click+drag using Left-Mouse (draw) or Right-Mouse (erase). How to get tablet erasers to work (via keymaps) is on todo...
You can simply hold DKEY until you've finished drawing, thanks to the nice way that keymaps can support standard-key modifiers now.

* Eraser works now too.
Revision 65b7d58 by Joshua Leung
August 27, 2009, 01:01 (GMT)
Grease Pencil: Bugfixes

* Realtime updates now work again
* Fixed problems with clicks to start drawing resulting in a stroke being ended.
* Changed the hotkeys to Ctrl-Alt-Shift-LMB (draw) and Ctrl-Alt-Shift-RMB (erase). Still very temporary stuff, will probably change these a few more times as I experiment with new approaches.
August 26, 2009, 20:06 (GMT)
BGE shape key actuator working, though only tried a simple testcase.
Revision ae8dcde by gsr b3d
August 26, 2009, 19:30 (GMT)
SVN maintenance.
August 26, 2009, 18:20 (GMT)
2.5 Sound: RNA for bSound.
August 26, 2009, 17:13 (GMT)
Update makefile for libed_gpencil.
August 26, 2009, 16:05 (GMT)
[#18837] if a sunlamp is set to a too high energy, speculars turn black

shr->spec values could be greater then 1.0, causing negative color when using (1.0-shr->spec[i]) as a blending factor.

When shr->spec[i] is 1.0 the mircol is ignored, so only mix the mircol when needed (like clamping the spec).
August 26, 2009, 15:13 (GMT)
2.5 Scene RNA:

* Added RNA for Render Baking.
Missing: Bake Operator and property "Quad Split Order".
August 26, 2009, 14:19 (GMT)
2.5 Sound:

- Cleaned up DNA_sound_types.h, especially the bSound structure.
- Fixed a caching bug.
August 26, 2009, 12:51 (GMT)
- Add remove game properties now possible from the logic space properties panel.
- PyDebugLine, utility function to run if the BGE crashes, you can see which python file and line called the C/C++ code.
Revision 043ad7b by Joshua Leung
August 26, 2009, 12:01 (GMT)
2.5 - Grease Pencil Version 2 (Crude rebirth)

This commit is the start of the new Grease Pencil implementation. I've just ported the old code to make it work with operators, and to store its data in Grease-Pencil datablocks.

However, this is currently still really buggy, with only the barebones of the drawing/creation tools restored (no UI panels, no options). To use (not recommended), use D+S+move_mouse (and click when finished) for now. There are some rather serious event handling errors going on here...
Revision de7f08c by Joseph Eagar
August 26, 2009, 10:27 (GMT)
merge with 2.5 at r22793
August 26, 2009, 10:02 (GMT)
Close the old audio device before and not after opening the new.
August 26, 2009, 08:09 (GMT)
Changed default audio device from SDL to OpenAL after a discussion in IRC, we're testing if OpenAL works flawlessly on all plattforms and if so we'll keep it as default device as it supports 3D Audio for the GE what SDL doesn't.
August 26, 2009, 07:59 (GMT)
this was causing failed build when the file was missing
Revision 740752d by Matt Ebb
August 26, 2009, 06:51 (GMT)
* Hopefully fix some weird merging business
Revision 163d0bb by Matt Ebb
August 26, 2009, 06:17 (GMT)
* Fix for yesterday's valgrind fix

* Fix for plane material preview render. Now, light cache aborts if there isn't enough volume, and falls back on non-cached single scattering. It still doesn't make much sense to render a plane as a volume, but for now in the preview it will shade the region in between the plane and the checker background.
August 26, 2009, 06:15 (GMT)
- Mathutils.Vector assignment wasnt working in the BGE's py api, was using getValue() rather than setValue()
- added GPL header to bpy_interface.c from 2.4x's BPY_interface.c
- warning fixes
Revision a34ffef by Joseph Eagar
August 26, 2009, 05:59 (GMT)
fix for having a modifier following subsurf
August 26, 2009, 02:18 (GMT)
Clear transform flag on all bones that are not transformed.
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