Revision 7bbf88d by Daniel Genrich July 6, 2008, 21:55 (GMT) |
Added 4 gui elements to structs, another 2-3 will follow; Unsolved problems: simulation and control time desync |
Revision 270184e by Maxime Curioni July 6, 2008, 19:53 (GMT) |
soc-2008-mxcurioni: merge-repair with trunk rev 15456 |
Revision b3303c9 by Daniel Genrich July 6, 2008, 18:19 (GMT) |
Another fluid type 'control' added and introduced to elbeem, still some issues to solve but with 1 change in fluidsim.c it kind of works already (hint for me - disabled for other people so they don't complain) |
Revision a06a466 by Martin Poirier July 6, 2008, 15:38 (GMT) |
=== Transform Snap === Bugfix face snapping in edit mesh didn't test for selection properly |
Revision 8a72982 by Campbell Barton July 6, 2008, 14:11 (GMT) |
GameObject rayCast and rayCastTo were not setting exception strings (causes return without exception set error) Also made game state buttons only have a dot in states that have controllers in them. |
Revision 1df2701 by Ton Roosendaal July 6, 2008, 13:52 (GMT) |
Bugfix #16669 The Image "do premul" option didn't work when Image was of type Sequence. (Note: this option converts key-alpha images to premul, as is standard in Blender rendering) |
Revision 3720559 by Joshua Leung July 6, 2008, 11:25 (GMT) |
#16675: Object name doesn't get updated in 3D viewports if it is changed via Buttons Window |
Revision 79f858b by Ton Roosendaal July 6, 2008, 09:21 (GMT) |
Bugfix #17139 When "image type" is a movie, image file saving falls back to jpg as a default. The code checking extensions didn't correctly include quicktime. |
Revision de286af by Martin Poirier July 5, 2008, 22:01 (GMT) |
Filter according to arc length, not weight different (more logic physical filtering) |
Revision eda7cdc by Maxime Curioni July 5, 2008, 13:30 (GMT) |
soc-2008-mxcurioni: merged changes to revision 15441 |
Revision e6e2087 by Campbell Barton July 5, 2008, 11:38 (GMT) |
Updates from Roger Wickes [#16494] Animation Bake Constraints update links cloned children to cloned parents, useful for ik target baking. whitespace, capitalization. [#15032] C3D Import script cleanup/IK Changed code to put IK constraints on a user-defined layer, separate from Markers. cleaned up module naming convention. removed questionable sloc. add revision history. forced the TrackTo constraint to use a valid marker, and not make up one on its own. |
Revision 85611d1 by Maxime Curioni July 5, 2008, 11:16 (GMT) |
soc-2008-mxcurioni: render buffer modification |
Revision d50fbd6 by Maxime Curioni July 5, 2008, 11:13 (GMT) |
soc-2008-mxcurioni: render buffer format |
Revision 2fc5281 by Campbell Barton July 5, 2008, 11:08 (GMT) |
patch [#17275] Fix for: pressing delete on an empty sequencer pops up a confirmation from Roelf De Kock (kiemdoder) to address report #15025 |
Revision 65c9dfe by Maxime Curioni July 5, 2008, 08:50 (GMT) |
soc-2008-mxcurioni: render layer with FBOs -> render buffers, version 2. Still not working. |
Revision 5200f51 by Maxime Curioni July 5, 2008, 06:22 (GMT) |
soc-2008-mxcurioni: first render layer implementation with frame buffer objects. It does not work yet: I cannot manage to read from the correct buffer yet. |
Revision eda5b6d by Geoffrey Bantle July 4, 2008, 22:32 (GMT) |
->Last Commit broke compilation on GCC CustomData_bmesh_set function header and prototype didnt match. For some reason this not only compiledon MSVC but didnt even warn... |
Revision 0bdfc6a by Andrea Weikert July 4, 2008, 20:24 (GMT) |
== BUGFIX == - fix crash when exiting game engine (with ESC-key). - reason for crash: std::vector iterator is invalid after vector::erase |
Revision 488a829 by Andrea Weikert July 4, 2008, 20:21 (GMT) |
== compile fix == - fix compilation for MSVC (added missing math define) - note: defines were already duplicated, added twice to keep them in synch |
Revision 37a017b by Andre Susano Pinto July 4, 2008, 19:56 (GMT) |
*Added vertex groups on simple deform *Fixed a few UI things *Make SimpleDeform and Shrinkwrap to use vertexgroup_get_vertex_weight, a similar function "static float vert_weight(MDeformVert *dvert, int group)" existed on modifier.c, changed it a bit and moved into BKE_deform.h |
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