Revision d7a2032 by Philipp Oeser November 12, 2020, 10:23 (GMT) |
Merge branch 'blender-v2.91-release' into master |
Revision eaf9ae6 by Philipp Oeser November 12, 2020, 10:20 (GMT) |
Fix T82624: Skin modifiers root bone cannot be moved When creating an armature from the skin modifier, resulting bones would always be flagged BONE_CONNECTED. Those bones cannot be transformed (just rotated). Now only flag bones that really have a parent BONE_CONNECTED. Maniphest Tasks: T82624 Differential Revision: https://developer.blender.org/D9534 |
Revision bc09038 by Bastien Montagne November 12, 2020, 09:47 (GMT) |
Fix T82388: Sculpt mode: Unexpected undo behavior. Issue exposed by rB4c7b1766a7f1. Main idea is that non-memfile first undo step should check into previous memfile and tag the ID it is editing as `future_changed`. That way, when we go back and undo to the memfile, said IDs are properly detected as changed and re-read from the memfile. Otherwise, undo system sees them as unchanged, and just re-use the current data instead. Note that currently only Sculpt mode seems affected (probably because it is storing the mode switch itself as a Sculpt undo step instead of a memfile one), but similar action might be needed in some other cases too. Maniphest Tasks: T82388 Differential Revision: https://developer.blender.org/D9510 |
Revision fb4113d by Sergey Sharybin November 12, 2020, 09:12 (GMT) |
Codesign: Report codesign errors from server to worker Pass codesign errors (if any) from codesign buildbot server to the buildbot worker, so that the latter one can abort build process if the error happens. This solves issues when non-properly-notarized DMG package gets uploaded to the buildbot website. |
Revision 88bb29d by Kévin Dietrich November 12, 2020, 08:17 (GMT) |
Revision 08452d9 by Jeroen Bakker November 12, 2020, 08:14 (GMT) |
Merge branch 'blender-v2.91-release' |
Revision cd2dfac by Jeroen Bakker November 12, 2020, 08:14 (GMT) |
Merge branch 'blender-v2.91-release' |
Revision c08827e by Jeroen Bakker November 12, 2020, 08:13 (GMT) |
Fix T82093: Sampled Colors Mismatch When Painting (Partial) When painting in the image editor on data images (Non-color, Raw) the color mismatched between the sampled color and the actual effect that the painting has on the image. The root cause is that the sampling is color managed, but the painting still uses a fixed color management pipeline with a lot of assumptions. Due to recent changes the drawing of the image editor is color managed, but the painting isn't what made these changes show up. This patch is a work-a-round so that the sampled colors and the effect the paint has on the texture matches. This isn't the correct solution as that would be to migrate all the painting tools to use proper color management. Reviewed By: Pablo Dobarro Differential Revision: https://developer.blender.org/D9411 |
Revision f93081a by Jeroen Bakker November 12, 2020, 08:08 (GMT) |
Fix T81673: Color picker picks up UI and Overlay There are two implementations of the Sample Color operation. One is used by the paint texture and one by the image editor. The image editor variant sampled from the ibuf directly, but the paint texture variant was sampling from the screen front buffer. This can lead into incorrect samples due to color pipeline. This patch will use the image editor variant when sampling a color for 2d texture painting Reviewed By: Pablo Dobarro Differential Revision: https://developer.blender.org/D9408 |
Revision 89c8b07 by Campbell Barton November 12, 2020, 05:16 (GMT) |
Cleanup: split view3d_placement depth & orientation calculation Split out functionality needed for preview plane drawing. |
Revision 934c2c8 by Campbell Barton November 12, 2020, 04:18 (GMT) |
Cleanup: clang-tidy, remove invalid comments |
Revision 977b6ca by Richard Antalik November 12, 2020, 03:59 (GMT) |
Cleanup: Imperative tense in property description |
Revision f284a40 by Campbell Barton November 12, 2020, 01:30 (GMT) |
ImBuf: pass the number of bytes read to 'is_a' callbacks Previously the header was a fixed size and assumed to be zeroed. Now read in bytes up to `HEADER_SIZE`, pass the number or bytes read to the callback which must not read past those bytes. |
Revision fa81a42 by Campbell Barton November 12, 2020, 00:46 (GMT) |
Cleanup: RNA ID enum utility function - Avoid calling `GS(id->name)` on each iteration. - Remove unused arguments. - Pass `const ID *` to the filter callback. |
Revision e00bb5a by Campbell Barton November 12, 2020, 00:35 (GMT) |
Cleanup: spelling |
Revision 9e1e951 by Campbell Barton November 12, 2020, 00:23 (GMT) |
Cleanup: warnings |
Revision 2ef2b3e by Aaron Carlisle November 11, 2020, 22:08 (GMT) |
Cleanup: Remove SSE math optimization i386 macOS builds We haven't supported 32bit mac builds for a while so this should be safe to remove. Reviewed By: #platform_macos, brecht Differential Revision: https://developer.blender.org/D9489 |
Revision 1043ec7 by Howard Trickey November 11, 2020, 21:37 (GMT) |
Merge branch 'blender-v2.91-release' |
Revision b99faa0 by Howard Trickey November 11, 2020, 21:24 (GMT) |
Fix T80475, bad bevel: side vertex in bad plane in some cases. Needed a better normal to for plane to offset into when there are non in-plane edges between two beveled edges. It was using the vertex normal, which is just wrong. Differential Revision: https://developer.blender.org/D9508 |
Revision 88e6341 by Aaron Carlisle November 11, 2020, 19:58 (GMT) |
UI: Tooltips: dont add period to labels These are generally only one or two word phrases and are not sentences. This change slightly improves readability. Note, the check when display labels: ``` Tip Label (only for buttons not already showing the label). ``` Could be improved here because there are a lot of false positives. |
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