Revision 6ea6edf by Brecht Van Lommel November 16, 2008, 21:13 (GMT) |
2.5: patch to comment out some more bad level calls in the game engine, apparently msvc is more strict here, provided by Jean-Michel Soler. |
Revision a10d419 by Campbell Barton November 16, 2008, 18:25 (GMT) |
disabled painting to offscreen buckets, was causing priblems when zooming in on large models. also simplified backface test. |
Revision 369bdcc by Andrea Weikert November 16, 2008, 16:53 (GMT) |
== MSVC project files == updated VisualStudio 9 projectfiles for blender 2.50 notes: - still WIP - dependencies have to be reviewed - gameengine has been removed from build for now, needs to be added back at some point - time, outliner and view3d editors have been added, other editors will have to be added when ported |
Revision a0a7018 by Campbell Barton November 16, 2008, 15:26 (GMT) |
* fix "dot drawing" problem - draw lines inbetween updates when redrawing the view like how existing painting works. (this means slow systems wont have the problems when they would only see dots as they dragged their mouse around) * bucket resolution is now set from the brush size so there is around 9 buckets under the brush - (previously was fixed to 128x128). * brush sizes below 40 disable multithreading, since threads only speeds up cases where each bucket has enough pixels in it for each core to spend some time. * make smear use bicubic pixel lookups so a low Spacing value works as expected. * smear tool was darkening pixels a tiny bit. * fix for simple mistake causing ProjectPaintImage arrays not to be thread safe. |
Revision d840fbc by Ton Roosendaal November 16, 2008, 11:13 (GMT) |
2.5 branch: Makefile for videotexture pointed to wrong include path (BIF_gl.h) |
Revision 63d3829 by Campbell Barton November 15, 2008, 16:55 (GMT) |
Revision db434c3 by Campbell Barton November 15, 2008, 16:20 (GMT) |
* clone tool didnt work when the object was not at the center point. * added clone button to the paint editbuttons (was only in the image window before) * ctrl+clicking to set the 3d cursor also sets its depth to the face its over (much more useful when cloning and rotating the view) * support for painting and cloning for tiled textures (for UV's outside 0-1) * more consistant veriable names, merged image arrays into a ProjectPaintImage type to be less confusing. |
Revision da17383 by Hamed Zaghaghi November 15, 2008, 12:10 (GMT) |
17973Patch by dfelinto, and also fixed a bug in 2d-filters |
November 15, 2008, 04:16 (GMT) |
cleaned some code and split volume precaching into a new file |
Revision a92969e by Campbell Barton November 15, 2008, 02:58 (GMT) |
made undo on multiple images works |
Revision a2cc29d by Brecht Van Lommel November 14, 2008, 18:46 (GMT) |
RNA * Rename cname to identifier. * Rename PropertyEnumItem to EnumPropertyItem. * Wrapped min/max/step/precision, pointer type for RNA. * Draw FLT_MAX a bit better in buttons. |
Revision d2023e0 by Martin Poirier November 14, 2008, 17:33 (GMT) |
Pkey toggle sketching panel (it used to do select parent, but that's already done with [ and ] for children, no need for a second key). |
Revision 1462aa4 by Campbell Barton November 14, 2008, 17:30 (GMT) |
tile based undo's now works while projection painting. TODO - float buffer support & for some reason painting on multiple images at once dosnt restore the tiles to the right image then undoing. |
Revision a217596 by Brecht Van Lommel November 14, 2008, 17:05 (GMT) |
RNA * Added RNA list viewer. This is currently drawn in the outliner window, the UI is limited but it is just intended to test RNA at the moment. * Added UI names for currently wrapped properties. * Made iterating collections a bit more convenient. |
Revision 6eda50f by Martin Poirier November 14, 2008, 16:09 (GMT) |
Merging trunk 17342:17457 |
Revision 59ac45d by Martin Poirier November 14, 2008, 15:46 (GMT) |
Reset max cost to FLT_MAX (this fixes a bug with early culling) Optimization when number of buckets == number of joints |
Revision 4a8e571 by Brecht Van Lommel November 14, 2008, 14:34 (GMT) |
RNA * Added accessor functions for structs and properties instead of direct access, in preparation of wrapping ID properties. * Added more error prints for wrong defines. * Wrap RNA data structures with RNA. * Disable dependency code for now to avoid confusion. |
Revision 8ba404b by Brecht Van Lommel November 14, 2008, 11:15 (GMT) |
RNA Tweaks: * Added an error for RNA enums without items. * Added to scene layer set callback. |
November 14, 2008, 06:01 (GMT) |
Volume rendering: * Use a slightly better (but still not exact) approximation for the view vector when pre-shading the light cache. This still doesn't give exactly the same results as non-light-cache shading, but it's better. Will investigate getting a better view vector when there's more time - or if anyone has a simple formula to derive shi->view from shi->co that would be great to hear about too :) |
Revision 9c30c74 by Martin Poirier November 14, 2008, 03:52 (GMT) |
Stroke conversion wasn't quite ok with unaligned armatures. Last bugfix before sleep I swear. |
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