Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 17, 2009, 07:34 (GMT)
scons support for extracting python from the system on unix os's
August 17, 2009, 04:40 (GMT)
2.5 Texture paint:

* Converted to use Paint struct. Now all the brush modes are done.

TODO:
* Make the UI better

August 17, 2009, 04:15 (GMT)
mesh operator documentation patch from Ron walker, (edited a few of the descriptions)
August 17, 2009, 03:16 (GMT)
2.5/Sculpt:

* Some UI fixes suggested by broken, removed specialized Add Brush menu in favor of standard ID add button, also put a separator between brush selection and brush properties.

August 17, 2009, 02:49 (GMT)
2.5 Paint:

* Converted vertex paint and weight paint to use the new Paint type
August 17, 2009, 01:16 (GMT)
== SCons ==
* add jack support for audio system.
Note that for OSX jack support is still off by default, since
I'm not sure about what goes where. OSX maintainers, please check and fix.
August 17, 2009, 00:39 (GMT)
2.5 Paint:

* Refactored the file write/read code for the new Paint type. Just used for sculpt for now, but this'll make it easier when the other paint modes are converted.

August 17, 2009, 00:24 (GMT)
2.5 Armatures:

* Missed one posemode flag-to-mode switch, drawing of armatures works correct now.

August 17, 2009, 00:22 (GMT)
2.5 Timeline:

Some fixes:
* Added missing "Layered" Button.
* Jump to last keyframe operator was called incorrect.
August 16, 2009, 23:37 (GMT)
2.5: Fix timeline space redraw properties, these were not RNA wrapped
correct, and were missing update. Also moved this update code to
screen_edit.c, next to the other animation play stuff.

August 16, 2009, 23:06 (GMT)
2.5:

* Fixed a few warnings (unused vars, missing forward struct)

August 16, 2009, 22:53 (GMT)
2.5: Render Api

* Add RenderResult.load_from_file to load whole multilayer exr's at once.
* Removed x/y offset from RenderLayer.load_from_file, better to encourage
using offset in begin_result() to minimize memory usage.
* Added WITH_OPENEXR in some screen/file/image module for scons/make, exr
was not working in some places there.

August 16, 2009, 22:49 (GMT)
2.5

* Use scene->r.audio instead of scene->audio everywhere, was using both still.
* Fix time_top_left_3dwindow link error, not sure why this happens, somehow
with scons building it seems that files (like time_header.c) wich are not
called from the same .a module get stripped?

Revision fcce333 by gsr b3d
August 16, 2009, 22:48 (GMT)
Add jack subdir makefile and standarize audaspace sub-lib names.
Jack support not enabled for now.
Revision 3458642 by gsr b3d
August 16, 2009, 22:35 (GMT)
Add debug support like other libs.
August 16, 2009, 22:01 (GMT)
2.5 Timeline:
* Finally the header and menus are done via python.
* Added RNA for sync audio.

Note: This is just a basic working version in python. It needs more work and some layout changes.
Joshua: Feel free to adjust this further :)
August 16, 2009, 21:05 (GMT)
2.5:

Fixed a crasher reported in IRC by DingTo (bad pointer dereference)

Revision 6a6d304 by gsr b3d
August 16, 2009, 20:53 (GMT)
SVN maintenance.
August 16, 2009, 20:37 (GMT)
2.5: Sound

* Move sound_init to make sure it gets called everytime user
preferences is reloaded.
* Merged sound_reinit and sound_init. One used user preferences
while the other did not, don't see the point of this, so just
made it always use user preferences now.
* Timeline header audio sync option now controls scene flag
rather than timeline flag. Since it uses the same playback
operator now, there is no distinction anymore.
* Added boolean property sync to animation play operator, to sync
with audio or not. Uses scene setting if property is not set.
* Playback stop button in info header now calls operator, so sounds
stop playing too.

August 16, 2009, 20:23 (GMT)
2.5: Added operator ui() callback for defining own ui layout
to show properties.

* One problem is that we currently have 3 different kinds of
property layouts, single column, two column, and single column
with text inside button, probably best to reduce this..
* Last operator panel now shows operator name in the header.
* Fix extrude operator to not include transform properties
anymore, since they are already there now due to macro system.

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