Revision 62f9ba6 by Benoit Bolsee August 8, 2008, 09:57 (GMT) |
BGE bug #17450 fixed: When we have parented objects with no scale-applyed objects the ray hit system doesn't work properly. Fix by separating rotation and scaling in the parent inverse node to keep scaling correct down to the leaf objects. Only isotropric scaling should be used, as always with the BGE. |
Revision fa98def by Benoit Bolsee August 8, 2008, 09:52 (GMT) |
Update MSVC project to include bvhutils.c |
Revision cacd8a2 by Maxime Curioni August 8, 2008, 08:53 (GMT) |
soc-2008-mxcurioni: clean up |
Revision 6445f9a by Maxime Curioni August 8, 2008, 08:42 (GMT) |
soc-2008-mxcurioni: removal of extern/freestyle |
Revision 8bec6c5 by Maxime Curioni August 8, 2008, 08:25 (GMT) |
soc-2008-mxcurioni: finished removing lib3ds. Freestyle now runs correctly within Blender without using a 3ds import format. Most shapes tested work, the only exception being strands and halos. |
Revision 1d425f8 by Geoffrey Bantle August 7, 2008, 22:31 (GMT) |
-> Fix for warnings in FLT exporter and Palette Manager Removed buffer overflow masking warnings from the FLT exporter and Palette Manager. |
Revision a821c8a by Ian Thompson August 7, 2008, 22:15 (GMT) |
Typing digits over the line numbers jumps to that line (from mindrones' wishlist) |
Revision c58e27d by Daniel Genrich August 7, 2008, 22:05 (GMT) |
Fixing compile error with msvc (introducing max tree to 32) |
Revision 2edb87d by Andre Susano Pinto August 7, 2008, 20:12 (GMT) |
Fixed compiling warnings of bvhutils.c Commited the right version of BLI_kdopbvh.c |
Revision 10dc816 by Ken Hughes August 7, 2008, 18:01 (GMT) |
Disable redcode (the file format of RED one, R3D) by default. |
Revision 36ef95e by Benoit Bolsee August 7, 2008, 17:29 (GMT) |
BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negative axis. Improve reliability of Radar detection by clearing the manifold cache instead of updating it. |
Revision c25bb46 by Daniel Genrich August 7, 2008, 17:27 (GMT) |
BVH-KDOP update (merge from shrinkwrap branch): supports raytracing, nearest neighbour, non-recursive now, faster than kdtree.c implementation normaly, divided into 2 sources: generla structure in blenlib, mesh/derivedmesh depending interface stuff in blenkernel |
Revision 76a1363 by Maxime Curioni August 7, 2008, 16:15 (GMT) |
soc-2008-mxcurioni: corrected matrix used to import meshes. Despite providing the exact same information (verified by the same bounding box and grid), the ViewMap does not have any view edge yet. The lib3ds-less iteration does NOT work yet. |
Revision 29a44ca by Andre Susano Pinto August 7, 2008, 15:18 (GMT) |
Moved bvhtree_from_mesh api to its own files BKE_bvhutils.h and intern/bvhutils.c |
Revision 9a1217e by Maxime Curioni August 7, 2008, 15:04 (GMT) |
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh. All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used. |
Revision 0b533d0 by Andre Susano Pinto August 7, 2008, 14:26 (GMT) |
Added several comments to BLI_kdopbvh Changed BENCH to print both wall-clock/real time and cpu time |
Revision a37938e by Ian Thompson August 7, 2008, 14:21 (GMT) |
Word-wrap support for up and down arrows between lines, and home/end keys for a wrapped line segment. |
Revision 15952fb by Benoit Bolsee August 7, 2008, 11:31 (GMT) |
BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The bug is located in Bullet: the manifold contact points for non-response objects (sensor, ghost) are not refreshed and stay in the cash as long as the objects overlap in the broad phase. Instead of fixing Bullet, I put a work around in the BGE. This may need review when a new Bullet library is integrated |
Revision 3adf5dd by Benoit Bolsee August 7, 2008, 11:25 (GMT) |
BGE fix: alignToVect() fac parameter clamping should obviously be done the other way round |
Revision a1f46e1 by Campbell Barton August 7, 2008, 09:56 (GMT) |
fix for [#17448] Duplicating textures with IPOs doesn't increment IPO user count |
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