Blender Git Commits

Blender Git "master" branch commits.

Page: 4905 / 5574

July 6, 2008, 21:55 (GMT)
Added 4 gui elements to structs, another 2-3 will follow; Unsolved problems: simulation and control time desync
July 6, 2008, 19:53 (GMT)
soc-2008-mxcurioni: merge-repair with trunk rev 15456
July 6, 2008, 18:19 (GMT)
Another fluid type 'control' added and introduced to elbeem, still some issues to solve but with 1 change in fluidsim.c it kind of works already (hint for me - disabled for other people so they don't complain)
July 6, 2008, 15:38 (GMT)
=== Transform Snap ===

Bugfix face snapping in edit mesh didn't test for selection properly
July 6, 2008, 14:11 (GMT)
GameObject rayCast and rayCastTo were not setting exception strings (causes return without exception set error)
Also made game state buttons only have a dot in states that have controllers in them.
July 6, 2008, 13:52 (GMT)
Bugfix #16669

The Image "do premul" option didn't work when Image was of type Sequence.
(Note: this option converts key-alpha images to premul, as is standard
in Blender rendering)

Revision 3720559 by Joshua Leung
July 6, 2008, 11:25 (GMT)
#16675: Object name doesn't get updated in 3D viewports if it is changed via Buttons Window
July 6, 2008, 09:21 (GMT)
Bugfix #17139

When "image type" is a movie, image file saving falls back to jpg as a
default. The code checking extensions didn't correctly include quicktime.

July 5, 2008, 22:01 (GMT)
Filter according to arc length, not weight different (more logic physical filtering)
July 5, 2008, 13:30 (GMT)
soc-2008-mxcurioni: merged changes to revision 15441
July 5, 2008, 11:38 (GMT)
Updates from Roger Wickes

[#16494] Animation Bake Constraints update
links cloned children to cloned parents, useful for ik target baking. whitespace, capitalization.

[#15032] C3D Import script cleanup/IK
Changed code to put IK constraints on a user-defined layer, separate from Markers. cleaned up module naming convention.
removed questionable sloc. add revision history. forced the TrackTo constraint to use a valid marker, and not make up
one on its own.


July 5, 2008, 11:16 (GMT)
soc-2008-mxcurioni: render buffer modification
July 5, 2008, 11:13 (GMT)
soc-2008-mxcurioni: render buffer format
July 5, 2008, 11:08 (GMT)
patch [#17275] Fix for: pressing delete on an empty sequencer pops up a confirmation
from Roelf De Kock (kiemdoder) to address report #15025

July 5, 2008, 08:50 (GMT)
soc-2008-mxcurioni: render layer with FBOs -> render buffers, version 2. Still not working.
July 5, 2008, 06:22 (GMT)
soc-2008-mxcurioni: first render layer implementation with frame buffer objects. It does not work yet: I cannot manage to read from the correct buffer yet.
July 4, 2008, 22:32 (GMT)
->Last Commit broke compilation on GCC

CustomData_bmesh_set function header and
prototype didnt match. For some reason this
not only compiledon MSVC but didnt even warn...
July 4, 2008, 20:24 (GMT)
== BUGFIX ==
- fix crash when exiting game engine (with ESC-key).
- reason for crash: std::vector iterator is invalid after vector::erase
July 4, 2008, 20:21 (GMT)
== compile fix ==
- fix compilation for MSVC (added missing math define)
- note: defines were already duplicated, added twice to keep them in synch
July 4, 2008, 19:56 (GMT)

*Added vertex groups on simple deform
*Fixed a few UI things

*Make SimpleDeform and Shrinkwrap to use vertexgroup_get_vertex_weight, a similar function
"static float vert_weight(MDeformVert *dvert, int group)" existed on modifier.c, changed
it a bit and moved into BKE_deform.h
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021