Revision 1402534 by Ton Roosendaal December 30, 2008, 16:03 (GMT) |
2.5 EditMesh: further cleanup, made derivedmesh itterator functions work by gathering all related data in local ViewContext struct. (scene, editmesh, region, view3d, obedit). Also removed bad inclusion of view3d_intern.h in mesh module. |
Revision 3fd28ca by Nathan Letwory December 30, 2008, 13:46 (GMT) |
2.5 * remove a stray ; - it would be an empty statement, which is a proper statement, but not so nice when doing still declarations :) MSVC will complain. |
Revision 25fac7b by Ton Roosendaal December 30, 2008, 13:16 (GMT) |
2.5 Editmesh code cleaned and compiling/linking. A whopping 20k lines back! :) Not that it does stuff... editmode in/out has to be done, and loads of operators. Also linking/exporting editmesh calls has to be reviewed. Also: added a blender_test_break() mechanism in BKE. |
Revision 446492c by Michael Fox December 30, 2008, 10:37 (GMT) |
2.5 ****** - ported Make track , and Clear track (ctrl-t, Alt-t) - make track is a direct port does not use context data loops - make Track crashes as Constraints have not been ported yet - added select_extend to mouse select so now you can use shift again - Still does not use Context data loops as this get all messed up, kaito can you look into it - currently only works with 1 modifier key at a time so ctrl+alt does not work, until i can figure out how best to achieve this |
Revision 15518e2 by Joshua Leung December 30, 2008, 10:10 (GMT) |
2.5 - Action Editor stuff * Added old theme-set version patch for new Dopesheet channel colours * Removed warnings in action_edit_keyframes.c. I need an example of how to add error reports for the code that this concerned. |
Revision cbc3c7e by Campbell Barton December 30, 2008, 08:25 (GMT) |
script was adding UV's rather then vertex Colors (this was correct before uv & vcol layers existed) |
Revision d6e8cd4 by Brecht Van Lommel December 30, 2008, 07:32 (GMT) |
2.5: fix compile error on mac, and a few warnings. |
Revision bd97dd0 by Campbell Barton December 30, 2008, 05:00 (GMT) |
mistake in previous commit, stopped CurNurbs from appending |
Revision 2929458 by Joseph Eagar December 30, 2008, 04:17 (GMT) |
forgot operators directory |
Revision 0957192 by Joseph Eagar December 30, 2008, 04:15 (GMT) |
commit of new bmesh api code. |
Revision 0908070 by Michael Fox December 30, 2008, 03:38 (GMT) |
2.5 ******* Small commit, moved selection Operators to Object editor (object_edit.c) as per kaito's request - normal selection and border/circle select are still in view3d as they depend too much on view3d |
Revision 81d7884 by Joshua Leung December 30, 2008, 03:28 (GMT) |
2.5 - Bugfix for old Outliner/Oops views Old oops views were not being converted to Outliner views), so the View menu was empty. |
Revision 11e50fb by Nathan Letwory December 30, 2008, 00:35 (GMT) |
2.5 * make bpy compile with msvc again. The forward declaration of the array with no length was a problem. Instead, I switched the tables and made the function a forward declaration. |
Revision 2629095 by Joshua Leung December 30, 2008, 00:28 (GMT) |
2.5 - Transform Code for Animation Editors (Part 1) Remove context pointer from transform code. Solved the need for this by modifying the code that needed it. |
Revision e114c19 by Nathan Letwory December 29, 2008, 23:42 (GMT) |
* remove unused var |
Revision 34b53de by Martin Poirier December 29, 2008, 20:37 (GMT) |
2.5 Transform house cleaning. Gattering input methods in specialized code. It's not missing much before it can be used standalone (for example, to use the mouse to specify remove doubles threshold interactively). Note to Aligorith: Transformations using INPUT_NONE (most Time* stuff) would use a cleanup. |
Revision ec29a84 by Willian Padovani Germano December 29, 2008, 18:38 (GMT) |
== RNA == Ongoing work in rna_ipo.c: wrapping BPoint and BezTriple, since they are used in IpoCurve. These are declared in DNA_curve_types.h, so rna_curve.c is a better place for them. I prefer to test things better and have someone who knows well this data check the wrapping first, though. |
Revision e518272 by Brecht Van Lommel December 29, 2008, 17:36 (GMT) |
RNA * DNA_object_fluidsim.h: done, patch by Nathaniel Garbutt, thanks! Some changes to make it more complete and adding inheritance to better hide irrelevant and reused properties. * Also added all derived types for modifiers, but only fluid is filled in currently. * Some files converted from DOS to UNIX line endings. |
Revision 1c663bb by Benoit Bolsee December 29, 2008, 16:36 (GMT) |
First batch of GE API cleanup. The principle is to replace most get/set methods of logic bricks by direct property access. To make porting of game code easier, the properties have usually the same type and use than the return values/parameters of the get/set methods. More details on http://wiki.blender.org/index.php/GameEngineDev/Python_API_Clean_Up Old methods are still available but will produce deprecation warnings on the console: "<method> is deprecated, use the <property> property instead" You can avoid these messages by turning on the "Ignore deprecation warnings" option in Game menu. PyDoc is updated to include the new properties and display a deprecation warning for the get/set methods that are being deprecated. |
Revision d91daaa by Benoit Bolsee December 29, 2008, 14:26 (GMT) |
MSVC project file update for ffmpeg device lib, release build |
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