Revision d59fa12 by Brecht Van Lommel November 12, 2020, 19:14 (GMT) |
Fix T82607: crash cancelling Cycles render during adaptive subdivision update Now that the Blender sync mechanism deletes nodes from the scene, we need to ensure scene update is stopped before we do this. Also add some more early out in scene geometry update to ensure we do not continue working on incomplete geometry data, though that was not the cause of this crash. |
Revision a6c1c04 by Brecht Van Lommel November 12, 2020, 18:52 (GMT) |
Cleanup: remove accidentally committed merge files |
Revision ddc6a45 by Brecht Van Lommel November 12, 2020, 18:52 (GMT) |
Cleanup: compiler warning |
Revision 5c01ecd by Brecht Van Lommel November 12, 2020, 18:48 (GMT) |
Fix T82516: Cycles crash updateding animated volumes after NanoVDB Two issues: * Automatic deduplication of OpenVDB grid data was failing when Cycles had already cleared the OpenVDB grid, causing an empty grid. Instead rely on Blender return the same OpenVDB grid pointer when deduplication is possible. * The volume bounds mesh was not properly cleared when the OpenVDB grid was empty, causing a mismatch between mesh and voxel data. |
Revision c43283d by Gaia Clary November 12, 2020, 18:27 (GMT) |
fix: added missing float declarations |
Revision 923b314 by Gaia Clary November 12, 2020, 17:16 (GMT) |
Test cases for vec_roll_to_mat3_normalized The function vec_roll_to_mat3_normalized() basically has to handle 3 scenarios: - When a bone is oriented along the negative Y axis - When a bone is very close to the negative Y axis - All other cases The tests in the Differential make sure that all 3 situations are covered. Reviewed By: sybren, mont29 Differential Revision: https://developer.blender.org/D9525 |
Revision f17dfd5 by Brecht Van Lommel November 12, 2020, 16:39 (GMT) |
Fix empty Cycles render devices panel showing in preferences on macOS There is no GPU rendering support on macOS, so showing the panel only adds confusion. Also hide the panels in builds without Cycles. |
Revision b9bd47c by Philipp Oeser November 12, 2020, 15:24 (GMT) |
Merge branch 'blender-v2.91-release' into master |
Revision dad228a by Philipp Oeser November 12, 2020, 15:20 (GMT) |
Fix asserts when two (or more) SplineIK constraints have the same root Only a single DEG operation node `POSE_SPLINE_IK_SOLVER` should be added in this case [ see `build_splineik_pose`, same is already done for overlapping IK in `build_ik_pose`] ref T82347. Reviewers: sybren Maniphest Tasks: T82347 Differential Revision: https://developer.blender.org/D9471 |
Revision 9877321 by Sebastián Barschkis November 12, 2020, 13:04 (GMT) |
Merge branch 'blender-v2.91-release' |
Revision d0c1d93 by Sebastián Barschkis November 12, 2020, 13:03 (GMT) |
Fluid: Removed clamp from force assignment The clamp is too aggressive and results in forces being too weak. |
Revision a8f1bea by Patrick Mours November 12, 2020, 11:49 (GMT) |
Fix NanoVDB not being enabled/disabled correctly in CMake profiles This caused warnings when e.g. building the lite profile because NanoVDB was not disabled, but OpenVDB was. This Fixes this by setting the "WITH_NANOVDB" flag too. |
November 12, 2020, 11:02 (GMT) |
Fix T81813: Keyframe handles don't follow keyframes Add a new property `co_ui` to Keyframes, the modification of which will apply to the keyframe itself as well as its B�zier handles. Dragging the "Keyframe" slider in the properties panel now maintains the deltas between the keyframe and its handles, just like moving the key in the graph editor would. Reviewed by @sybren in T81813. |
Revision 5db114a by Bastien Montagne November 12, 2020, 10:51 (GMT) |
Merge branch 'blender-v2.91-release' into master |
Revision 9067cd6 by Bastien Montagne November 12, 2020, 10:50 (GMT) |
Fix T82466: Library Overrides: overrides disappear when appending. `BKE_library_make_local` was not properly checking for tags and/or libs in liboverrides case. |
Revision 0d04bcd by Philipp Oeser November 12, 2020, 10:39 (GMT) |
Merge branch 'blender-v2.91-release' into master |
Revision 12dd26a by Philipp Oeser November 12, 2020, 10:36 (GMT) |
Sculpt: fix face set extract clicking in empty space Should not do anything in that case. ref T82615 Maniphest Tasks: T82615 Differential Revision: https://developer.blender.org/D9532 |
Revision b4b4532 by Philipp Oeser November 12, 2020, 10:36 (GMT) |
Sculpt: use ESC key in addition to RMB to cancel eyedropper This is more in line to other eyedropper usages throughout blender. Affected operators: - Sample Dyntopo detail - Extract Face Set (as reported in T82615) ref T82615 Maniphest Tasks: T82615 Differential Revision: https://developer.blender.org/D9531 |
Revision d706aaa by Sergey Sharybin November 12, 2020, 10:26 (GMT) |
Merge branch 'blender-v2.91-release' into master |
Revision beb1460 by Sergey Sharybin November 12, 2020, 10:26 (GMT) |
Codesign: Report codesign errors from server to worker Pass codesign errors (if any) from codesign buildbot server to the buildbot worker, so that the latter one can abort build process if the error happens. This solves issues when non-properly-notarized DMG package gets uploaded to the buildbot website. |
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