Revision 7a0841c by Remigiusz Fiedler May 6, 2009, 02:19 (GMT) |
dxfLibrary.py - modif in POLYLINE class |
Revision 013afe4 by Campbell Barton May 6, 2009, 01:41 (GMT) |
[#18690] mesh ripping allowed on multires also fixed uninitialized variable use in the BGE when shaders are not supported. |
Revision 33ce7d4 by Joshua Leung May 6, 2009, 00:18 (GMT) |
2.5: Missing include was causing crashes on startup in the drawing code for scrollbars |
Revision 8858546 by Joshua Leung May 5, 2009, 23:25 (GMT) |
2.5 - Scons compiling fix for BDiego's commit Was missing includes for blenfont module in a few places. |
Revision 31b52cf by Joshua Leung May 5, 2009, 23:15 (GMT) |
Bugfix: Data from hidden objects was still being taken into account for many NLA-editor operations NOTE for Merging - do not port this commit, since the changes here are utterly irrelevant to the new system |
Revision 405cf80 by Diego Borghetti May 5, 2009, 23:10 (GMT) |
Big, big commit!! 1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL) |
Revision 362202c by Benoit Bolsee May 5, 2009, 22:32 (GMT) |
Fix an undefined variable bug detected by valgrind. |
Revision 4bc6749 by Campbell Barton May 5, 2009, 21:51 (GMT) |
[#18695] Replace python errors with useful messages when no full python installation is found from Philipp Oeser (lichtwerk) |
Revision 2bce9ff by Campbell Barton May 5, 2009, 21:47 (GMT) |
DXF export with a single nurbs curve failed |
Revision 71c3897 by Joshua Leung May 5, 2009, 09:56 (GMT) |
2.5 Buttons - Insert/Delete Keyframe Menu Tweaks * Added 'Replace Keyframes' entry that appears in addition to delete, since it is often useful to be able to directly replace values instead of having to delete and reinsert keyframes. Internally, this just calls the Insert Keyframe operator. * Separated the code to for Driver editing from the tests for keyframes, since they're independent. * Added separators between keyframe and driver operations. This could be removed if the UI-mafia consider it overkill. |
Revision 42bc765 by Joshua Leung May 5, 2009, 09:43 (GMT) |
Cycles FModifier - Repeat Mirrored now works for cycles before the start of the keyframe range |
Revision 9e8261a by Campbell Barton May 5, 2009, 05:57 (GMT) |
Disable importing module python controller scripts at conversion time because it can run BGE functions and crash since the internal state isnt setup yet. face-select mode wasnt working when used with projection paint. |
Revision 33322ad by Thomas Dinges May 5, 2009, 04:07 (GMT) |
2.5 Buttons: * Some minor code cleanup * More tweaks to match the Layout Guidelines "Dependencies ". |
May 5, 2009, 02:24 (GMT) |
* More icon updates, thanks to Jendryzch. That's all the modifiers now, I think! |
Revision be2c21b by Benoit Bolsee May 4, 2009, 22:21 (GMT) |
BGE logic: new sensor "tap" option to generate automatically on/off pulses When enabled, this option converts any positive trigger from the sensor into a pair of positive+negative trigger, with the negative trigger sent in the next frame. The negative trigger from the sensor are not passed to the controller as the option automatically generates the negative triggers. From the controller point of view, the sensor is positive only for 1 frame, even if the underlying sensor state remains positive. The option interacts with the other sensor option in this way: - Level option: tap option is mutually exclusive with level option. Both cannot be enabled at the same time. - Invert option: tap option operates on the negative trigger of the sensor, which are converted to positive trigger by the invert option. Hence, the controller will see the sensor positive for 1 frame when the underlying sensor state turns negative. - Positive pulse option: tap option adds a negative trigger after each repeated positive pulse, unless the frequency option is 0, in which case positive pulse are generated on every frame as before, as long as the underlying sensor state is positive. - Negative pulse option: this option is not compatible with tap option and is ignored when tap option is enabled. Notes: - Keyboard "All keys" is handled specially when tap option is set: There will be one pair of positive/negative trigger for each new key press, regardless on how many keys are already pressed and there is no trigger when keys are released, regardless if keys are still pressed. In case two keys are pressed in succesive frames, there will be 2 positive triggers and 1 negative trigger in the following frame. |
Revision e29e329 by Campbell Barton May 4, 2009, 21:49 (GMT) |
[#18650] fbx export assigning textures to wrong materials... also fixed an error that made this script fail when python wasnt found. |
Revision 4ecff51 by Diego Borghetti May 4, 2009, 18:46 (GMT) |
BugFix [#18597] Blender's text editor cant paste from SciTE in linux Commit patch [#18597] Blender's text editor cant paste from SciTE in linux Submitted by Campbell. I made some changes to cleanup a little the code, atoms are now in the System class. The getClipboard_xcout try to convert/request: 1) Request for UTF8, if fail 2) Request for COMPOUND_TEXT, if fail 3) Request for TEXT, if fail 4) Request for STRING Test here with SciTE Version 1.77, firefox, xterm and text editor working with both library's gtk/qt and all work fine. |
Revision b753d6f by Thomas Dinges May 4, 2009, 18:45 (GMT) |
2.5 Buttons: * Tweaked the scene buttons to be more consistent with the Layout Guidelines. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UIlayoutGuide * Modifier panel is now also visible on non mesh objects, like curves, text etc. |
Revision 40fa6b0 by Ken Hughes May 4, 2009, 16:03 (GMT) |
Fix some spelling errors. |
Revision eaf717c by Thomas Dinges May 4, 2009, 15:53 (GMT) |
2.5 Data Buttons: * Added camera buttons. * Added poll to check on active object type. ToDo: * Lens Unit "lens" and "angle" don't update each other. Needs RNA fix. * Buttons only work for default camera now, needs better context. |
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