Revision 22e68ba by Campbell Barton August 17, 2009, 07:34 (GMT) |
scons support for extracting python from the system on unix os's |
Revision a3b317d by Nicholas Bishop August 17, 2009, 04:40 (GMT) |
2.5 Texture paint: * Converted to use Paint struct. Now all the brush modes are done. TODO: * Make the UI better |
Revision 3425925 by Campbell Barton August 17, 2009, 04:15 (GMT) |
mesh operator documentation patch from Ron walker, (edited a few of the descriptions) |
Revision 73ea51e by Nicholas Bishop August 17, 2009, 03:16 (GMT) |
2.5/Sculpt: * Some UI fixes suggested by broken, removed specialized Add Brush menu in favor of standard ID add button, also put a separator between brush selection and brush properties. |
Revision 9d2d3a8 by Nicholas Bishop August 17, 2009, 02:49 (GMT) |
2.5 Paint: * Converted vertex paint and weight paint to use the new Paint type |
Revision 1e0fd0d by Nathan Letwory August 17, 2009, 01:16 (GMT) |
== SCons == * add jack support for audio system. Note that for OSX jack support is still off by default, since I'm not sure about what goes where. OSX maintainers, please check and fix. |
Revision 951895b by Nicholas Bishop August 17, 2009, 00:39 (GMT) |
2.5 Paint: * Refactored the file write/read code for the new Paint type. Just used for sculpt for now, but this'll make it easier when the other paint modes are converted. |
Revision 79da01a by Nicholas Bishop August 17, 2009, 00:24 (GMT) |
2.5 Armatures: * Missed one posemode flag-to-mode switch, drawing of armatures works correct now. |
Revision 5f7ed83 by Thomas Dinges August 17, 2009, 00:22 (GMT) |
2.5 Timeline: Some fixes: * Added missing "Layered" Button. * Jump to last keyframe operator was called incorrect. |
Revision bee5f9f by Brecht Van Lommel August 16, 2009, 23:37 (GMT) |
2.5: Fix timeline space redraw properties, these were not RNA wrapped correct, and were missing update. Also moved this update code to screen_edit.c, next to the other animation play stuff. |
Revision 66c9161 by Nicholas Bishop August 16, 2009, 23:06 (GMT) |
2.5: * Fixed a few warnings (unused vars, missing forward struct) |
Revision d35a42d by Brecht Van Lommel August 16, 2009, 22:53 (GMT) |
2.5: Render Api * Add RenderResult.load_from_file to load whole multilayer exr's at once. * Removed x/y offset from RenderLayer.load_from_file, better to encourage using offset in begin_result() to minimize memory usage. * Added WITH_OPENEXR in some screen/file/image module for scons/make, exr was not working in some places there. |
Revision 5941210 by Brecht Van Lommel August 16, 2009, 22:49 (GMT) |
2.5 * Use scene->r.audio instead of scene->audio everywhere, was using both still. * Fix time_top_left_3dwindow link error, not sure why this happens, somehow with scons building it seems that files (like time_header.c) wich are not called from the same .a module get stripped? |
August 16, 2009, 22:48 (GMT) |
Add jack subdir makefile and standarize audaspace sub-lib names. Jack support not enabled for now. |
August 16, 2009, 22:35 (GMT) |
Add debug support like other libs. |
Revision 2cf5b52 by Thomas Dinges August 16, 2009, 22:01 (GMT) |
2.5 Timeline: * Finally the header and menus are done via python. * Added RNA for sync audio. Note: This is just a basic working version in python. It needs more work and some layout changes. Joshua: Feel free to adjust this further :) |
Revision 64fb066 by Nicholas Bishop August 16, 2009, 21:05 (GMT) |
2.5: Fixed a crasher reported in IRC by DingTo (bad pointer dereference) |
August 16, 2009, 20:53 (GMT) |
SVN maintenance. |
Revision 55edb01 by Brecht Van Lommel August 16, 2009, 20:37 (GMT) |
2.5: Sound * Move sound_init to make sure it gets called everytime user preferences is reloaded. * Merged sound_reinit and sound_init. One used user preferences while the other did not, don't see the point of this, so just made it always use user preferences now. * Timeline header audio sync option now controls scene flag rather than timeline flag. Since it uses the same playback operator now, there is no distinction anymore. * Added boolean property sync to animation play operator, to sync with audio or not. Uses scene setting if property is not set. * Playback stop button in info header now calls operator, so sounds stop playing too. |
Revision 19babf9 by Brecht Van Lommel August 16, 2009, 20:23 (GMT) |
2.5: Added operator ui() callback for defining own ui layout to show properties. * One problem is that we currently have 3 different kinds of property layouts, single column, two column, and single column with text inside button, probably best to reduce this.. * Last operator panel now shows operator name in the header. * Fix extrude operator to not include transform properties anymore, since they are already there now due to macro system. |
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