Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4845 / 5574

October 11, 2008, 19:53 (GMT)
Bone sketching clean up

Armature edit mode only (panel accessible in Armature header menu)
Can be turned on or off
Ctrl also snaps to edit bones' head and tail
October 11, 2008, 19:34 (GMT)
Fix for bug #17794: GLSL didn't take into account normal maps
for Nor texture inputs.

October 11, 2008, 19:32 (GMT)
remove constraints from world, if not done yet
October 11, 2008, 18:58 (GMT)
Fix for recent commit, should only do glFinish() on Windows.

October 11, 2008, 18:52 (GMT)
Fix for bug #17809: crash with glsl materials and nodes refresh,
didn't attach to the right materials to the lamp.

October 11, 2008, 16:03 (GMT)
Fix for bug #17793: the glFinish() call in ghost that was disabled in a previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
October 11, 2008, 15:55 (GMT)
Updated python license, this is compatible with current 2.5 and older.

http://www.python.org/download/releases/2.5.2/license/

Revision 5df66e0 by Joshua Leung
October 11, 2008, 12:23 (GMT)
Bugfix #17810: Blender crashes when constraint-keys are moved in NLA

Copy and paste error. Was using ob-ipo instead of conchan->ipo
Revision f691752 by Joshua Leung
October 11, 2008, 12:17 (GMT)
Quick PyAPI patch:

Now it is possible to clean IPO-curves using the call:
icu.clean()
There's an optional value to specify the threshold to use for cleaning.

This just wraps the internal clean_ipo_curve() function.
Revision d35178e by Joshua Leung
October 11, 2008, 11:07 (GMT)
Grease Pencil Bugfixes:

* Fix for #17808: Can't compile using SunCC - gpencil.c uses DOS line endings.
Added some svn-properties on gpencil files and also keyframing ones that I added, so that this shouldn't be a problem anymore.

* In Node Editor, it is now possible to close an open Grease Pencil panel when there is no node-tree being shown (i.e. after switching between node editing modes)
October 11, 2008, 04:30 (GMT)
removed warning in fluidsim.c
fixed tooltip for delay sensor - delay is in tics not frames
October 11, 2008, 00:56 (GMT)
Fix for a relative paths issue in the game engine. G.sce was being
kept as the original file, but that can't work correct for solving
relative paths once a .blend in another directory is loaded. The
reason it went OK with the apricot tech demo is that the images there
were lib linked into the level file, which still worked.

Now it sets G.sce to the current loaded .blend file. Note that the
python config file path still uses the first loaded .blend file so it
looks in the same location each time.

Also added some NULL pointer checks in the joystick code because it
was crashing there on Mac, there's similar checks in related functions
so I'm assuming this was just a missed case.

Revision c3aef29 by Joshua Leung
October 10, 2008, 22:49 (GMT)
Bugfix #17802: Grease Pencil still draws when not shown in Image Editor

Added missing check for this case.
October 10, 2008, 20:23 (GMT)
Sketch Embed: fix bug when used in edit mode. It's not supposed to be used in mesh edit mode, but at least now it doesn't crash.
Revision 2f9e0ec by Kent Mein
October 10, 2008, 17:52 (GMT)
This commit fixes bug: [#17770] Texture Plugins do not work. (on windows)
Thanks to Lguillaume for helping with this one.


Had to go back to bug: [#17631] PIL_dynlib_get_error_as_string() returns NULL, causes crash

and revert the fix and make some new updates.
function needs to return NULL so fix the functions that were assuming it
always returns a string.

Kent

October 10, 2008, 14:22 (GMT)
Missing include, apparently only scons+mingw suffers this, strange.

October 10, 2008, 13:36 (GMT)
Continuous Embedded Stroke: First point was incorrectly embedded because of missing variable assign.
October 10, 2008, 07:20 (GMT)
BGE bug #17789 fixed: Lock Active Camera and Layer to Scene doesn't work in BGE. This bug fix applies only to games started from the 3D view. Now the BGE will use the layer and camera selected in the 3d viewport under the mouse when the user presses P. Note that there is still a problem with the restart game actuator but that's another bug.
October 10, 2008, 05:32 (GMT)
fix: leave default behaviour the same to be backward compatible with previous rigid body constraints: No Collision between linked objects if button is pressed.
October 10, 2008, 05:17 (GMT)
use BLI_strcasecmp instead of strcasecmp so it actually links under Windows
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021