Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 16, 2009, 20:14 (GMT)
2.5: Update GPU module to deal with removed G_TEXTUREPAINT
global, passing along enable/disable mipmap setting through
various functions instead.

Revision 5e6a0b4 by Joseph Eagar
August 16, 2009, 19:55 (GMT)
subsurf interpolation works for per-face data (uvs/vcol) in editmode. still need to do edge and vert data and object mode.
August 16, 2009, 19:50 (GMT)
2.5 Sculpt:

* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types

TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend

August 16, 2009, 18:25 (GMT)
2.5

Another keymap goodie for test fun: Tweak events allow to be limited
to a direction, like North, South-West, etc.

Tested with View3D keymap for border, circle & lasso. Issue to look at
still is whether a border should start immediate, or first draw a cross...
this can be an operator property of course.

Note that tweak code can be extended to corner-gestures too (so you can
do a north+east, north+west, and so on... nice for later).

Time to get keymap saving work! :)

(Fixed bug in Mesh edit circle select, missing notifier)

August 16, 2009, 18:14 (GMT)
copy the systems python to the install dir for re-distrobution (non-osx unix), removed some unused stuff in makefiles
August 16, 2009, 17:42 (GMT)
2.5

Muscle flexing commit; put the "any key modifier" to work, also exposed
(ugly) in keymap editor. Notes for it works:

- You can use any keyboard key to become modifier now (not mouse buttons)
- But, if this key was assigned to be a regular hotkey, that still gets
triggered, obviously.
- So: only use unused keys for this, like "~" or other special ones?

For test fun: L+K now does animplay.

August 16, 2009, 16:38 (GMT)
2.5 Object mode:

* Cleaned up code in 3d header; still requires custom code for creating the object mode button, but removed all the nasty V3D_XXXMODE stuff, and the mode switching code is now just an operator call.

August 16, 2009, 16:35 (GMT)
simple crash fix
August 16, 2009, 16:15 (GMT)
2.5 Timeline:

* Python conversion is nearly done, still uncommented.
August 16, 2009, 15:46 (GMT)
rna function return values in generated docs,
added prop.use_return so you can tell if a prop is a return value.
August 16, 2009, 15:45 (GMT)
tweaked units layout
August 16, 2009, 15:34 (GMT)
2.5: RNA, added context.screen.animation_playing to detect
animation playback.

August 16, 2009, 15:06 (GMT)
Small fix to animation export - <channel> didn't use proper name convention.
August 16, 2009, 14:53 (GMT)
Added jack audio support, building with cmake only currently, feel free to add scons and maybe cmake.
August 16, 2009, 14:52 (GMT)
== Sequencer ==

Forgot coverity id: CID 598

August 16, 2009, 14:43 (GMT)
== Sequencer ==

Make coverity scan happy and check for input strip on speed control map
rebuild.

August 16, 2009, 14:43 (GMT)
2.5/RNA:

* Added Context access to RNA_property_as_string. This is needed for doing a Python call to the object mode set operator, which has a dynamic enum property that needs context.

August 16, 2009, 14:38 (GMT)
2.5:

* Removed some more old sculpt layout code.

* Fixed Channel hack in sequencer. This is now fixed in layout engine.
August 16, 2009, 13:51 (GMT)
2.5

Small fix: region-zones (currently triangles) overlapped when closed in
cases. Happened for 3d window toolbar for example.

August 16, 2009, 13:01 (GMT)
2.5

Flaw in python UI for headers: code missing to correctly set the total
width of header, plus obsolete call in view3d header template to set width.

Now MMB scroll of view3d header works again.

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