Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 8, 2008, 09:57 (GMT)
BGE bug #17450 fixed: When we have parented objects with no scale-applyed objects the ray hit system doesn't work properly. Fix by separating rotation and scaling in the parent inverse node to keep scaling correct down to the leaf objects. Only isotropric scaling should be used, as always with the BGE.
August 8, 2008, 09:52 (GMT)
Update MSVC project to include bvhutils.c
August 8, 2008, 08:53 (GMT)
soc-2008-mxcurioni: clean up
August 8, 2008, 08:42 (GMT)
soc-2008-mxcurioni: removal of extern/freestyle
August 8, 2008, 08:25 (GMT)
soc-2008-mxcurioni: finished removing lib3ds. Freestyle now runs correctly within Blender without using a 3ds import format. Most shapes tested work, the only exception being strands and halos.
August 7, 2008, 22:31 (GMT)
-> Fix for warnings in FLT exporter and Palette Manager

Removed buffer overflow masking warnings from the
FLT exporter and Palette Manager.
Revision a821c8a by Ian Thompson
August 7, 2008, 22:15 (GMT)
Typing digits over the line numbers jumps to that line (from mindrones' wishlist)
August 7, 2008, 22:05 (GMT)
Fixing compile error with msvc (introducing max tree to 32)
August 7, 2008, 20:12 (GMT)
Fixed compiling warnings of bvhutils.c
Commited the right version of BLI_kdopbvh.c
Revision 10dc816 by Ken Hughes
August 7, 2008, 18:01 (GMT)
Disable redcode (the file format of RED one, R3D) by default.

August 7, 2008, 17:29 (GMT)
BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negative axis. Improve reliability of Radar detection by clearing the manifold cache instead of updating it.
August 7, 2008, 17:27 (GMT)
BVH-KDOP update (merge from shrinkwrap branch): supports raytracing, nearest neighbour, non-recursive now, faster than kdtree.c implementation normaly, divided into 2 sources: generla structure in blenlib, mesh/derivedmesh depending interface stuff in blenkernel
August 7, 2008, 16:15 (GMT)
soc-2008-mxcurioni: corrected matrix used to import meshes. Despite providing the exact same information (verified by the same bounding box and grid), the ViewMap does not have any view edge yet. The lib3ds-less iteration does NOT work yet.
August 7, 2008, 15:18 (GMT)
Moved bvhtree_from_mesh api to its own files
BKE_bvhutils.h and intern/bvhutils.c
August 7, 2008, 15:04 (GMT)
soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.

All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
August 7, 2008, 14:26 (GMT)
Added several comments to BLI_kdopbvh
Changed BENCH to print both wall-clock/real time and cpu time
Revision a37938e by Ian Thompson
August 7, 2008, 14:21 (GMT)
Word-wrap support for up and down arrows between lines, and home/end keys for a wrapped line segment.
August 7, 2008, 11:31 (GMT)
BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The bug is located in Bullet: the manifold contact points for non-response objects (sensor, ghost) are not refreshed and stay in the cash as long as the objects overlap in the broad phase. Instead of fixing Bullet, I put a work around in the BGE. This may need review when a new Bullet library is integrated
August 7, 2008, 11:25 (GMT)
BGE fix: alignToVect() fac parameter clamping should obviously be done the other way round
August 7, 2008, 09:56 (GMT)
fix for [#17448] Duplicating textures with IPOs doesn't increment IPO user count
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